In multiplayer you can forget about counting houses :3 you'll need the army/navy buildings.
Thanks for the feedback guys. I generally play multiplayer(actually I ONLY play multiplayer), so it is important for me to find the best options.
Since tax falls off late game, i will not bother building the production level 6 buildings.
I knew of Custom Houses, but with how broken it is, was desperately hoping to make income in any possible way other that trade efficiency. Thanks for the feed back once again
should I post a list of the decision and such giving the highest possible tax bonus?Hello, can anyone give me some tips on how to maximize my tax income?
Can someone perhaps give me any/all the tax modifiers and decisions for taxes??
nope, most of the time its better to just build more naval/land buildingsAre Custom Houses worth it? or is it better to build Custom houses and CC's?
it dont list the decisions thoHere is the wiki page for tax, which has a list of all the relevant modifiers you can have.
assuming you play ZZFZ the reason to go for the production line is that it gives higher support limit then the maxed Land line, so in theory, if you are located in a region with reasonably high base manpower then you can get away with building lvl 4 land and prod lvl6Since tax falls off late game, i will not bother building the production level 6 buildings.
trade might be the most important source of income, you need to get it working in some way (be it going reformed + free trade or by blobing in a region with exotic trade goods + going merc), otherwise you will probably dieI knew of Custom Houses, but with how broken it is, was desperately hoping to make income in any possible way other that trade efficiency. Thanks for the feed back once again
Thanks for the feedback guys. I generally play multiplayer(actually I ONLY play multiplayer), so it is important for me to find the best options.
Since tax falls off late game, i will not bother building the production level 6 buildings.
I knew of Custom Houses, but with how broken it is, was desperately hoping to make income in any possible way other that trade efficiency. Thanks for the feed back once again
No, 5.2 includes everything from 5.1. It should work fine on an unpatched game. Make sure your game has the correct checksum and make a copy before installing the beta though (usually recommended to install the beta over the copy).Do you need to have the 5.1 patch to download the 5.2 patch?
See the button to the right of "Reply With Quote"? (Multi-Quote This Message) Use that on all the posts you wish to respond to and then hit the Reply With Quote button.I dont know how to crop out individual sentences and responses, but thank you everyone that assisted me!
Bear in mind though that a fair amount of those decisions arent exactly good. Iconoclasm sticks out.keep in mind that none accepted cultures give -30% (being a republic gives +10% for provinces with none accepted culture as far as I understand it)
HRE reform Enact Gemeiner Pfennig gives +25% tax to the emperor
buildings (as can be seen in the respective toll tip of each building)
+3 Stability +30%
Full centralization +20%
Protestant religion +10%
Bureucracy NI +10%
Adopt Vordenskab +10% (Denmark decision)
Establish a House of Trade gives +5%
Iconoclasm gives +5%
Pass Liquor Act gives +3%
Pass Court of Wards and Liveries Act gives +5%
Pass Mining Act gives +5%
Introduce Church Taxes gives +8%
Pass Dissolution of the Monasteries Act gives +6%
hopefully I did not forget/miss something....
I agree, mostly because its often better to keep Gilded Iconography, I would also probably stay away from decisions giving revolt risk in mp, unless I really needed the benefits the decision provideBear in mind though that a fair amount of those decisions arent exactly good. Iconoclasm sticks out.
Newbie here, playing my first game (playing as Portugal). I have some questions about the economy and province improvements as they relate to colonial provinces. The manual is pretty unclear hear. Do the province improvements have the same effect in a colonial province as in a non-colonial province? For example, the dock gives +25% production. Is that true in a colonial province? Similar questions for the marketplace, constable, etc.
What are the typical improvements you build in a colonial province. I've been starting off with a marketplace and fort, but what should be next? Or should something else be first?
I'm to the point where I can create a COT in the Americas. Should I do that? What are the pros and cons? Does it matter much which province I put it in?
Thanks!
They're not the only people who have inexplicably long wars, but Japan is particularly susceptible to it because of the weirdnesses around how Japan's diplomacy works.What is it with the Japanese and neverending wars? Currently I have Minamoto and no one but Minamoto having occupied Aceh for several decades, they slowly are losing to rebels now, but the remaining occupied provinces have 35+ RR... I've seen things like this many times before*, why?
What would you advise in this scenario:
I am playing as Brandenburg, and managed to break out of the PU with Luxembourg quite early (yeh!), so am free to make alliances, go to war etc.
I was allied with Wurttemberg who got themselves involved in a war with Bavaria, who then dragged in their ally Thuringia.
Now, one of my goals is to form Germany, so I thought "oh nice, I'll DOW Thuringia" (since you need both their provinces to form Germany). Now, I find myself in the situation of having conquered Thuringia but wondering what kind of peace to broker. Currently Saxony and Anhalt are also at war with Thuringia, while Bavaria has a 14k stack sieging Franken. So, do I:
(a) Vassalise Thuringia, and then ally them, thus giving me an alliance CB against Saxony and Anhalt (I believe we need these provinces to form Germany as well), both of who's armies will inevitably move in to lay siege to Thuringia. Then just vassalise Saxony and Anhalt as well.
(b) Try and wait until Saxony, Anhalt and friends have peaced out with Thuringia, and then safely vassalise. The only problem might be that Bavarian stack in Franken, who could move on my Thuringian occupied territories before a peace is reached.
(c) Annex, thereby inheriting the unlawful territory modifier.