• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

pontifex_medius

Major
35 Badges
Oct 27, 2012
544
439
  • Victoria 2: A House Divided
  • Semper Fi
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Cities: Skylines
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Crusader Kings III
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Is there a way of telling whether an HRE reform vote passes or not? I tried instituting one, but since there was no popup and I couldn't find any modifier flags anywhere, I just had to assume it didn't pass. Can I make a popup of it in options, maybe?

Edit: Also, is there an easy way to check which states rejected a reform, so I know which ones to sweeten? I know I can see it in the log, but I'd prefer something more easily read and comprehensive.
 
Last edited:

unmerged(465279)

Major
3 Badges
Mar 16, 2012
797
0
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
It's mostly just relations, but religion is the most important thing. not 100% sure but I really doubt Protestants will vote yes on reforms trying to be passed by Catholic Emperors. Vassalising will make them almost always vote yes, even if they have the wrong religion, though.
 

pontifex_medius

Major
35 Badges
Oct 27, 2012
544
439
  • Victoria 2: A House Divided
  • Semper Fi
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Cities: Skylines
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Crusader Kings III
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
It's mostly just relations, but religion is the most important thing. not 100% sure but I really doubt Protestants will vote yes on reforms trying to be passed by Catholic Emperors. Vassalising will make them almost always vote yes, even if they have the wrong religion, though.
OK, but I wasn't asking about which states would vote in favor of the reform, though; only how I can tell whether a reform passes or not, and if not, which states rejected the reform.
 

unmerged(465279)

Major
3 Badges
Mar 16, 2012
797
0
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
Oh, sorry. The log on the bottom left gives you information about that, I think it just dumps every nations choice in one big chunk so you might lose it if you play at speed 5. It won't say who voted yes or no in those words, but rather shows the decision the AI country took. 'The need for reform is dire' or 'We must protect the feudal rights'
 

WarKitty

Second Lieutenant
5 Badges
Mar 23, 2013
133
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Speaking of reforms, how on earth do you pass those things anyway? I cannot find a button or menu anywhere.

Edit: I'm playing with IN and NA. Managed to become the emperor as spain, don't know if that's causing the issue.
 
Last edited:

brifbates

Field Marshal
93 Badges
Mar 4, 2004
10.889
2.841
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Sword of the Stars II
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
I'm aware of that, but is there an easier way? It's kind of hard and time consuming to scroll through the log and add up the yay and nay voters to see where the majority falls.

If it passes you will get an event "the diet in x" that says so, usually within 2 months of the vote. Some mods have changed things so that event fires either way and the text changes for pass/fail. Other than vote counting, the only way to tell is to wait for that event (or the voting flag that prohibits reform proposal to be cleared, which happens when the proposal failed).
 

unmerged(207076)

Sergeant
3 Badges
May 15, 2010
55
0
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
Speaking of reforms, how on earth do you pass those things anyway? I cannot find a button or menu anywhere.

Edit: I'm playing with IN and NA. Managed to become the emperor as spain, don't know if that's causing the issue.

You click the HRE icon which is above the map in the bottom right of the screen. Then you get a popup menu with reforms listed in the top right and you pass them there.
 

Kimberly

Lt. General
31 Badges
Sep 16, 2012
1.694
400
  • Crusader Kings II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
So I definitely don't have one. Does it matter if I'm not a HRE member myself, or do I just have a bug?

I don't know whether you can see the screen if you haven't discovered the HRE yet, like if you start in Asia or whatnot. But you should definitely be able to see it in Europe, even as a non-member.
 

WarKitty

Second Lieutenant
5 Badges
Mar 23, 2013
133
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I don't know whether you can see the screen if you haven't discovered the HRE yet, like if you start in Asia or whatnot. But you should definitely be able to see it in Europe, even as a non-member.

I can pull up the HRE screen, it just doesn't have reforms listed anywhere on it. It looks just like it did before. I only have a list of members, the electors and who they will vote for, and the current emperor.
 

WarKitty

Second Lieutenant
5 Badges
Mar 23, 2013
133
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Get the other expansions or Chronicles for this.

Ok, is there anywhere to get how the game works with just the two expansions and not all four? I got a game with a broken tutorial (apparently a known bug) and the only stuff I can find online mostly assumes that you have all four expansions. I'm happy with the current setup, I just want to know how it works!
 

brifbates

Field Marshal
93 Badges
Mar 4, 2004
10.889
2.841
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Sword of the Stars II
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
Ok, is there anywhere to get how the game works with just the two expansions and not all four? I got a game with a broken tutorial (apparently a known bug) and the only stuff I can find online mostly assumes that you have all four expansions. I'm happy with the current setup, I just want to know how it works!

A lot of the pages on the wiki (http://www.paradoxian.org/eu3wiki/Main_Page) note the specifics of earlier expansions as well as the fully expanded game.
 

Aquilegia

Major
60 Badges
Aug 23, 2008
741
487
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Deus Vult
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Sengoku
  • Hearts of Iron III
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Horse Lords
  • Stellaris: Federations
  • Stellaris: Megacorp
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings III: Royal Edition
  • 500k Club
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
Will the AI always refuse a peace proposal if the warscore is above 100%? I've fought a war against 2 OPM and their war exhaustion is maximal, but they don't accept. I've been trying to make a 102% peace for 2 years, and it's really annoying that they don't say yes. : (
 

DDRJake

Field Marshal
112 Badges
Feb 4, 2011
5.159
6.575
  • Ship Simulator Extremes
Will the AI always refuse a peace proposal if the warscore is above 100%? I've fought a war against 2 OPM and their war exhaustion is maximal, but they don't accept. I've been trying to make a 102% peace for 2 years, and it's really annoying that they don't say yes. : (

the AI will never accept demands for over 102%. If you absolutely must get that 102% deal then keep the enemy occupied for over 5 years and the value of each province will start to slowly reduce by up to half. To prevent white peace, either fight a battle in the war every once in a while or maintain a blockade against at least one member of the war.
 

DDRJake

Field Marshal
112 Badges
Feb 4, 2011
5.159
6.575
  • Ship Simulator Extremes
Occupation alone won't prevent white peace?

No. Naval battles, land battles, blockades and new occupations will reset the White Peace timer.

You could let one province be liberated then re-take it to reset the peace timer but you have less control over this and it will reset the peace cost of that province as well.

Edit: Maintaining a blockade will keep the White Peace timer at 0. there is no need to lift and re-establish a blockade. It's a bit silly really.