Quick Questions & Quick Answers (Megacorp Edition)

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

bunkerman

Second Lieutenant
2 Badges
Oct 24, 2018
173
257
  • Stellaris Sign-up
  • Age of Wonders: Planetfall Sign Up
ok so i just built hypercomms forum and compared to heritage site it gives the same amount of jobs but costs crytstals to upkeep is this a bug or am i missing something ?
 

AlanC9

Field Marshal
16 Badges
Mar 15, 2001
5.081
320
Visit site
  • Hearts of Iron III
  • 500k Club
  • Europa Universalis III: Collection
  • Pillars of Eternity
  • Stellaris
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Semper Fi
  • Magicka 2
Being short on housing isn't all bad -- it gives you an emigration push to your less-crowded worlds, right?
 

Elnaur

Recruit
30 Badges
Feb 6, 2018
2
0
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars Pre-Order
  • Surviving Mars: First Colony Edition
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Pillars of Eternity
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall - Revelations
In a Monarchist Faction how do we satisfy the 'Stratified Society' requirement now. All of my species, other than robotic workers, are set to stratified economy, but it still shows as red?
 

Hyomoto

Major
53 Badges
Dec 2, 2015
723
198
  • Magicka
  • Age of Wonders III
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Nemesis
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Necroids
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Island Bound
  • Empire of Sin
  • Empire of Sin - Premium Edition
  • Stellaris: Digital Anniversary Edition
  • Sword of the Stars
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Sword of the Stars II
  • Cities: Skylines Deluxe Edition
How can I get a Subjugation Casus Belli? It's not longer mentioned in the Domination Tradition pop-up, as far as I'm aware.
Don't you have to declare a rivalry or something first? I believe you have to demand tribute, and if they decline, you get a subjugation casus belli.
 

Fjolsvid

Major
28 Badges
Jan 7, 2014
533
64
  • Magicka
  • Majesty 2 Collection
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
@GAGA Extrem Could you please provide your thoughts on habitats and how to use them.

My own notes:
200 influence per habitat? That's really costly!
It seems 10 housing per district is rather low or maybe the other districts should provide some housing as during tests i got to around 35-45 pops at most
Building choices preclude building additional science labs, but allow to get other resources - unity, alloys, consumer goods and naval cap. I would love a military
Trade districts don't have any merchants which is weird. It's in the name after all.
 

Bryartuck

Colonel
59 Badges
Nov 12, 2013
880
265
  • Arsenal of Democracy
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - After Dark
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron Anthology
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Federations
  • Cities: Skylines - Parklife
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Galaxy Edition
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
There are no extra clicks. I'm selecting the fleet and clicking on the patrol button and then clicking on the system I want them to patrol to and from. I just was saying that I have tried every kind of click (and tried quitting and reloading) and it doesn't work. Full stop. So am I doing something wrong, or should I be reporting a bug?

What I have found works for me (as I had issues as well) is to press the patrol button, then hold your cursor over the system you want it to go to and wait for the tooltip saying "patrol" to pop up before clicking on it.
 

Wenla

Lopen Uupunut
53 Badges
Dec 26, 2003
1.165
925
76
  • 500k Club
  • Victoria 3 Sign Up
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis III Complete
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Victoria 2
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Parklife
  • Surviving Mars
  • Age of Wonders III
  • Lost Empire - Immortals
  • Majesty 2 Collection
  • Sword of the Stars
soo what do I do when my Planets begin to over populate?
It Kind of sucks that I have to build only luxury holdings in order to sustain my pop growth.
What should I do? should I better build more City districs? What If I can build any more?

IIRC there is a button where you can stop producing more people (I can't check it just now, so I may remember wrong).
 

Mauer

Swarmherald
100 Badges
Oct 7, 2012
3.708
2.575
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
How do you assign different robo- or gene-modded pops to different jobs? My planets are full of mining-specialized robots farming, etc.
I think they're supposed to go to where they're most productive, you can assign priorities for each job on the left side of the job panel, but I haven't found a way to manually change them. Reminds me of Surviving Mars jobs.
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
5.003
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
ok so i just built hypercomms forum and compared to heritage site it gives the same amount of jobs but costs crytstals to upkeep is this a bug or am i missing something ?
Yeah, that is a bug that snuck in rather late. Should be fixed soon.

Being short on housing isn't all bad -- it gives you an emigration push to your less-crowded worlds, right?
You'll get a scaling stability reduction (depending on how much you exceed the housing cap) and stron emigratio push.

In a Monarchist Faction how do we satisfy the 'Stratified Society' requirement now. All of my species, other than robotic workers, are set to stratified economy, but it still shows as red?
I'd assume this is (once more) an issue with how the triggers for that thing are scripted - the whole robot exceptionalism in terms of citizen rights that overlap with policies makes it easy to get edge cases where stuff breaks.

Don't you have to declare a rivalry or something first? I believe you have to demand tribute, and if they decline, you get a subjugation casus belli.
From what I recall, you can demand subjugation via diplo-interaction. If they refuse you get a temporary subjugation CB.

How do you assign different robo- or gene-modded pops to different jobs? My planets are full of mining-specialized robots farming, etc.
They should pick according to their traits. However, there is a good chance that the system isn't balanced enough to make ideal choices. Robots being too keen on farming was an issue that should be resolved soon.

IIRC there is a button where you can stop producing more people (I can't check it just now, so I may remember wrong).
There is an edict you can pass to slow or stop growth on a planet.

@GAGA Extrem Could you please provide your thoughts on habitats and how to use them.

My own notes:
200 influence per habitat? That's really costly!
It seems 10 housing per district is rather low or maybe the other districts should provide some housing as during tests i got to around 35-45 pops at most
Building choices preclude building additional science labs, but allow to get other resources - unity, alloys, consumer goods and naval cap. I would love a military
Trade districts don't have any merchants which is weird. It's in the name after all.
Habitats are more costly than before and more restricted in what they provide, but they are still very powerful.

Their primary role is to provide building slots, which allows you to move your manufacturing industry off-world, allowing planets to use more utility buildings. Their secondary role is to provide living space for pops and either trade or research. Habitats tend to have very high stability, which grants them a significant job output bonus (up to +30%). Since they provide regular pop growth, small/tall empires can also utilize them as breeding facilities to compensate for their lack in number of planets.

Due to the alloy upkeep cost, you should no longer spam them mindlessly. I usually build 3 after unlocking voidborne and another 3-4 later down the line as my economy keeps expanding.

My general suggestion is to go with 4 housing and 4 trade districts if you are limited by minerals, if you have access to quasi-infinite M (Matter Decompressor, Machine Worlds) you can go for a 5-3 or even 6-2 setup. I highly recommend to get buildings like the Stock Exchange on habitats.

Trade Districts did have a merchant job in the past - it was utterly broken, and the merchant got removed.
 

Mder1

Fiat iustitia, et pereat mundus
111 Badges
Jul 18, 2012
375
3.712
  • Hearts of Iron IV: By Blood Alone
What are the determining factors for the base marketplace competitive rating?
 

Hyomoto

Major
53 Badges
Dec 2, 2015
723
198
  • Magicka
  • Age of Wonders III
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Nemesis
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Necroids
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Island Bound
  • Empire of Sin
  • Empire of Sin - Premium Edition
  • Stellaris: Digital Anniversary Edition
  • Sword of the Stars
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Sword of the Stars II
  • Cities: Skylines Deluxe Edition
This question has been asked, but the last answer I saw was incorrect. How do you choose what robot pop to build? The game seems to just pick the original one, and you have to do another project to update them. Even once all the robots are upgraded. Clicking on the pop does nothing, clicking on the building only let's you disable it. Either this was a gross oversight, not communicated properly, or it's buried somewhere really odd but it could use a definitive answer from someone who knows for sure.
 

sasalx

Recruit
1 Badges
Dec 13, 2014
2
0
  • Crusader Kings II
About this gene-modding/robots. How do you suppose to use nerve stapled? You can't pick which strata get the gene modification thus the gene project converts everyone in the planet which results making every pop in ruler strata unemployed. How do you suppose to solve it?
 

FleetingRain

Field Marshal
58 Badges
Aug 2, 2014
3.055
5.866
  • Europa Universalis IV
  • Surviving Mars
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings II
  • Stellaris
  • Pillars of Eternity
  • Imperator: Rome Sign Up
Check the tooltip. You only select the final destination and the patrol will be between the starting system and the ending system. I've used it that way and it works as described.

What's the order exactly? I tried the following

1) send the fleet to the start of the route
2) mark it to move to the end of the route
3) press the patrol button

After a couple systems, the button goes off again. Turning it on again does nothing, the fleet will just move once and never patrol.
 

Bryartuck

Colonel
59 Badges
Nov 12, 2013
880
265
  • Arsenal of Democracy
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - After Dark
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron Anthology
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Federations
  • Cities: Skylines - Parklife
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Galaxy Edition
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
What's the order exactly? I tried the following

1) send the fleet to the start of the route
2) mark it to move to the end of the route
3) press the patrol button

After a couple systems, the button goes off again. Turning it on again does nothing, the fleet will just move once and never patrol.

Have the fleet in the system you want to start in. Press the patrol button. Hold the cursor over the system and the end of the patrol route. When the patrol tooltip comes up, click the system. I have had issues if I don't wait for the tooltip to come up before clicking the end system.
 

terrycloth

Lt. General
61 Badges
Jun 8, 2016
1.478
416
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Nemesis
  • BATTLETECH
  • Surviving Mars
  • Imperator: Rome
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Victoria 2
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
This question has been asked, but the last answer I saw was incorrect. How do you choose what robot pop to build? The game seems to just pick the original one, and you have to do another project to update them. Even once all the robots are upgraded. Clicking on the pop does nothing, clicking on the building only let's you disable it. Either this was a gross oversight, not communicated properly, or it's buried somewhere really odd but it could use a definitive answer from someone who knows for sure.

Someone on Reddit said that you have to enable population controls for biological pops to be able to pick which robot template to build? I haven't tried it myself yet (it wasn't working for me either but I'm egalitarian so I had pop controls off).

So basically it's bugged.