Quick Questions/ Quick Answers - HoI4

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

GrandVezir

Skeptical Grumbler
84 Badges
Aug 9, 2011
1.398
3.119
  • Europa Universalis III: Chronicles
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Heir to the Throne
  • Semper Fi
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: No Step Back
  • Stellaris: Apocalypse
  • BATTLETECH
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • 500k Club
  • Cities: Skylines
Is the hit to stability you take when raiding and banning parties permanent?
Yes.

It is also countered by some of the effects of the raids (weekly stability boost after initial hit) and banning (greater ruling party popularity support).
 
  • 2
Reactions:

GrandVezir

Skeptical Grumbler
84 Badges
Aug 9, 2011
1.398
3.119
  • Europa Universalis III: Chronicles
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Heir to the Throne
  • Semper Fi
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: No Step Back
  • Stellaris: Apocalypse
  • BATTLETECH
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • 500k Club
  • Cities: Skylines
Do you think it's worth it?
For anti-(party) raids, it's situational. If you're going for a particular party support threshold, or trying to counter (for example) Italian pressure from their focus tree as Bulgaria, then raids can help.

Banning parties is even more rarely useful, but in a scenario where (for example) the UK is trying to go fascist or communist, you can ban the opposite party so it doesn't leech the ticking "Change of Course" reduction in democracy support into its own.

Neither is particularly good for building stability, though raids can net you that couple of stability to get from 79 to 80+ if you need it.
 

Gefallener_Held

General
36 Badges
Oct 19, 2010
2.144
765
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Darkest Hour
  • Victoria 2: A House Divided
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
How long exactly does it take for manpower law changes to take effect. Seemed like it only kicked in a year later, Sept 40.
 

CraniumMuppet

Content Designer @ HoI4
Paradox Staff
Apr 25, 2019
1.037
5.292
How long exactly does it take for manpower law changes to take effect. Seemed like it only kicked in a year later, Sept 40.
Depends on mobilization speed. 0.01% I think the base is

recruitable pop ratio changes 0.1%/day I believe but mobilization speed is the thing that's mutable
 
  • 2
  • 1Like
Reactions:

Jays298

Lt. General
16 Badges
Mar 21, 2011
1.387
2.199
  • Crusader Kings II
  • Europa Universalis: Rome
  • Rome Gold
  • Rome: Vae Victis
  • Cities: Skylines
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Imperator: Rome
Why can't France trade with a neutral Romania when at war with the Axis? Bosporus trade blocked? (Turkey Neutral).

Or is there some kind of black sea trade bug?
 

tract

Second Lieutenant
Nov 20, 2020
173
366
How long exactly does it take for manpower law changes to take effect. Seemed like it only kicked in a year later, Sept 40.

It works in 0.1 percentage point increments, I believe.

So if you're volunteer only (1.5%) and raise to limited conscription (2.5%), you'll get the first batch of manpower when the counter hits 1.6%, the next one at 1.7% and so on.

It's also why the Raj focuses (Indian Gurkhas etc) that adjust Recruitable Population Factor by a small amount don't give any manpower: they don't actually hit the required threshold. Irritating, yes.


In practice? I'd say the manpower boosts usually take a month to have some effect.
 
  • 2
Reactions:

TK3600

Major
5 Badges
Jul 13, 2014
744
1.097
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Stellaris
  • Hearts of Iron IV: Cadet
If I get the general trait of equipment capture would it gain equipment without maintnence company?
 
  • 1Like
Reactions:

Gefallener_Held

General
36 Badges
Oct 19, 2010
2.144
765
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Darkest Hour
  • Victoria 2: A House Divided
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
It works in 0.1 percentage point increments, I believe.

So if you're volunteer only (1.5%) and raise to limited conscription (2.5%), you'll get the first batch of manpower when the counter hits 1.6%, the next one at 1.7% and so on.

It's also why the Raj focuses (Indian Gurkhas etc) that adjust Recruitable Population Factor by a small amount don't give any manpower: they don't actually hit the required threshold. Irritating, yes.


In practice? I'd say the manpower boosts usually take a month to have some effect.
And how long for full effect?
 

CraniumMuppet

Content Designer @ HoI4
Paradox Staff
Apr 25, 2019
1.037
5.292
And how long for full effect?
Depends on your mobalization speed and what you are switching from

0.01% is the base change at 50% WS.

So switching from limited conscription to extensive would take approx 250 days (0.01*250=2.5)
Conscription by requirement I guess would take around 500 days since its double the change between limited and extensive, and just go like that

It all depends on your mobalization speed, so it can go slower or faster than that. So if your WS goes up or down it might go faster or slower, or you have spirits that modifies it.
 
  • 2
Reactions:

Dimmie_Dumm

Captain
Feb 10, 2017
439
848
Is MOT now a prefered suppression unit? I've used AC+INF which is 375 manpower and 104 production per suppression point, and which grants 32.5 hardness, while for pure MOT it's 545, 66 and 40 respectively. Dedicating more MP seems a far easier pick between the two, and on top of that it suffers less casualties due to hardness. You also save both tech time as researching AC is very niche, and production lines for the same reason.

What is the general take on that nowadays?
 

Parsimonia

Second Lieutenant
28 Badges
May 10, 2020
169
91
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: No Step Back
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Does Nationalist Spain need to be fascist in order to ally with Germany?

BTW why does Nationalist Spain have a whooping 200 strategic reasons not to ally Germany? (I defeated France and I have border with them). What strategic reasons are those? Do they imply that Spain has +200 strategic reasons to ally the allies?

Oh, and those "they feel threateded by you" points are not present in the tooltip. Why?
 
Last edited:

eastcoastceojam

Lt. General
45 Badges
Mar 21, 2018
1.682
1.757
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
Does Nationalist Spain need to be fascist in order to ally with Germany?

BTW why does Nationalist Spain have a whooping 200 strategic reasons not to ally Germany? (I defeated France and I have border with them). What strategic reasons are those? Do they imply that Spain has +200 strategic reasons to ally the allies?

Oh, and those "they feel threateded by you" points are not present in the tooltip. Why?


I don't play Germany that often, but I always assumed that completing the "Alliance with Spain" focus would remove those negative modifiers to joining a faction with Germany. I actually have this same question, since you need Spain to complete the Gibraltar-to-Singapore Railway for that new NSB achievement.

Can anyone confirm if the "Alliance with Spain" focus actually makes it possible for Spain to peacefully join the Axis?


ger alliance focus.PNG
 

Parsimonia

Second Lieutenant
28 Badges
May 10, 2020
169
91
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: No Step Back
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
I don't play Germany that often, but I always assumed that completing the "Alliance with Spain" focus would remove those negative modifiers to joining a faction with Germany. I actually have this same question, since you need Spain to complete the Gibraltar-to-Singapore Railway for that new NSB achievement.

Can anyone confirm if the "Alliance with Spain" focus actually makes it possible for Spain to peacefully join the Axis?


View attachment 792271
I've done that focus. It gets rid of the -300 for the recovery from the SCW spirit only. I still have -350 to go: I thought taking Gibraltar (making Spain lose it's land border with the allies) would get rid of the -200 for strategic reasons not to ally Germany, alas it didn't.
 
  • 2
Reactions:

eastcoastceojam

Lt. General
45 Badges
Mar 21, 2018
1.682
1.757
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
I've done that focus. It gets rid of the -300 for the recovery from the SCW spirit only. I still have -350 to go: I thought taking Gibraltar (making Spain lose it's land border with the allies) would get rid of the -200 for strategic reasons not to ally Germany, alas it didn't.

Well, that stinks. I guess that's another focus that doesn't do what you would think it should.

I guess I will instead to justify a wargoal on them in my "Around Eurasia in 80 days" game, so I can get Spain to join the Allies while I'm fighting for the rest of the land I need for that achievement.
 

Dimmie_Dumm

Captain
Feb 10, 2017
439
848
Provided any further pick after 'A Change in Course' requires the country at peace, is the UK stuck with the Fallen Government basically forever?

VWI10Wd.jpg
 

100thMonkey

Private
7 Badges
Apr 25, 2019
17
11
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
Got a notification regarding a "Not Paid (production) License".

1641757195775.png

What does that mean? In Latvia's diplomacy screen, there are 2 options for licenses: Negotiate and Cancel. Clicking on Cancel does nothing. And if I click on "Negotiate license", I get the following dialog box:

1641757457664.png


which looks as though I'm going to get a license from them and pay for it.

Can someone explain what's going on, and what can / should be done about this.