1. Tech:
I'd like to be an industrial naval power England, which would mean focusing in Production and Navy. Would it be okay for me to basically ignore land tech and simply pick up the neighbor bonuses that will level it over time eventually anyways? (We are talking a 200 year game minimum, probably 300 year maximum that is being roleplayed so only things that make sense to take will be taken. No England eating the entire HRE or conquering all of Asia, so no exploding income.)
2. Navy:
Is it even possible to be a dominant force in EU3 being naval bases? I'm wanting a large navy and a small land force. I've been reading and I've heard of some horror stories when it comes to navies, specifically large navies. So, is controlling the world as a mostly naval power even feasible in game?
3. House Rules:
For those of you who play England, what are some house rules you play with? I want a fruitful, entertaining game that will not make me the number one power when I convert to Vic2, so what are some fun house rules I can play with that will make sure I remain able to defend myself, but also not be capable of conquering the entire world?
I'd like to be an industrial naval power England, which would mean focusing in Production and Navy. Would it be okay for me to basically ignore land tech and simply pick up the neighbor bonuses that will level it over time eventually anyways? (We are talking a 200 year game minimum, probably 300 year maximum that is being roleplayed so only things that make sense to take will be taken. No England eating the entire HRE or conquering all of Asia, so no exploding income.)
2. Navy:
Is it even possible to be a dominant force in EU3 being naval bases? I'm wanting a large navy and a small land force. I've been reading and I've heard of some horror stories when it comes to navies, specifically large navies. So, is controlling the world as a mostly naval power even feasible in game?
3. House Rules:
For those of you who play England, what are some house rules you play with? I want a fruitful, entertaining game that will not make me the number one power when I convert to Vic2, so what are some fun house rules I can play with that will make sure I remain able to defend myself, but also not be capable of conquering the entire world?