Quick Questions & Quick Answers (Megacorp Edition)

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AlanC9

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Does the mandate to increase production of Resource X to +N per month work for anyone else? I haven't seen it work yet.
 

Aotrs Commander

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How do you terraform nowadays? Can't see the button on the planet screen, unless I'mm being inordinately stupid. (I have the techs, I'm onto repeatables now.)

Edit: Nevermind, found it, it's to the left of the tile blockers. I'm just dumb...!
 

grommile

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How do I set fleets to patrol trade routes to protect from pirates?
Select the fleet. Move it to the system at one end of the section you want to patrol. Select the Patrol button (it's got a yellow silhouette of a pair of binoculars on it). Select the other end of the section you want to patrol.

It may be more convenient, in the long run, to upgrade a suitably positioned starbase and fill it with hangar bays. (Each hangar bay gives +1 Protection Range and +10 Protection, so a Star Fortress with six Hangar Bays gives every system within six hyperlane jumps +60 protection.)
 

superdeluxe

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Select the fleet. Move it to the system at one end of the section you want to patrol. Select the Patrol button (it's got a yellow silhouette of a pair of binoculars on it). Select the other end of the section you want to patrol.

It may be more convenient, in the long run, to upgrade a suitably positioned starbase and fill it with hangar bays. (Each hangar bay gives +1 Protection Range and +10 Protection, so a Star Fortress with six Hangar Bays gives every system within six hyperlane jumps +60 protection.)

Nice! Thanks I’m going to utilize hangar bays
 

LordNarvi

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I meant pirate fleets from the event, not regular piracy.
That event only fires if you reach max piracy in a system. Check the patrol efficiencies by going to the trade route map and mousing over the systems they commonly spawn in; they should be increasing to 'max piracy' even with your patrols.

Either increase patrols, keep a corvette there permanently, or drop a starbase there.
 

Thinkamancer

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How can I stop enslaving my own species? They have full citizenship but they seem to be arbitrarily enslaved. A pop grew on a new colony from a free pop and is a slave.

You have slaver guilds civic. That means that enslaved/free pops grow, depending on how many of each you have, tending towards 40% slaves. I don't know if it's 40% per planet, but I assume it's 40% total pops. Move them to where they're useful.
 

Valfoutre

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Is it normal that when beginning a game as Inward Perfection (with materialist), when I turn my specie to synth, no ruler jobs (administrator, merchant...) are filled. I just have ruler unemployed and demoted. Full citizenship, no servitude...

Even by removing xenophobia they still can't work theses jobs...
 

ZeroAffex

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I am having a seriously hard time accumulating currency (alloy/consumer goods too but for this post i'll stick to currency), is there something I am missing? Pre 2.2 I would dedicate entire planets to nothing but producing either energy, science research or minerals. Now I have to balance each planet, wasting pops/districts on unproductive buildings/tiles and the outcome has been a bunch of planets that are particularly great at being mediocre and offering next to nothing for the empire. I tried to set a planet and its districts up to being productive/useful and they quickly succumbed to crime and instability.

Sector resources seems to have taken a hit as well with many sectors offering little currency/mineral output when mined. I've found a couple that offered 8-10 but it seems to be averaging 3-4. I own about 40% of the galaxy in my current game and am netting around 60 credits (with my fleets quartered). I play wide and always have but feel like this style of play is no longer feasible as as soon as I move my fleets or engage in war, I have to resort to market trade exploits just to squeak by. I have an abundance of trade routes and trade hubs/off world trading attached to their star bases but even still I am looking at gathering a couple dozen credits at a time if I am lucky. Am I missing something or is anyone else having this issue? Thanks.

-ZA

Edit: Also, is purging native species no longer available? I am playing xenophobe with authoritarian ethics and have a planet with a bunch of native species on them. They have been there for nearly 200 years and their population hasn't changed. I double checked my policies and it says it's to purge natives. What am I doing wrong? Is this a bug?
 
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