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Silfae

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As for the favour, it rains upon courtiers after winning unholy wars or if you put them in command of armies for long enough.
 

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Yes.
 

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As an update to this...just noticed that Geheimnisnacht actually adds some of its own music. I'm pretty sure I've never heard any of these in-game - the 'kaiserwallzerempire' in particular is absolutely glorious, and I'm sure I'd remember heating it! Anyone know able to confirm if the music is working?
It does work, but it's locked to specific factions. I'm pretty sure that one you name is only accessible if you own the Empire.
 

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You have to give them to other Tomb Kings, with the Tomb King caste trait.
 

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Also, some other factions cannot spread their religion, so, regardless of there being Court Chaplains, the faith won't spread.
 

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I disagree, if one makes the AI more picky about marriages, it only ever accepts matrilinear marriages with landless Lowborns. The matrilinear thing is abstracted anyway, it's more realistic for a ruler to try and create a powerful alliance by marring another ruler.
 

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True, but that's more of a vanilla problem, as you said, it's not something easy to solve.
 

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It also happens if you're a widower. In classic CK2 tradition, the game penalizes you if you actually loved your spouse.
 

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It could be you're trying interracial mating, otherwise four childbirth deaths seem a very bad luck.
 

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It's possible it is falling to the cycle of the yearly events. Maybe in that year it's checking both the line for the yearly, two_yearly or five_yearly or ten_yearly or a combination of the above.
 

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They are.
 

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It doesn't show because the building requires itself to already exist to be built.
 

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Because it's creature_human.
 

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I don't remember changing anything in that regard.
 

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If we're really gonna argue about the liturgy of a fiction, the assumption that gods would care one twat how mortals organize their church is laughable. In Naggaroth there are pleasurecults that constitute a reformed church of Slaanesh and the Witch King has organized his whole empire as a reformed church of Tzeentch. Khorne whorshippers could easily organize systematic daily bloodletting of all inhabitants and ritualized slaughter of all prisoners of war. Reformed Nurglites would organize systematic incubation of various diseases. To cut chaos short with a mokier is just to invite stupid-evil.
Nope, Druchii worship the Cytharai, which are older elven gods. In some older versions it was implied Morathi was a Slaaneshi and Malekith unknowingly worshipped an aspect of Khorne, but that still doesn't take away anything from name_here's argument: both of them are millennia-old rulers with powers beyond the grasp of the majority of their subjects, imposing their laws through sheer power, without which their society would crumble (as it does if Malekith dies ingame). An institutionalized religion implies that your subjects respect the hierarchy even when they have the chance to replace their superior, and are keen to obey the laws of the cult even without their overlord threatening them with deadly force.
To that it has to be added that the worship of all the Chaos gods tends by itself to push people to chaotic patterns, a Khornate will always have to prove that he is the strongest of his pack to keep ruling, a Tzeentchian will always plot against his superiors to forward his ambitions and so forth...
 

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You need to be a Nagashi.
 

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Ah, yes, sorry, checked again and you need to be either a vampire or a nehekharan.
 

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Well, usually only Nehekharans or Vampires have easy access to the Nagashi faith, I suppose it could be opened to living necromancers as well.
 

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It can happen during the training to become a Necromancer, either if your master is Nagashi or if you pay to search for a book of Nagash and pick the right option.
 

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  • Tyranny: Archon Edition
  • Hearts of Iron IV: La Resistance
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Crusader Kings II: Holy Fury
  • BATTLETECH: Flashpoint
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • PDXCon 2017 Awards Winner
  • BATTLETECH
  • Crusader Kings Complete
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris - Path to Destruction bundle
If I remember correctly, all vanilla events about converting to other religions should be deactivated for vampires, so no.