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If you have no CB you get higher infamy scores when you declare war. It sounds like you have a CB on Burgundy so if you select it when you're declaring war then that shouldn't happening... I wonder if it's a bug? Are there are any other factors that may be aggravating it?
 

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Not sure, but that 8 infamy for declaring war on Brittany is certainly a bug.
Wiki says 1 infamy for DoW with CB and 2 if you're without. It doesn't say 1 infamy per stab hit you get. It's weird.
 

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Hi all,

is it possible to break PU by demand of breaking all treaties in peace negotiations? I'm about PU between losers, of course...

Thanks in advance.
 
Last edited:

Serzis

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Hi all,

is it possible to break PU by demand of breaking all treaties in peace negotiations?

Thanks in advance.

Nope. A personal union is not in strictest terms a treaty and you can't force a king to abdicate one of his crowns in a peace treaty.

However, it is not that complicated to destroy the foundation of a PU through war. For a PU to endure upon the death of a monarch, the ruler must have positive prestige and good relations. By repeatedly occupying the PU-leader's capital in a war and/or demand concessions, you can tank that state's prestige (e.g each occupation of capital = -20 prestige), so if you end the war on terms under which the PU-leader's prestige is severely in the negative, you can more or less guarantee that the PU will break when the king later dies.
 

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You surely understand my problem. Thank you for the great advice.

Are there any other ways to break PU except rebels and cutting the prestige?
 

Serzis

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Are there any other ways to break PU except rebels and cutting the prestige?

Well, not many practical ones. If the PU leader is small enough, vassalising it will break its PU with the junior partner (like in the case of the Lux-Brandenburg PU), since a vassal cannot rule a sovereign state. Likewise, the PU dissolves -- for quite natural reasons -- if you annex the PU-leader. Still, you must view the PU mechanics as an internal relationship between the two partners; something you can indirectly influence, but not directly. Destroy what makes the PU work between them and you destroy the PU, but you can't destroy it by a direct act between you and the leader of the PU.
 

komninosm

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http://eu3wiki.com/Revolt_risk
says Revolt risk is a province's monthly chance to spawn a rebel army.
Surely it means yearly chance, right?
I got in a bit of a war with Castile, but I managed to give them military access right before they declared on me so they went to -3 stability from +3 and they're getting +6% revolt risk in all their provinces just from that. Add a pretty big war exhaustion and their entire country is at over 12% RR. The Muslim provinces are at 25%+. Yet I see no sign of rebels, it's been near a year. Is there something else in play here or is it simply a yearly chance and not monthly? Meaning the monthly chance is 1/12th of that. Even so with 1% chance per month and 20 provinces surely they're long overdue?

BTW I tried to use a spy to Support Revolt, but it only gives a +3% chance? Nothing else? No hidden modifiers or rebel friendliness?
At least I know now that if I directly support Nationalist/Patriot/Pretender Rebels then a small rebel army spawns immediately (and is friendly to me), but that costs a lot more money.


PS: While I was trying some stuff reloading repeatedly the game I was declaring war on Morocco several times (crusade) and one time Scottish Rebels spawned on me immediately in the Highlands right after my DoW. I didn't even unpause the game. I didn't know that could happen.
 

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Playing an old game of IN and having just converted to Protestantism I'm looking to try and get the roughly two thirds of North America that I've colonised to convert as fast as possible. Already got a few provinces changed thanks to random events and am using my missionaries to try and convert some strategic provinces as IIRC neighbouring converted provinces help increase the chance. Other than taking Defender of the Faith and moving fully Innovative what are the National Ideas and Religious Decisions I need to take or to avoid taking to help speed up the Spread of Protestantism event? Thanks.
 

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http://eu3wiki.com/Revolt_risk
says Revolt risk is a province's monthly chance to spawn a rebel army.
Surely it means yearly chance, right?
I got in a bit of a war with Castile, but I managed to give them military access right before they declared on me so they went to -3 stability from +3 and they're getting +6% revolt risk in all their provinces just from that. Add a pretty big war exhaustion and their entire country is at over 12% RR. The Muslim provinces are at 25%+. Yet I see no sign of rebels, it's been near a year. Is there something else in play here or is it simply a yearly chance and not monthly? Meaning the monthly chance is 1/12th of that. Even so with 1% chance per month and 20 provinces surely they're long overdue?

BTW I tried to use a spy to Support Revolt, but it only gives a +3% chance? Nothing else? No hidden modifiers or rebel friendliness?
At least I know now that if I directly support Nationalist/Patriot/Pretender Rebels then a small rebel army spawns immediately (and is friendly to me), but that costs a lot more money.


PS: While I was trying some stuff reloading repeatedly the game I was declaring war on Morocco several times (crusade) and one time Scottish Rebels spawned on me immediately in the Highlands right after my DoW. I didn't even unpause the game. I didn't know that could happen.

I might be totally wrong but I always assumed that a 5% chance to revolt means that every 1th of the month there is a 5/100 chance for a rebel stack to spawn there. If there's 20 provinces with equal revolt risk, I imagined 20 onehundred sided dice being rolled, one for each province.
 

cacra

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I might be totally wrong but I always assumed that a 5% chance to revolt means that every 1th of the month there is a 5/100 chance for a rebel stack to spawn there. If there's 20 provinces with equal revolt risk, I imagined 20 onehundred sided dice being rolled, one for each province.
That is what I assume happens as well. Although as with most things I think are quite simple, it is probably the result of a extremely complex algorithm!
 

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Playing an old game of IN and having just converted to Protestantism I'm looking to try and get the roughly two thirds of North America that I've colonised to convert as fast as possible. Already got a few provinces changed thanks to random events and am using my missionaries to try and convert some strategic provinces as IIRC neighbouring converted provinces help increase the chance. Other than taking Defender of the Faith and moving fully Innovative what are the National Ideas and Religious Decisions I need to take or to avoid taking to help speed up the Spread of Protestantism event? Thanks.

http://eu3wiki.com/Spread_of_Protestantism
 

TheArchMede

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I might be totally wrong but I always assumed that a 5% chance to revolt means that every 1th of the month there is a 5/100 chance for a rebel stack to spawn there. If there's 20 provinces with equal revolt risk, I imagined 20 onehundred sided dice being rolled, one for each province.

If you want monthly RR you need to play EU1, not EU3. EU2 started with monthly and was switched to yearly in one of the later patches. No version of EU3 has ever had monthly RR.
 

komninosm

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OK so does it roll d100 every month with 1/12th chance of what is shown or does it roll once a year (January 1st?) with the shown chance? (they need to fix the mouseover tooltip text)

Also it says: http://eu3wiki.com/Support_revolt#Province_missions
"Additionally, there is a 45% chance of getting a revolt and 5% chance of a big revolt."
Is that still true in In Nomine 3.2? Is it supposed to happen immediately? I'll try a few reloads of a game to test it.
 

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OK so does it roll d100 every month with 1/12th chance of what is shown or does it roll once a year (January 1st?) with the shown chance? (they need to fix the mouseover tooltip text)

Also it says: http://eu3wiki.com/Support_revolt#Province_missions
"Additionally, there is a 45% chance of getting a revolt and 5% chance of a big revolt."
Is that still true in In Nomine 3.2? Is it supposed to happen immediately? I'll try a few reloads of a game to test it.

The frequency of rolls depends on the risk. The higher the risk, the more frequent the roll. I don't know the exact algorithm but its something like work out how many days for a 5% chance and then wait that many days before rolling a d20.

I think the instant revolt from that spy mission isn't in IN but was added in a later version.
 

komninosm

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The frequency of rolls depends on the risk. The higher the risk, the more frequent the roll. I don't know the exact algorithm but its something like work out how many days for a 5% chance and then wait that many days before rolling a d20.

I think the instant revolt from that spy mission isn't in IN but was added in a later version.
Yeah, I reloaded 10 times but no instant revolt. Oh well thanks anyway.
I even went into the save file and removed luck=yes from Castile (with notepad) but they still have no revolts in years of this high RR. Strange.
 

komninosm

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Speaking of editing save files, what is
rebel_negotiations=yes
That my England has? I don't see a flag in the Kingdom overview page like for Crusade or other stuff active.
I might have negotiated with some rebels early on, but has that expired or not? Is it in the save file so it doesn't happen again like the mission "Occupy Paris" flag?
What was it anyway?
How do I see the multi-choice events text? They're not in any of the txt files I can see.
 

unmerged(180647)

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I'm back here since quite a time and realised there is a 5.2 patch now.

Do I need a clean 5.0 installation before the patch can be applied or may it be installed over the 5.1 patch? Or does it even require the 5.1 patch?
 

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The 5.2 patch requires Divine Wind, but does not require the installation of "intermediary" patches like 5.1 or the beta patches. On the other hand, it can be installed on top of all intermediary patches.

In short: just install on top of what you have -- as long as it is none-modded, etc.

addendum: the 5.2 has received some mixed reviews (by which I mean to say that some said: "awesome," some "meh" and others "this is bullshit!") so you might do well to make a back-up copy of 5.1 before you update.