Just got the tip for this AAR from the Showcase. I've been a little lazy about following your AARs lately, Bullfilter, but I'll plan on sticking around for this one
Me too - help is on the way, at least. Gotta hope the Allies exert a bit of pressure on Japan now. At least France and Indo-China are doing their bit to start diverting attention on the Asian mainland.One hopes that Irkutsk will hold - but even if it does not there is still considerable space to trade.
You better believe it. It may take a while to warm up to it, but I hope the blow will be a strong one.The Empire of Evil strikes back!
I like to see the AIs hold their own. Makes things interesting.Mm. Not sure whether it's good or not that the Allied AI is still competent. At least this means they aren't going to hit you immediatly?
That border gore in Romania is so bad it’s good! A bit like abstract art. More on that below.That border gore would drive me crazy, can’t you just mod in 2 separate countries in Romania (maybe there’s Moldova in game files?) and give one to allies keeping the other? Why doesn’t the game take care if it?
There's like 4 of them that can be done without fighting the Allies. The rest will be difficult.
Turkey can be added there as İstanbul in Comintern control is a victory condition as well.
I tend to eschew medium tank research as a compromise, for hard-hitting I use heavies and for exploitation I use lights. I only research the engines of mediums so that my TDs and SP artillery is also fast (and the game should've made the heavy engine count for that).
After some aero engines, you can also research medical evacuation which gives a nice 10% bonus to the morale of all kinds of troops, keep that in mind for the near future as well.
Education and the mechanical computation device can be researched as well. Electronic computation device is already on time so that's a great thing.
This solves half the problem, but please give the French exclaves to either Romania or other neighboring countries
Night fighting equipment is also useful here
Great!
This is a nightmare clickfest to do, and they take forever to move all the way. I wish you patience and mental fortitude to not break your PC
Nice to have this AAR, I'm enjoying it already, thanks
It is exactly what the french would do if they could though, at least in that time period. Hold as many tiny bits as possible, keep the country as divided as possible, frustrate the potential future enemy with as many defensive traps as possible and thoroughly mess up the map so no one knows who owns what and they can thus take even more if they want (see german zones of countrol after ww1).
Sounds very realistic indeed when you say it like that
Yes, the Romanian borders were exactly as they finished in March 1944 when (as France) I was racing the Soviets to Bucharest. I intend to correct them eventually- by force! Until then, the gore will continueWhen I saw it, it really does look like a literal portrait of what (at least officially) are the decided borders. This probably isn't the case in actuality but a future proof kind of plan nonetheless
Thank you for dropping in and following this one - really very much appreciated. I’ll try to keep it lively and easy to keep up with for the busy reader.Just got the tip for this AAR from the Showcase. I've been a little lazy about following your AARs lately, Bullfilter, but I'll plan on sticking around for this one
Thanks for dropping in! Yes, and with the AI doing most of the fighting I'm hoping it will be tough and challenging. And hopefully reasonably entertaining and a bit different in outlook to the 'standard' HOI3 WW2 AAR. This is intended to be more WW2.1-Cold War-WW3 in perspective.Missed this one, as I said in the showcase. You’re in for a fight here, with that mighty Allied cause!
Oh, OK, I'd read on a thread somewhere that you could use rockets as a delivery system for nukes in HOI3, but have never played them. Useful info anyway - it's all strategic warfare I guess.Concerning the Uranium: those are the only two locations that can be exploited for Uranium in the game. I forget the effect it has off hand, but according to the wiki, both speed the research the same amount. So really, not much rationale for containing both uranium and heavy water.
Also, don't forget that rockets can't carry nukes: one of the problems with this game is that there isn't any such thing as an ICBM, IRBM or MRBM in any actual sense of the word that is a nuclear capable device. A shame, but that's what we have... those rockets will be good for when you get ready to launch August Storm and can attack mainland Japan from bases in Manchuria! Or when it's time for Red Storm Rising in the West to shut down NATO!
At midnight on 22 May, the initial reports were in. Japanese counter-espionage strength was six, giving the Soviets hope of winning the battle. If the figures could be believed, Japan still had ample manpower (1,458,000 men in reserve). They also seemed to have plenty of natural resources, supplies, fuel and cash at their disposal. Fortunately, they did not seem to be concentrating on nuclear, rocket or jet technology.
Soviet nuclear research would be aided by the heavy water processing facilities in Dnipropetrovsk, while the helium from Orenburg would aid rocket research. Unfortunately, the USSR had no access to uranium. [The only places I can find it on the map are in the Belgian Congo (Elisabethville) and Canada (Hay River). Are there any others? Perhaps I’ll need to invade the Congo or western Canada at some point!]
PS The effect was on one of the graphics in the last chapter. 40% nuclear research bonus for uranium and heavy water. I don't know if the the effect stacks if both are available. I'd assume they should, but don't know and haven't found anything yet that clarifies it. Mouse-overs don't seem to indicate the effect either. I'm just assuming the 40% I am entitled to for the heavy water is making it faster than it would beI forget the effect it has off hand, but according to the wiki, both speed the research the same amount. So really, not much rationale for containing both uranium and heavy water.
I agree with this analysis: plenty of ground to trade as the reinforcements get closer, and more can be called from the west as necessary. And after playing as Turkey for so long in the other game, it's a luxury to have so many research options again - I'd forgotten what it was like!Even though we're losing ground, I can say this is good progress. Tech is progressing, reinforcements are on their way, more Japanese losses than us (but we really should take control of the skies), and Vladivostok is not that far away from the front. When we start pushing they'll hopefully crumble
I will let it do it's thing in most circumstances, just hopping in if there's anything particularly ridiculous or nonsensical happening, or something just isn't working. Observing it now for the last few months (with another chapter about to be posted), it hasn't done too bad a job in the land warfare so far. And it's up against another AI, so that seems fair. It has the added interest of largely being able to surprise me with its operational decisions in response to strategic direction, so that's a bonus. And with the SU, it means far less battlefield administrivia to worry about.Also I have to salute anybody who has the iron will to not interfere with the doings of the AI even if when it’s doing stupid stuff
More below and in the next chapter, but yes, that's about right. I won't be beating them by eroding manpower alone ...In a way, this progress is encouraging. All the Russians need to do is fight back, send subs to Japan and wait and the japs can't do much against it. This should be good news for turkey too. However...
Very much so. I think their industry and fighting formations will need to be the targets, rather than MP or resources.This is less encouraging. They clearly have a tin of resources and manpower from their conquests and thus can fight us all the way back to china.
I looked for it in those places, and was theoretically surprised when I didn't find them. I haven't researched it, but maybe at that time other reserves had not been discovered.You would think there would be some in Siberia and Australia too but oh well. And no rocket nukes for you, they don't have them in HOI4 either. I built a ton of rocket sites on the east coast of china and obliterated Japan that way.
At least I have plenty of ground to trade in Siberia and can now bring forces from the west. The first of them should be arriving in July. Re Australia: more in the next monthly summary ... perhaps there is a glimmer of hope?So the situation in Siberia is far from hopeless, though matters clearly remain quite grave.
Australia seems helpless in the face of the Rising Sun alas
Rule No 1! My original plan had been to wait until Talking Turkey was over, but ... that has turned into a longer-term story than I had anticipated! I'd also like to try my hand at an HOI4 AAR at some point (once I'm more familiar with the game and have finished a couple of the current AARs). But there are only 24 hours in a dayThere must always be at least 1 active HOI3 Soviet Union AAR, that is the law of this forum (more like a guideline, really), and here it is, born while I was away. (I was skiing in the French alps... not very communist, I know...)
Of course. Though in this case, as @diskoerekto pointed out, they are still one of the few uncommitted countries of any import not part of the Allies ... and there's the Istanbul victory condition, which it would be nice to get without fighting for it.I must say, even in this ATL, agent boga filtresi is doing wonders in getting Ankara and Moscow closer together. Of course you would influence Turkey...
Courageous indeed. Which (apart from indulging in a little post-war what-if) is why I thought I'd try it and also give the AI a big role. Not much fun if there's no challengeFollowing up on an unlikely French victory by trying to bring the other side of the iron curtain to global dominance. Considering what this world looks like, this is going to be difficult, some might even say courageous.
You too my friend. Hope those ski slopes were good this season. Has been a little warmer here of late One of our smaller but popular ski resorts not that far from where I live was burnt to cinders in the bushfires this last week. They are only winter resorts here, so can be vulnerable.Your use of the AI is definitely interesting, I will be following along.
Have a great year.
Oh yes, missed this one. The other chapters are already there.Just as an aside, are we going to get threadmarks here?
Why Mot AA and not SPArt? Why Mot and Mec together? The standard templates are a bit odd. Do you have a rule about changing division structures? I'd group Mec with fast stuff like LArm, AC, SPArt and Mot with Arm, AC etc for example.On 24 June, another new mechanised division (1 x MECH, 1 x MOT, 1 x TD, 1 x MOT AA) was deployed and allocated to 12th Corps, part of 6ya Armiya of the Far Eastern Front HQ.
One wonders if that funny Kiwi tank has ever seen combat in this alternate timelineIn Australia, the Japanese had made further advances in the interior, but not as much progress towards Melbourne. The Japanese had been expelled from New Zealand.
Yeah, it seems like it's still a hard struggle ahead.Fighting remains pretty brutal in Siberia. As the year turns and heads towards winter I can't imagine it getting any easier.
Not that Russia needs to win the attrition game against Japan, but it is nice nevertheless to see that it is.