ok so i just built hypercomms forum and compared to heritage site it gives the same amount of jobs but costs crytstals to upkeep is this a bug or am i missing something ?
Don't you have to declare a rivalry or something first? I believe you have to demand tribute, and if they decline, you get a subjugation casus belli.How can I get a Subjugation Casus Belli? It's not longer mentioned in the Domination Tradition pop-up, as far as I'm aware.
Why does my research have no progress at the start?
Base 0 for my species.
There are no extra clicks. I'm selecting the fleet and clicking on the patrol button and then clicking on the system I want them to patrol to and from. I just was saying that I have tried every kind of click (and tried quitting and reloading) and it doesn't work. Full stop. So am I doing something wrong, or should I be reporting a bug?
soo what do I do when my Planets begin to over populate?
It Kind of sucks that I have to build only luxury holdings in order to sustain my pop growth.
What should I do? should I better build more City districs? What If I can build any more?
I think they're supposed to go to where they're most productive, you can assign priorities for each job on the left side of the job panel, but I haven't found a way to manually change them. Reminds me of Surviving Mars jobs.How do you assign different robo- or gene-modded pops to different jobs? My planets are full of mining-specialized robots farming, etc.
Yeah, that is a bug that snuck in rather late. Should be fixed soon.ok so i just built hypercomms forum and compared to heritage site it gives the same amount of jobs but costs crytstals to upkeep is this a bug or am i missing something ?
You'll get a scaling stability reduction (depending on how much you exceed the housing cap) and stron emigratio push.Being short on housing isn't all bad -- it gives you an emigration push to your less-crowded worlds, right?
I'd assume this is (once more) an issue with how the triggers for that thing are scripted - the whole robot exceptionalism in terms of citizen rights that overlap with policies makes it easy to get edge cases where stuff breaks.In a Monarchist Faction how do we satisfy the 'Stratified Society' requirement now. All of my species, other than robotic workers, are set to stratified economy, but it still shows as red?
From what I recall, you can demand subjugation via diplo-interaction. If they refuse you get a temporary subjugation CB.Don't you have to declare a rivalry or something first? I believe you have to demand tribute, and if they decline, you get a subjugation casus belli.
They should pick according to their traits. However, there is a good chance that the system isn't balanced enough to make ideal choices. Robots being too keen on farming was an issue that should be resolved soon.How do you assign different robo- or gene-modded pops to different jobs? My planets are full of mining-specialized robots farming, etc.
There is an edict you can pass to slow or stop growth on a planet.IIRC there is a button where you can stop producing more people (I can't check it just now, so I may remember wrong).
Habitats are more costly than before and more restricted in what they provide, but they are still very powerful.@GAGA Extrem Could you please provide your thoughts on habitats and how to use them.
My own notes:
200 influence per habitat? That's really costly!
It seems 10 housing per district is rather low or maybe the other districts should provide some housing as during tests i got to around 35-45 pops at most
Building choices preclude building additional science labs, but allow to get other resources - unity, alloys, consumer goods and naval cap. I would love a military
Trade districts don't have any merchants which is weird. It's in the name after all.
Check the tooltip. You only select the final destination and the patrol will be between the starting system and the ending system. I've used it that way and it works as described.
What's the order exactly? I tried the following
1) send the fleet to the start of the route
2) mark it to move to the end of the route
3) press the patrol button
After a couple systems, the button goes off again. Turning it on again does nothing, the fleet will just move once and never patrol.
This question has been asked, but the last answer I saw was incorrect. How do you choose what robot pop to build? The game seems to just pick the original one, and you have to do another project to update them. Even once all the robots are upgraded. Clicking on the pop does nothing, clicking on the building only let's you disable it. Either this was a gross oversight, not communicated properly, or it's buried somewhere really odd but it could use a definitive answer from someone who knows for sure.