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Eragon432

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Just a few quick questions,

what are peoples favorite dwarfs, tileans/estalians, Albion(ians?), or border princes to play as?

is it the ursunites that dont like male mages? how does one invade the underempire?

tips for maintaining Brettonia?

which religions(excluding chaos ones) allow magic?

Is there ever a plan for city of pillars to have a special building?

isnt it a bit arbitrary to have a small 2 island kingdom for the norscans?

are there any places to check for future plans, besides these forums?

Thank you for making such an excellent mod!
 

Wandering Sentinel

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In regards to Brettonia and the question about magic, the "True" Grail heresy allows magic, but it's hard to get it to appear, doesn't get Grail mechanics, has no religious head, and brings the hatred of every Grail follower. If you somehow make all of Brettonia follow it, however, the King no longer needs to worry about the Grail Quest.
Also in regards to religions and magic, Nagashi and Vampiric religions both allow human mages, but you get stuck with a single succession type.
As I said earlier, the Under-Empire can only be invaded by the Dwarves, Greenskins, or Skaven. Humans, Elves, Skink, and Beastmen can't invade it.
 

Eragon432

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In regards to Brettonia and the question about magic, the "True" Grail heresy allows magic, but it's hard to get it to appear, doesn't get Grail mechanics, has no religious head, and brings the hatred of every Grail follower. If you somehow make all of Brettonia follow it, however, the King no longer needs to worry about the Grail Quest.
Also in regards to religions and magic, Nagashi and Vampiric religions both allow human mages, but you get stuck with a single succession type.
As I said earlier, the Under-Empire can only be invaded by the Dwarves, Greenskins, or Skaven. Humans, Elves, Skink, and Beastmen can't invade it.
How exactly does one go about invading it? playing as a dwarf next to the city of pillars, i never saw any option to invade it, or to attack clan mors
 

Gamarasa

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To my knowledge, Skaven, Dwarfs and Goblins SHOULD get a unique CB to take over those territories if they border them.
I do not remember if it ever came around to being activated, though. I've mentioned it, like, half a dozen times and I've been repeatedly told it should work now. If it doesn't, I can't tell why.
 

TheTeaMustFlow

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To my knowledge, Skaven, Dwarfs and Goblins SHOULD get a unique CB to take over those territories if they border them.
I do not remember if it ever came around to being activated, though. I've mentioned it, like, half a dozen times and I've been repeatedly told it should work now. If it doesn't, I can't tell why.

Having just done a bit of experimentation, the CB does seem to be working. However, it appears to be only able to target neighbours, which means it can only reach the 'islands' of the Underempire and it is impossible to attack the Underempire proper.
 

DrewX

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So unless it was added in one of the more recent updates, is there any thoughts of putting an adoption mechanic into the mod?
 

TheTeaMustFlow

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Even though ive got the required DLC to make custom empires and rename original ones is there any way to enable it when using this mod, because currently i cant.

Those both function as normal in the mod (indeed, I'm not sure it's even possible to disable the latter). Perhaps you accidentally disabled those DLCs?
 

henrikjohan

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Those both function as normal in the mod (indeed, I'm not sure it's even possible to disable the latter). Perhaps you accidentally disabled those DLCs?
I can create custom kingdom and empires from primary duchies and kingdoms but customizing the name and flag is impossible.
 

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Gamarasa

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I can create custom kingdom and empires from primary duchies and kingdoms but customizing the name and flag is impossible.

You do know that those are two separate DLCs (charlemagne for creating the title and I think the Customization pack for the name-editing) and that editing the flag of your kingdom was never possible to begin with, right?
The only CoA you could change was the family one, I believe.
 

TheTeaMustFlow

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I can create custom kingdom and empires from primary duchies and kingdoms but customizing the name and flag is impossible.

You do know that those are two separate DLCs (charlemagne for creating the title and I think the Customization pack for the name-editing) and that editing the flag of your kingdom was never possible to begin with, right?
The only CoA you could change was the family one, I believe.

Right. Either you haven't got the Customiser DLC active, or there's a problem with it. This mod doesn't interfere with it in any way - indeed, I'm fairly certain it's hardcoded and mods can't interfere with it even if they wanted to.
 

henrikjohan

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You do know that those are two separate DLCs (charlemagne for creating the title and I think the Customization pack for the name-editing) and that editing the flag of your kingdom was never possible to begin with, right?
The only CoA you could change was the family one, I believe.
Right. Either you haven't got the Customiser DLC active, or there's a problem with it. This mod doesn't interfere with it in any way - indeed, I'm fairly certain it's hardcoded and mods can't interfere with it even if they wanted to.
Problem solved. i needed the customization DLC
 

GrafKeks

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What will the new update and DLC do for Geheimnisnacht?
 

Gamarasa

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What will the new update and DLC do for Geheimnisnacht?

Currently? We may rework some of the trade routes.
Otherwise, nothing major is planned, because we have no real worthwhile China to represent (since Cathay is perma-isolationist) and the other ways of applying the new features are...dubious until we see them in action.
 

D Inqu

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If anything the key feaure from JD is the optimisiation they want to bring. With the sheer number of characters in Geheimnisnacht, the changed event checks for unlanded courtiers and ai_check_interval parameter for decisions could go a long way to improve performance.
 

sfxlyg

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Currently? We may rework some of the trade routes.
Otherwise, nothing major is planned, because we have no real worthwhile China to represent (since Cathay is perma-isolationist) and the other ways of applying the new features are...dubious until we see them in action.
Yeah I'm surprised there is no trade routes across bretonnia, like the lady forbids trades?
 

Gamarasa

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Yeah I'm surprised there is no trade routes across bretonnia, like the lady forbids trades?

Not sure if there'll be any internal trade routes within Bretonnia, given that it's meant to be a piss-poor backwater barring the decadent asshole knights. But again, not my scripting stuff, I can't and won't go into details. :D
 

sfxlyg

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Not sure if there'll be any internal trade routes within Bretonnia, given that it's meant to be a piss-poor backwater barring the decadent asshole knights. But again, not my scripting stuff, I can't and won't go into details. :D
So in the lore the lady is a big bad communist who just hate external trades?