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TheTeaMustFlow

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Hey there, playing as Count Dintomaz of Styratia, a Necrarch Vampire and I don't appear to be able to expand my territory at all. Is there a special way to do so?

Necrarchs don't really do expansion.
 

Ulfing

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Are there any plans to add "burn your mutant offspring" for humans? I was surprised to find that when I wished to murder my daughter-with-a-thousand-eyes the counts cried "Tyranny!". I can't recall the exact quote but I seem to remember mutant babies being bludgeoned to death. At least in Kislev.
 

Shinros

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Are there any plans to add "burn your mutant offspring" for humans? I was surprised to find that when I wished to murder my daughter-with-a-thousand-eyes the counts cried "Tyranny!". I can't recall the exact quote but I seem to remember mutant babies being bludgeoned to death. At least in Kislev.

This is quite true in the warhammer fantasy roleplay they note that mutated kids either get 1) taken away by witch hunters to be killed or 2) Abandoned by their parents.
 

Wandering Sentinel

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Is there anything special coded in to happen if the Witch Hunters are vassalized by an Emperor or Empress who later reveals themselves to be a Chaos worshiper if the head of their order isn't also a Chaos worshiper? it seems like they would declare all out war on their heretical leader, getting as many vassals as they can to rise up and join them in a crusade to end the heretic's life.
 

Nikitian

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Is there any spefic reason Ekrund is controlled by dwarves at the starting date? Quick fluff search said it fell to greenskins in -1498 IC (it also seems that in Warhammer Online alternative timeline it was 'recently resettled' by the events of the game, but that's still ~several centuries into the future from 2010 IC ).


Also, curious, is there any fluff anywhere about Stygia?
 

Gamarasa

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Is there any spefic reason Ekrund is controlled by dwarves at the starting date? Quick fluff search said it fell to greenskins in -1498 IC (it also seems that in Warhammer Online alternative timeline it was 'recently resettled' by the events of the game, but that's still ~several centuries into the future from 2010 IC ).


Also, curious, is there any fluff anywhere about Stygia?

I faintly remember that we gave a bit of Ekrund to dwarFs in order to have some more variety in that area and precisely because of the Warhammer Online setting making it a familiar location. Also, I don't remember any statements that nobody tried to resettle there, and the Ekrundian dwarfs typically get their faces stomped in if you do not aid them in some way.
 

DarkReborn

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Also, curious, is there any fluff anywhere about Stygia?

Nowhere, really, Stygia and most de-jure kingdoms in the Border Princes are made up by us. That region in WFB and WFRP ( specially the latter, since its the most generic "adventureland" setting for a WFRP campaign ) is an "everything goes" place, with small kingdoms, principalities and petty realms everywhere.

So, most official maps of the region only show stuff like "evil forest" or "ancient ruins" with the occasional named settlement. In fact the WFRP sourcebook for the Border Princes encourages you to make up your own realms for your campaigns there... so that's just what we did.
 
Last edited:

name_here

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Is there anything special coded in to happen if the Witch Hunters are vassalized by an Emperor or Empress who later reveals themselves to be a Chaos worshiper if the head of their order isn't also a Chaos worshiper? it seems like they would declare all out war on their heretical leader, getting as many vassals as they can to rise up and join them in a crusade to end the heretic's life.
I don't think there's anything special, but odds are very high they'll join a standard faction revolt.
 

D Inqu

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How do you people control revolts and raiders? As an almost complete Empire, I can easily have 5 revolts going on simultaneously. Warpdust revolts, zealots, religious revolts, greenskin hordes... And to add to that you get conventional raiders and regenerating raider hosts, which without declaring war plop another 10k or so permanently in your lands. Altdorf is basically permanently under siege, I raise the levy to wipe one stack of raiders, another one pops up within a few months.
 

name_here

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It's kind of a pain to manage large tracts of the Empire, yeah. Fortunately, your vassals can proactively go after raiders and revolts on their land; you can usually count on king-level vassals to handle things in their own territory. Also, you've got a pretty substantial income base and can probably turn a profit while keeping your personal levies and state troops raised if need be. You can also assemble a pile of knightly order retinues to go smash things.
 

D Inqu

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It's kind of a pain to manage large tracts of the Empire, yeah. Fortunately, your vassals can proactively go after raiders and revolts on their land; you can usually count on king-level vassals to handle things in their own territory. Also, you've got a pretty substantial income base and can probably turn a profit while keeping your personal levies and state troops raised if need be. You can also assemble a pile of knightly order retinues to go smash things.
I found king level vassals to not do enough. They allow raiders to loot quite a lot from unprotected province income. They can deal with peasants eventually. Zealots spawn extra stacks which start taking provinces unless I rescue them. Regenerating hosts get a free run most of the vassal lands.

I do have a standing army, both dynamic regiments and conventional. But I don't have enough to be everywhere at once and the regiments take a while to regenerate. Not to mention I do have to fight real wars too, major greenskin faction, chaos renegade vassals, finish off Sylvania...
 

Wandering Sentinel

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My advice is to have your vassal levy laws maxed out. When a revolt pops up, raise the liege levies of the local king-tier ruler and smash them that way if they don't care enough about their own people. It's beneficial in that raising the liege levies causes all levies from that vassal to be raised in a single stack in whatever county you have selected if memory serves. Allow your vassals to keep as much of their gold as possible by setting the tax law to the lowest you can, that way they should upgrade their holdings as well. There's literally nothing you can do outside the standard vanilla stuff except to be vigilant. Use the revolt map to peg down where the rebels will be created and keep armies in kingdoms that have the most at-risk provinces, keep an army near major coastal provinces, and try to get a ring of speed made and give it to your most capable commander to allow rapid response if things get out of hand or something unexpected happens.