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jdrou

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Is there some way of tweaking the events that hit your manpower, so they become more proportionate to the manpower changes in 5.2? I just lost 65 000/270 000 manpower from a single slider move towards offensive, which under different circumstances would be much worse than any stab hit and revolt that other slider changes offer.
That event IS proportionate; it's 25% of your pool. That's what "proportionate" means. For the events that actually do use specific manpower numbers you can download AndrewT's fixpack from the bug forum.
 

pontifex_medius

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That event IS proportionate; it's 25% of your pool. That's what "proportionate" means. For the events that actually do use specific manpower numbers you can download AndrewT's fixpack from the bug forum.
Perhaps "proportionate" was the wrong word, but it's not the mild inconvenience that it was before. As the manpower pool fills over 10 years as opposed to 2, this is a significant blow. I'm all for the manpower changes themselves, but to risk losing 25% of a MP pool that restores 5 times slower makes some slider moves vastly more deterring than others, and some events much worse than they should be.
 

MerlinaWizzard

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Ok, ok, I have a question.

As the Netherlands, I made a different decision. I decided to go to Narrowminded, simply because it seems all the positive modifiers balance out the tech problems nicely. But when I read around, I usually hear that Narrowminded is bad bad bad and Innovative is awesome squared. So why?
I mean, sure, lower tech is good. And I reckon there are some good decisions out there for Innovative countries, but doesn't narrowminded have any appeal?

I am so unsure now...
 

Ruanek

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The main benefit to narrowminded is the bonus to stability. That's more useful for larger countries, except that larger countries have even more tech problems. Basically, in my experience, smaller countries don't need the stability boost, and larger countries can't afford the tech penalty.
 

cywang86

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If you're expansionist catholic nation, narrowminded let's you get cardinal spots, which increases your infamy reduction.

It also let's you become the papal controller, which let's you cancel RM without stab penalty. Great for abusing Claim Throne mechanic.
 

MerlinaWizzard

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If you're expansionist catholic nation, narrowminded let's you get cardinal spots, which increases your infamy reduction.

It also let's you become the papal controller, which let's you cancel RM without stab penalty. Great for abusing Claim Throne mechanic.

Well, I am definitely trying to expand. And since all of this is before the reformation, (well before, around 1450), I'm Catholic too. I have actually decided not to go around claiming thrones this game, so that last part won't help. But I had no clue, so that's awesome. Being able to get rid of marriages without stab cost is cool :)


The main benefit to narrowminded is the bonus to stability. That's more useful for larger countries, except that larger countries have even more tech problems. Basically, in my experience, smaller countries don't need the stability boost, and larger countries can't afford the tech penalty.

Well, as of right now, I control all of the Netherlands, Oldenburg, Bremen, Namur, Ghent, Aachen, and 5 coastal provinces from Mutapa. I have the colonies Azores, Canaries, Cape Verde, Madeira, Eiriksfjord. In a few years, I'll incorporate Munster (mission). So far, it all balances out well because I am the sole western nation to have trading access to Kutch and Malacca. I tech hard, although not epic. But the colony growth bonus seems nice as well...
 

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In a current co-op multiplyer game I'm trying narrowminded for both stab cost and colony growth (missionaries are also useful). To counter the bad tech rate I've gone heavily free subjects so I'm not too far behind the rest of Europe.
 

LuciusDon

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I'm fairly sure you can still do it - you just have to make sure the old Prussia is eliminated first.
Hmm, that would mean a buttload of infamy and unlawful territory penalties i think. I don't think the Baltic region can be released as a vassal(most of it is under the HRE which kinda sucks. I'll probably form Germany faster than get all of these provinces cored at Prussia.The only provinces that i'm still missing from forming Germany are Lüneburg and Brunswick(one is a vassal the other in a PU with me). The rest of the provinces needed have either cored already or will core in under 20 years.
 

Monzon

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Hmm, that would mean a buttload of infamy and unlawful territory penalties i think. I don't think the Baltic region can be released as a vassal(most of it is under the HRE which kinda sucks. I'll probably form Germany faster than get all of these provinces cored at Prussia.The only provinces that i'm still missing from forming Germany are Lüneburg and Brunswick(one is a vassal the other in a PU with me). The rest of the provinces needed have either cored already or will core in under 20 years.

Sounds like the Teutonic Order (as is usually the case) is the country that has formed Prussia. In this case they will probably not actually be part of the HRE, which means that if you conquer them not only will you wipe them from the map (your primary goal, since you want to form Prussia yourself), but you will also gain instant cores on those Baltic territories of theirs that are part of the HRE.
 

Monzon

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A quick question of my own.

I am playing a game as Burgundy and was wanting to switch to France once the opportunity arises.

What are pre-requisites for this? I know that I have to wipe France from the map (gonna do this by breaking off Dauphine, Guyenne etc, and then follow up by annexing what's left), but are there certain provinces I need to hold in order activate the decision, like you would need if you were forming Germany or Italy?
 

LuciusDon

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Sounds like the Teutonic Order (as is usually the case) is the country that has formed Prussia. In this case they will probably not actually be part of the HRE, which means that if you conquer them not only will you wipe them from the map (your primary goal, since you want to form Prussia yourself), but you will also gain instant cores on those Baltic territories of theirs that are part of the HRE.

Yeah, i was informed about this in another thread and i already took action. They had some Russian territory that gave me quite a lot of infamy, and i couldn't annex them, so one more war is needed to bring the money home so to say.

A quick question of my own.

I am playing a game as Burgundy and was wanting to switch to France once the opportunity arises.

What are pre-requisites for this? I know that I have to wipe France from the map (gonna do this by breaking off Dauphine, Guyenne etc, and then follow up by annexing what's left), but are there certain provinces I need to hold in order activate the decision, like you would need if you were forming Germany or Italy?

Check this out: http://www.paradoxian.org/eu3wiki/French_nation
 

cywang86

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France has to be dead, and you need to own and core Maine, Blois, Vermandois, Ile-de-France, Orleannais, Othe, and Champagne.

so it is sort of faster if you just make a PU with France and inherit -> form France.
 

Collude

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If I as England own provinces in India, will moving my capital to something like Paris get rid of the distant overseas penalty? How does the land connection to capital mechanic work?
 

jdrou

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If I as England own provinces in India, will moving my capital to something like Paris get rid of the distant overseas penalty? How does the land connection to capital mechanic work?
Only if Paris has a land connection all the way to India.
The definition of distant overseas is no land connection AND different continent AND distance greater than x where x is a very small number. The only notable cases where the distance term takes effect are a few provinces in North Africa which are not overseas for Spain and possibly Portugal.
 

unmerged(736493)

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Quick question about alliances and DOW. I'm Pomerania and my main rival is Austria. Hungary is allied with both of us. I know if I DOW Austria, then Hungary will respond to the defensive call to arms from Austria first, and that I can prevent this by having Hungary as an ally in an existing war when I declare on Austria. My question is, will Hungary enter the war on my side (assuming it's interested), or will it sit the war out no matter what? Also, will this break the alliance with either Austria or myself?
 

Dauth

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If you're already in a war with Hungary as your ally and you declare on Austria they may honour the call for you (to save prestige) but don't bank on it.

If they dishonour the call the alliance goes. If they honour with Austria they keep their alliance to Austria but won't DoW you.
 

cacra

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Ok, ok, I have a question.

As the Netherlands, I made a different decision. I decided to go to Narrowminded, simply because it seems all the positive modifiers balance out the tech problems nicely. But when I read around, I usually hear that Narrowminded is bad bad bad and Innovative is awesome squared. So why?
I mean, sure, lower tech is good. And I reckon there are some good decisions out there for Innovative countries, but doesn't narrowminded have any appeal?

I am so unsure now...
People who say innovative is vital usually play in multiplayer which is semi-competitive. In single-player, you are right, you can do whatever you want and it isnt going to impact you much except it might make your world conquest happen a few years later.

If you are full free subjects, narrowminded isnt so bad. But I should still stress, narrowminded is bollocks.