• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EmilAmundsen

Sergeant
89 Badges
Dec 19, 2012
67
0
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Mass Transit
  • Victoria 2
  • Warlock 2: The Exiled
  • War of the Roses
  • 500k Club
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Stellaris - Path to Destruction bundle
  • Stellaris: Federations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Humanoids Species Pack
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • BATTLETECH
  • Europa Universalis IV: Dharma
  • BATTLETECH - Backer
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III: Royal Edition
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Surviving Mars
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Heavy Metal
Are undead units (Undead Horde, Vampire Knights and Terrors) affected by attrition? If not, do they still count towards the attrition treshhold for the county they are in (therby raising attrition for non-undead friendly units in the same province at the same time)?
 

Seve82

Second Lieutenant
35 Badges
Nov 14, 2011
123
28
www.I-dont-have-one.com
  • Crusader Kings II: Charlemagne
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Magicka
  • Heir to the Throne
  • Gettysburg
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
Is there a way to gain dragon mount as elf in ulthuan and if it is possible what are the requirements for it?

Finally managed to bribe backstab screw and usurp my way to the top doge position of ulthuan so this question might be relevant to my interests.
 

Swedecuck

Corporal
44 Badges
Oct 14, 2016
42
0
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Necroids
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Is there a way to gain dragon mount as elf in ulthuan and if it is possible what are the requirements for it?

Finally managed to bribe backstab screw and usurp my way to the top doge position of ulthuan so this question might be relevant to my interests.
Having the caledor subculture of the Asur allows you to train a red dragon mount.
 

EmilAmundsen

Sergeant
89 Badges
Dec 19, 2012
67
0
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Mass Transit
  • Victoria 2
  • Warlock 2: The Exiled
  • War of the Roses
  • 500k Club
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Stellaris - Path to Destruction bundle
  • Stellaris: Federations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Humanoids Species Pack
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • BATTLETECH
  • Europa Universalis IV: Dharma
  • BATTLETECH - Backer
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III: Royal Edition
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Surviving Mars
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Heavy Metal
When playing a vampire ruler, have any Way of Life events been modified to allow for vampire-creation by this mod?
Examples could plausably be seduction and party -events.

Also, when playing as Vlad, having defeated Empress Otto, are there ways to turn her into a vampire while she still have her principally title?

Also, does AI vamprires ever sire new vampires?
 
Last edited:

Gamarasa

Baron of Bad News
53 Badges
Oct 4, 2013
897
100
  • Europa Universalis IV
  • Warlock 2: Wrath of the Nagas
  • Warlock 2: The Exiled
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Magicka
  • Pillars of Eternity
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Crusader Kings III
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings II: Reapers Due
  • Stellaris: Necroids
  • Impire
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
When playing a vampire ruler, have any Way of Life events been modified to allow for vampire-creation by this mod?
Examples could plausably be seduction and party -events.

Also, when playing as Vlad, having defeated Empress Otto, are there ways to turn her into a vampire while she still have her principally title?

Also, does AI vamprires ever sire new vampires?


Seduction works somewhat in that a seduced lover MAY be bitten.
If she converts to vampiric faith and joins your council, you can vampirise her.

Typically, yes.
 

Seve82

Second Lieutenant
35 Badges
Nov 14, 2011
123
28
www.I-dont-have-one.com
  • Crusader Kings II: Charlemagne
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Magicka
  • Heir to the Throne
  • Gettysburg
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
Couple questions:

What might be reason for me being unable to raise personal levies from city of Lothern as it seems I can rise levies from other cities just fine? Making it the primary holding doesn't help. I have one fort in the same province under my control too and I can rise levies from it just fine. Also to note is that I can raise fleet levies from it just fine and when I gave it to vassal in test he was able to provide me with liege levy.

Then is the question of everchild not becoming everqueen:

Avelorn was not controlled by her and I had option to put her back in power by pressing button which I promptly did after becoming everking. She had affairs earlier and has been infertile for long having one bastard child. My character was married and I was wondering do I have to divorce my wife and try and marry everchild for some events to pop up?
 

Gamarasa

Baron of Bad News
53 Badges
Oct 4, 2013
897
100
  • Europa Universalis IV
  • Warlock 2: Wrath of the Nagas
  • Warlock 2: The Exiled
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Magicka
  • Pillars of Eternity
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Crusader Kings III
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings II: Reapers Due
  • Stellaris: Necroids
  • Impire
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
Couple questions:

What might be reason for me being unable to raise personal levies from city of Lothern as it seems I can rise levies from other cities just fine? Making it the primary holding doesn't help. I have one fort in the same province under my control too and I can rise levies from it just fine. Also to note is that I can raise fleet levies from it just fine and when I gave it to vassal in test he was able to provide me with liege levy.

Then is the question of everchild not becoming everqueen:

Avelorn was not controlled by her and I had option to put her back in power by pressing button which I promptly did after becoming everking. She had affairs earlier and has been infertile for long having one bastard child. My character was married and I was wondering do I have to divorce my wife and try and marry everchild for some events to pop up?

The Everqueen/Everchild-stuff is rather easy to break, sadly. You do not have to marry her at all, though.

No idea about Lothern.
 

EmilAmundsen

Sergeant
89 Badges
Dec 19, 2012
67
0
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Mass Transit
  • Victoria 2
  • Warlock 2: The Exiled
  • War of the Roses
  • 500k Club
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Stellaris - Path to Destruction bundle
  • Stellaris: Federations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Humanoids Species Pack
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • BATTLETECH
  • Europa Universalis IV: Dharma
  • BATTLETECH - Backer
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III: Royal Edition
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Surviving Mars
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Heavy Metal
I just got the "subjugation war against Middenheim" event. It said "you raise more undead and invade Middenland". However upon accepting, I get no more undead armies. Did it break, or was the text not to be understood as "you get more free armies if you accept"?
 
Last edited:

DrewX

Captain
35 Badges
Jan 28, 2015
448
3
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Warlock 2: Wrath of the Nagas
  • Knights of Honor
  • Cities: Skylines Deluxe Edition
  • Majesty 2 Collection
  • Magicka
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
So I've recently got a new computer, so I transferred over my modified version of this mod to my new comp. However, for some reason there is problems, such as parts of the dejure map belonging to vanilla kingdoms, and the loading screens showing vanilla images. I don't want to re-download it, as I don't feel like going and changing a ton of files to match my old ones. Any Ideas?
 

illathid

Elector Count of Reikland
75 Badges
Feb 22, 2012
2.001
591
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • 500k Club
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
So I've recently got a new computer, so I transferred over my modified version of this mod to my new comp. However, for some reason there is problems, such as parts of the dejure map belonging to vanilla kingdoms, and the loading screens showing vanilla images. I don't want to re-download it, as I don't feel like going and changing a ton of files to match my old ones. Any Ideas?

Check the .mod file and make sure everything is listed as replace.
 

Dargaron

Captain
56 Badges
Oct 6, 2011
395
161
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Crusader Kings II
  • Age of Wonders III
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Golden Century
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Ancient Relics
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
Also, maybe you could try downloading a "vanilla" version of the mod, then copy+replacing your modded folder into the default one? It'd only fix the problem if one of the non-edited files is missing, but it's something you could try.
 

DoubleA

Second Lieutenant
48 Badges
May 28, 2012
183
9
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Sword of the Stars II
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Crusader Kings Complete
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • The Showdown Effect
Is there a general guide to the mod, or at least magic, that's not outdated?

How many features will I miss out on/find broken or lacking if I haven't bought any dlc since Conclave (inclusive)?
 

DrewX

Captain
35 Badges
Jan 28, 2015
448
3
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Warlock 2: Wrath of the Nagas
  • Knights of Honor
  • Cities: Skylines Deluxe Edition
  • Majesty 2 Collection
  • Magicka
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Check the .mod file and make sure everything is listed as replace.

Also, maybe you could try downloading a "vanilla" version of the mod, then copy+replacing your modded folder into the default one? It'd only fix the problem if one of the non-edited files is missing, but it's something you could try.

Thanks for your responses :), it did turn out to be the .mod file getting messed up. I feel silly for not realizing this, guess I haven't played in too long.
 

Kxedyv

Private
4 Badges
May 24, 2015
17
0
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Victoria 2
How do you actually get stuff done as a strigoi vampire? it seems like your council hates your guts because vampiric only gives +50 opinion and making new strigois is so expensive.

Is there a workaround?
 

King Pierre

Private
81 Badges
Oct 26, 2014
17
0
  • Crusader Kings II: Charlemagne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Campus
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Victoria 2
  • Cities: Skylines - Parklife
  • Stellaris: Lithoids
  • Cities: Skylines
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Nemesis
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Ancient Relics
  • Prison Architect
  • Crusader Kings II: Conclave
I just downloaded this mod to try out; I've never played Warhammer before and I have no experience with it's lore.

So I was wondering: What is that mini-map thing at the bottom of the map (It's de-jure empire is the 'Under-Empire')? How does it work with the rest of the mod, I don't understand how you can access it as all sides are block off.

Thank you!
 

Wandering Sentinel

Lt. General
65 Badges
Nov 8, 2015
1.324
531
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Holy Fury
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Imperator: Rome Deluxe Edition
  • Tyranny - Bastards Wound
  • Stellaris: Necroids
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders: Planetfall
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris Sign-up
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
The Under-Empire is a massive cavern system that stretches all across the world with entrances located in various locations on most landmasses (I assume, idk exactly) which, for this mod, are represented by de jure territory of the Under-Empire outside that small area that are linked to a single-province island in the Under-Empire by a "strait" to represent the tunnel. Only the Skaven, Greenskins, and Dwarves can go to war for land in the de jure Under-Empire, so if you're not one of those races you're out of luck.
 

King Pierre

Private
81 Badges
Oct 26, 2014
17
0
  • Crusader Kings II: Charlemagne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Campus
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Victoria 2
  • Cities: Skylines - Parklife
  • Stellaris: Lithoids
  • Cities: Skylines
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Nemesis
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Ancient Relics
  • Prison Architect
  • Crusader Kings II: Conclave
The Under-Empire is a massive cavern system that stretches all across the world with entrances located in various locations on most landmasses (I assume, idk exactly) which, for this mod, are represented by de jure territory of the Under-Empire outside that small area that are linked to a single-province island in the Under-Empire by a "strait" to represent the tunnel. Only the Skaven, Greenskins, and Dwarves can go to war for land in the de jure Under-Empire, so if you're not one of those races you're out of luck.
Thanks for the quick reply! That's a pretty clever feature using straits like that.

So only Skaven, Greenskins, and Dwarves can get the territory, but can anyone use the caves (straits)? Is using it as a fast-travel-eqsue system viable?
 

Wandering Sentinel

Lt. General
65 Badges
Nov 8, 2015
1.324
531
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Holy Fury
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Imperator: Rome Deluxe Edition
  • Tyranny - Bastards Wound
  • Stellaris: Necroids
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders: Planetfall
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris Sign-up
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
The team made sure that each access point to the Under-Empire exits out to an island in the smaller map, probably to prevent this. It can still take a fairly long time to go through, so it's not all that useful since you need to push through into the Under-Empire, conquer the island that serves as your entry point, and then you can use it to travel if you're so inclined. This means the only races that can use it for what you suggest are the three I mentioned earlier.