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    Real Strategy Requires Cunning

Bullfilter

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Fighting remains pretty brutal in Siberia. As the year turns and heads towards winter I can't imagine it getting any easier.

Not that Russia needs to win the attrition game against Japan, but it is nice nevertheless to see that it is.
A hard slog at the moment, but the AI is doing all right with what it’s got. However, as the first reinforcements from the west enter the picture, I’m hoping things start going a little better.
Why Mot AA and not SPArt? Why Mot and Mec together? The standard templates are a bit odd. Do you have a rule about changing division structures? I'd group Mec with fast stuff like LArm, AC, SPArt and Mot with Arm, AC etc for example.

One wonders if that funny Kiwi tank has ever seen combat in this alternate timeline :)

The front is going worse and the Japanese having more MP loss is good but as you say it's not really a gamechanger since they already have a healthy pool of it. Unless encirclements etc are maintained they won't run out of bodies.

Tech progressing even faster, and even jet motors are now nearing the picture. The next age of aviation is nearing. Are there any planes in the west? I think we can redirect everything to east to gain air supremacy and make the ground attacks a one way business. The new airfields will be great for this.
On templates: these of course are what the AI produced before I took over and those will flow through the pipeline for some time yet. This is quick and dirty, so the only reorgs of existing formations would be mainly at the army level (armies to different fronts, corps within or between armies, etc). I won’t be mixing brigades between divisions, but new divs when produced eventually will be of my design, while I may also build new brigades and add them to existing template divs if there is room (ie any three brigade divs or when I get five bde ones). Otherwise will play with what I’ve got.

No Kiwi armour sighted! It was the US marines that expelled the Japanese this time. ;)

I’m actually quite pleased with how things went last month, especially as I though I was going to lose Mongolia and 1 Armiya ended up putting in a counter-attack instead and using some heavy air power.

On the air, I didn’t mention it much in the narrative, but at the start I transferred a lot of air units from the west and allocated them to the two frontline armies. Part of the reason Irkutsk has so many wings overcrowding it at the moment. They are banked up in airfields for hundreds of km to the west, out of range! :mad: And the Japanese have rather astutely taken out the two small airbases I had in the north, meaning the pileup is even higher now. :mad::mad: What I really need is to build or recapture air bases so the planes I’ve allocated can be deployed near the front: they did a great job in Selenga Burin when they had an in-range target. I’ll probably build a couple more new air bases and put them at the top of the queue in July.
Yeah, it seems like it's still a hard struggle ahead.
Agree, though I’ll be interested to see the impact of the approaching reinforcements and new builds as they appear in the east. I’m hoping to have the Japanese backpedaling well before the end of 1944.
Fighting using AI armies is interesting, having done it many times before I look forward to your experience.
I’ve not done it much, so will be learning the intricacies (if there are any :D ) as I go. I think refining objective setting and stances is what I need to learn about the most.
 

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Things are going all right, Mongolia is still in the game, and the Japanese are paying dearly for daring to thread within the operating range of Irkutk-based bombers. All you need to do is buy time for more of your reinforcements to arrive, more units to come online, etc. It'll be a though fight, but with only a single front to really concentrate on, the Red Army should be able to push back the Japs eventually.

The Allies are still in it as well, taking back Japanese-occupied colonies bit by bit. The US is doing it's part, helping liberate New-Zealand, and sending Paratroopers into Melbourne. They can afford to take their time, it's not like it's likely they'll have to fight the Soviet Union before Japan has been dealt with. Taking things slow is actually making things more difficult for the Soviets. In the logic of the cold war, they should actually let Japan hold on to SE Asian resources as long as Japan is focusing mostly on the Soviet Union.

Better engines for single engine aircraft were the next priority
I would like to point out that the "Aero Engine" tech pertains to the development of a new Engine for all aeroplane types, and completion of the tech will increase the speed and defence values while decreasing the range for all of them (except for transports which never get engine upgrades). It's one of those crucial techs that's pretty expensive, but has a big impact. If you have an Air Force, you need good engines...

Looking forward to the boosted planes with ramjets on the wingtips, guided missiles, etc. Come to think of it, I should really build a rocket test site in my game, when I get back to it. The Soviets were really at the forefront of rocket and Jet technology in the 1930s.

You too my friend. Hope those ski slopes were good this season. Has been a little warmer here of late :eek: One of our smaller but popular ski resorts not that far from where I live was burnt to cinders in the bushfires this last week. :( They are only winter resorts here, so can be vulnerable.
The ski slopes were great this year, sunny, with plenty of snow. The ski resorts in the alps are all seasonal afaik. The snow isn't always there during the Christmas and Easter holidays. Luckily it snowed heavily in late November, and then again Mid-December. Most slopes were open. Then again, the resort we were at covers between 1.100m and 2600m in altitude. (at 1.100m you had to avoid small rocks that were peaking through the thin layer of snow, but above ca. 1.500m it was fine.) Due mostly to climate change, our winters are getting less and less cold (here in western Europe). The reality of the industry is that if they don't / can't expand upwards, they don't survive. People only go when there is snow, and artificial snow still isn't the same. Going by the price of accommodation in summer (practically giving it away), the resorts are mostly empty between Easter and Christmas.

Tokyo or bust!
 

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To all my dear readers: going through a computer OS update process right now, plus a bit of RL. Very confident I have all my game and AAR saves well backed up in multiple areas, but there's a chance I may have to go through the laborious process of re-installing a raft of programs, settings, passwords etc as part of this. So FYI future AAR updates could be delayed a little until all is sorted.
 

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For those who haven’t seen on my TT AAR, the next episode of this AAR has been delayed due to a major system update-related crash of HOI3 on my main PC. It has defied all my attempts to fix, reinstall etc on that machine. I have backup saves and a working HOI3 on my laptop, so will use that instead. But it means the process will be clunkier. I should be back though, but this will leave me with less redundant backup if I get any prom lens on that machine. :confused:
 

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Update: I’m pretty sure I’ve got all this fixed after much expense and trial and error. See the Talking Turkey AAR for the longer explanation. ;) Having had to discard the last play session, all is good with Q&D2 again, but I now won’t have time to do the next chapter until some time early next week.

I’ll be looking to condense some of the combat and other reporting detail even more, to make it even quicker and dirtier :D
 

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Bullfilter

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Awesome to see more votes! Yet we are far fewer than the last two years with only a couple of weeks left. Make sure to spread the word and make sure we get a turnout that makes our winners truly worthy. Every vote here counts and having run this two years now, I can tell you it makes a difference when all things are tallied. I am considering holding the vote open for a few more days into February as I am supposed to go out of town on the 7th and it takes a while to tabulate everything, but I don't want anyone to wait until the last minute. That way lies no vote at all. ;) It's not easy to do as everyone that has added their voice here can tell you, but it is worth it to honor the great work we all do around here. So many good writAARs and AARs...so let's give them their full due. :)

Vote, vote, vote!! And spread the word! :D
What coz1 said! All your chosen authAARs will appreciate it. :) When they’re done they make a great resource for checking out recommended reading.

NB: clicking the picture at the top links to the thread. :cool:
 

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Before I upload the next chapter, some unfinished feedback response before all those computer problems reared their head:
Things are going all right, Mongolia is still in the game, and the Japanese are paying dearly for daring to thread within the operating range of Irkutk-based bombers. All you need to do is buy time for more of your reinforcements to arrive, more units to come online, etc. It'll be a though fight, but with only a single front to really concentrate on, the Red Army should be able to push back the Japs eventually.
Yes, I'll see how things go after this first round of 'western reinforcements' washes through to the front. But already, having to keep them all supplied in increased quantities over such long distances is really chewing up the supplies. Units are all pretty much in supply: it seems to be the actual quantity I need to produce to keep the stockpile in rough equilibrium that is consuming a large and increasing slice of IC. So I'm not sure how many more units I could economically support in the Far East anyway. More on this in the next chapter (and yes, I am maxing out all the relevant techs for supply).
The Allies are still in it as well, taking back Japanese-occupied colonies bit by bit. The US is doing it's part, helping liberate New-Zealand, and sending Paratroopers into Melbourne. They can afford to take their time, it's not like it's likely they'll have to fight the Soviet Union before Japan has been dealt with. Taking things slow is actually making things more difficult for the Soviets. In the logic of the cold war, they should actually let Japan hold on to SE Asian resources as long as Japan is focusing mostly on the Soviet Union.
All true. I haven't put the ledger screens up for how many naval units the Japanese have lost by this time, but they are pretty substantial: no carries, but a lot of surface ships (and no doubt many convoys and escorts to French, British, American and other minor Allied navies over the years.
I would like to point out that the "Aero Engine" tech pertains to the development of a new Engine for all aeroplane types, and completion of the tech will increase the speed and defence values while decreasing the range for all of them (except for transports which never get engine upgrades). It's one of those crucial techs that's pretty expensive, but has a big impact. If you have an Air Force, you need good engines...
Duly noted - useful point. It's there when you mouse over, but you have to notice it first! ;) All the more reason to keep going with them.
Looking forward to the boosted planes with ramjets on the wingtips, guided missiles, etc. Come to think of it, I should really build a rocket test site in my game, when I get back to it. The Soviets were really at the forefront of rocket and Jet technology in the 1930s.
They're quite expensive (though not as bad as a nuclear reactor) but I think this is the first one I can ever remeber building, any time in the last few years, anyway. Part of my experiment in this game, along with atomic weapon development.
The ski slopes were great this year, sunny, with plenty of snow. The ski resorts in the alps are all seasonal afaik. The snow isn't always there during the Christmas and Easter holidays. Luckily it snowed heavily in late November, and then again Mid-December. Most slopes were open. Then again, the resort we were at covers between 1.100m and 2600m in altitude. (at 1.100m you had to avoid small rocks that were peaking through the thin layer of snow, but above ca. 1.500m it was fine.) Due mostly to climate change, our winters are getting less and less cold (here in western Europe). The reality of the industry is that if they don't / can't expand upwards, they don't survive. People only go when there is snow, and artificial snow still isn't the same. Going by the price of accommodation in summer (practically giving it away), the resorts are mostly empty between Easter and Christmas.

Tokyo or bust!
Excellent! That's ours, except even more so. ;)
 
Chapter 5 – July 1944

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Chapter 5 – July 1944

Introduction

With the approach of the main body of reinforcements from the west, the Soviet Far Eastern Theatre command structure was comprehensively reorganised. After redistributing all the arriving corps to the existing three Far East armies (1ya, 6ya and 15th) and moving divisions to gives all corps 4-5 divisions each, the new order of battle apportioned formations accordingly:


One of the existing Fronts (redesignated the 2nd Far Eastern Front) was retained as a purely shell organisation for later expansion (if required). It contained one army HQ and five corps HQs but no troops were assigned to any of them. The rest of the surplus HQs were disbanded, the generals going back into the commanders’ pool.

Of the Far Eastern armies, 1ya was the strongest with 25 divs in five corps; 15th held 20 divs in four corps and 6ya 14 divs in three corps. Their assigned and revised objectives are shown in the relevant sector combat sections below. The 1st Far Eastern Front continued to maintain a generally defensive tactical posture for now, though this might change once the new forces had largely reached their new positions, which would take a good number of weeks yet.



******

1. Far East Land Combat - Northern Sector

6ya Armiya was given responsibility for the northern part of the Northern sector, with its assigned objectives being to eventually retake the recently lost airfields of Jakutsk and Ulya. But its immediate concern was to get its reinforcements into the line and try to stop the continuing Japanese advance in that area. 6ya Armiya would not be assigned any air assets directly until it had airfields in the vicinity to support them.


The larger 15th Army, which also had air wings directly assigned, had one immediate defensive objective set on the northern end of Lake Baikal at Vitimskoe Ploskogore, with its two ‘eventual offensive objectives' being Shilka and Tyndinskiy.


The Northern sector had seen the heaviest fighting in the last few months and, while 1ya Armiya’s objectives were in the southern sector (south of Lake Baikal), many of its formations overlapped and supported 15th Army’s line.

The battles fought in this sector during July are summarised below. Of note, the second battle of Stanovoe Nagore (beginning on 19 July and ending in Soviet victory on 23 July) was a spoiling attack on the ultimately successful Soviet assault against Dronovskiy. The Japanese unwisely continued the attack after Soviets had won the Dronovskiy battle on 21 July (when the Soviets no longer attracted the multiple-combat penalty) and suffered heavy casualties in the process.

Apart from successful attacks on Sorgo (won on 6 Jul) and Sinyuga (10 July) in the centre and a failed Soviet attack on Artemovskiy (16 July), the main combat focused on persistent (perhaps even obsessive) Japanese attacks on Lensk in the north and Stanovoe Nagore in the south.

After the Soviets had attacked and then occupied Lensk earlier in the month, the Japanese attacked three times, with their persistence finally rewarded with a victory at the third attempt on 31 July. The second Japanese attack (3rd battle) had air support and, while it eventually failed, it weakened the tired Soviet defenders enough to allow that third counter-attack to succeed.

Savage fighting in Stanovoe Nagore saw the Japanese try and fail to take it four times (including the spoiling attack described above), each time with very heavy casualties (over 4,100 in total). And by the end of the month, a strong Japanese attack with air support on a mechanised infantry division in Tjung (in the north) was still going after three days of combat.


Battles and air strikes, Soviet Far East – Northern Sector, July 1944.

******

2. Far East Land Combat - Southern Sector

The reorganised 1ya Armiya’s objectives were a mix of defensive (from Ulan Ude at the south of Lake Baikal down to Uliastay) and one offensive objective – Ulaanbataar, which the Soviet offensive into Selanga Burin in June had clearly been seeking to reach. 1ya Armiya now had five corps all with five divisions each, but some of those troops were ‘western reinforcements’ which had not yet made it to the front.


In July, the Southern sector once again saw less combat than to the north of Lake Baikal, but one of the battles was strategically quite significant for the Comintern – and a morale booster for the Soviets and beleagured Mongolians.

In the early hours of 2 July, the makeshift Mongolian capital of Uliastay was properly secured. The Soviet 187 SD arrived and began entrenching, while 235 SD was passing through towards Tszag, east of Uliastay, which was currently unoccupied. This made it far less likely Mongolia would be forced out of the war by a quick Japanese strike from neighbouring Taryacin. 235 SD was in position in Tszag by 1300 hr on 7 July.

Unfortunately, despite heavy air strikes on Japanese attackers in two bordering provinces (which combined killed more than 2,800 enemy on 1-2 July), Selanga Burin had not been reinforced sufficiently to be retained. The battle there was lost on 2 July.

The arrival of another two air wings (assigned to 15th Army) in overcrowded Irkutsk on 9 July saw the number there rise to 18 wings of various types (3 x CAS, 2 x INT, 5 x M/R, 6 x TAC, 1 x TP and even 1 x NAV). And as previously noted, more wings were backed up in out-of-range airfields stretching west of there.

The Battle of Taryacin began at 1100 hr on 11 July, with 235 SD attacking from Tszag and the Mongolian 2nd Cav Div from Ider. The Japanese 10th Rikusentai began the battle at around only 50% organisation, responding with an elastic defence to the shock attack. Heavy round-the-clock air support for the duration of the attack, flown from Irkutsk, was of great assistance, killing over 1,700 Japanese marines over the first three days of the attack. The Comintern forces won an expensive but successful battle early on 14 July.




Battles and air strikes, Soviet Far East – Southern Sector, July 1944.

******

3. Far East - Naval Operations

No submarines were lost during July and little serious damage was done to those still on patrol on Japan’s approaches, while another seven Japanese convoys were sent to the bottom by the Soviets that month (Allied efforts were unreported).

By 20 July, the 10th Navy (3 x SS), which was still in port undergoing repairs Petropavlovsk Kamcackij, was at around 88% overall strength. It should be ready to venture out again some time in August. All the other sub flotillas were at or above 90% strength and none yet needed to be pulled in for repairs.

******

4. Diplomatic, Intelligence and Leadership

On 1 July, with 13 spy teams in reserve, the Japanese puppet state Manchukuo was selected as the next espionage target. This was in part designed to help rein in their efforts in support of the Japanese in countering Soviet agents there. And perhaps, later on, it might be possible to undermine their national unity and so cause them to capitulate earlier than they might otherwise, should the Soviet strategic offensive begin to take their key cities. Leadership effort for training spies was boosted (by 0.26) at the expense of officer training, to ensure there would be enough in reserve for up to double the current rate of monthly losses.


By 3 July the new spy presence in Manchukuo was fully established and counter-espionage efforts were given full priority. Manchukuo had four teams in the field at home, and none in reserve.


In Manchukuo, domestic spies were caught on 4, 6 and 13 July. Soviet agents there were caught there on 10, 11 and 29 July. By the end of the month, Manchukuo’s domestic spy strength still stood at four, meaning they had replaced the three teams they had lost. [NB: in one of the run-throughs I had to abandon due to computer problems, they were down to one or two by the end of the month.]


In Japan, a Kempeitai team was neutralised on 6 July, while three Soviet teams were lost – on 11 (to stooges from Manchukuo), 24 and 26 July. The Japanese had replaced the team they had lost, to finish on the same strength as they had started – three. [NB: they were down to about one in the discarded run-through. The GRU seems to have been far less successful the second time round in both locations.] Of interest, they were producing a lot of convoys: the Soviet and Allied submarine efforts must be causing them a fair bit of trouble!


The NKVD reported they had arrested a total of 11 spy teams in the Soviet Union during the month. [NB: Just taking this figure off the espionage screen now, rather than recording each one and where they came from. Too much like hard work and generally only of marginal interest. From here onwards I’ll be concentrating on the countries I have active espionage operations in.]

On the diplomatic influence front, the charm offensive was maintained on Turkey and Spain [both Comintern victory condition countries and still non-aligned], while Sweden was self-aligning to the Comintern. No specific effort was being made to influence Afghanistan [not important enough to warrant two research projects-worth of leadership effort], but it was drifting towards the Comintern a little more than to the other factions. Influence in Spain was now being contested by the Allies, but Turkey was drifting rapidly for now.



******

5. Research and Production

At the beginning of the month, another new air base (the second) was commenced and put to the top of the production queue (once deployed, this would double the capacity and expansion rate for new air bases in the Far East’s Northern sector). At that point, the upgrade bill stood at 115.5 IC (out of 318 total) and reinforcements at 6.4 IC.

By 7 July, with new upgrades, the requirement had jumped to 148 IC, with 4.4 IC for reinforcements. Supply production was at a little over 60 IC (and still falling behind), with a constant 19 IC sunk into consumer goods. This left only 84.4 IC for the production queue – a heavy drag on Soviet expansion of its armed forces and military infrastructure.

The next research advance came on 10 July, with interdiction tactics being improved (another carry-over tech from the AI). In line with equipment development, effort was now switched to heavy bomber crew training for the new models that would soon be developed in prototype.


The first level of nuclear theoretical research was achieved on 22 July and, due to the special focus on this area and its long and expensive lead-times, the effort was maintained for now to assist with practical research efforts. Research would have to reach Level 4 before a bomb could be produced. And a nuclear reactor built. [Note, Superior firepower was also now being researched – missed the screen shot for whatever it had replaced some days before.]


23 July saw the espionage training rate lowered [by 1 LS] after reserve spy teams reached eight, despite attrition in Manchukuo and Japan during the month to date. This was switched into established an extra new research project team, which began work on supply production to help address the great cost of keeping the Far Eastern Theatre supplied (all the other relevant supply-related techs were already being worked on).


Two projects finished on 29 July. Operational level organisation (always useful to reduce post-attack reorganisation delays) reached Level 4: civil defence (a bit ahead of time – a 1945 tech) was the next to be improved. With the damage being taken by formations in the east, quicker recovery was very important.


And after mechanical computing capability was improved to aid research efficiency, ways to further improve industrial production were sought: not only were current demands for supplies and upgrades in particular stretching factories to the limit, but with the construction of a [very very expensive and time consuming, so I discovered, never having built one before in HOI3!] nuclear reactor becoming necessary in the near future, that strain would be even greater.


Indeed, as the month ended, Soviet industrial planners reviewed the current and coming requirements. Three projects would be completed in August (a new air base; improvement to the Irkutsk air base, which would roll over to the next level; and a new mech division) would free up around 17.5 IC. Supply production was currently running at 87.68 IC just to keep roughly even with consumption on a day-by-day basis. With many of the infantry division upgrades having ‘washed through, the upgrade bill was back down to ‘only’ 76.76 IC. Leaving around 133 IC for production. But out of that, with civil nuclear research having reached the required level, funds for a new nuclear reactor (which could now be built) would have to be found.


And the estimate for that was a whopping 63.75 IC – for 229 days! [Ouch! Stalin almost choked when briefed.] Commencement was not authorised immediately, but would have to start soon if the timeline for a Soviet atomic bomb was to be kept on track.


The dormant US lend-lease program was a lost opportunity, as aid was approved but had originally been routed through Vladivostok, long occupied by the Japanese. One industry bureaucrat came up with the idea of cancelling the current route and then reapplying to the US for a resumption, which they would hopefully target through a different port. [I had never tried this before, so am experimenting to see what the system comes up with. But there’s no real risk, as I was getting nothing at present.] In that way, crafty Soviet apparatchiks hoped to get the US funding to indirectly help support the development of a nuclear weapon which might be used against the Allies one day!



******

6. Summaries

Once again, the Japanese had made a few more territorial gains than the Soviets, especially in the north. But these were limited, and importantly the security of Uliastay had been improved. The Soviet defence was firming up in all but the very north of the line.


Soviet Far East general situation as at 31 July 1944.

Uliastay was now well secured and Tarycin provided a buffer against another Japanese threat.


Marshal Karpezo, the Far Eastern Theatre Commander, was asked for his views on the situation. He was comparatively optimistic and in general terms had no requests for new units. [Though there is a discrepancy between ‘what the theatre needs’ and what is needed on the front facing Japan.]


There didn’t seem to be any missed battle reports this month :): the Soviets suffered 6,004 casualties and the Japanese 9,116 to ground combat. Japanese air attacks killed another 1,839 Soviet troops, while Soviet ground attacks killed 4,572 more Japanese soldiers. [All figures include minor allies where they were engaged in the combat.]

******

Other than in Indo-China, there was no change of front lines noted in South East Asia during July.


The Allies had made net gains in Indo-China in the centre, though they were narrow in frontage. It was uncertain which side was more likely to find itself ‘pocketed’.


The Japanese had made more gains in Australia and were inching towards Melbourne. One could only hope their long sea supply lines were being mercilessly harried!


And no ground had exchanged hands in the Pacific.

 

Bullfilter

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So when will the western allies backstab you?
Ha! I'm hoping to do that to them, once Japan is out of the way. ;) And I have a stockpile of nukes. :eek:
 

stnylan

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All in all a very good month. The front line is mostly stable, with some quite hopeful episodes.
 

roverS3

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The objectives given, and troops allocated, look like they should do the trick. The big issue in the far east is definitely getting the supplies there, and until you secure a port on the Pacific coast, supplying the troops will get more expensive and more patchy as they move east.

Loving the spy-game. Keeping a full 10 spies in Japan definitely requires a lot of investment, but when you're actively fighting them it's a nice thing to have, and you seem to be able to afford it.

Leadership effort for training spies was boosted (by 0.26) at the expense of officer training, to ensure there would be enough in reserve for up to double the current rate of monthly losses.

Only 7.46 Leadership on officer training. And you're keeping up with demand? In my game, Officer training is at 12 Leadership, and I'm barely keeping up with losses, if you add in new units, my officer ratio is actually going down since the GPW started.

There didn’t seem to be any missed battle reports this month :): the Soviets suffered 6,004 casualties and the Japanese 9,116 to ground combat. Japanese air attacks killed another 1,839 Soviet troops, while Soviet ground attacks killed 4,572 more Japanese soldiers.
Oh now it makes sense... You suffered fewer losses in a month than I suffered in 10 days... In 'Odin's world, the Red Army is suffering ca. 24-25.000 casualties every 10 days, at least in the first month of the GPW... and that's not counting POWs... That really puts things into perspective... Those numbers are definitely favourable, you can take those kinds of losses for a long time, and the casualty ratio is significantly in your favour.

I couldn't help but notice your supplies stockpile is over 50.000. That's really healthy. If you need a temporary boost in IC for something else (like a nuclear reactor) you could probably cut back a bit on supply production until it reaches about 30.000, in my experience that still gives you a decent buffer against the up- and downswings of the supply system, and your troops should remain in supply (unless the Infrastructure can't keep up which is a different problem entirely).

Glad you got your computer issues somewhat sorted.
 

Bullfilter

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Hows the supply map looking?
Will flash it up next time. But supply has generally been good with the units - just producing it all. I was sometimes getting deficits per day of over 3,000 (out of around a 60,000 stockpile - it was higher before), even when producing the ,needed’ amount. Supply detail mechanics has never been a super strong point of mine.
 

Surt

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Fighting from the opposite side invading the Soviets, there is not much help from the transsibirian railway, so i build some as the throughput is awful, I could be possible without, but I like to build it!
 

diskoerekto

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still going with stability, tech progressing well, I'm worried the Japanese advancement in the north might completely isolate us from the Pacific but hopefully it wouldn't come to that
 

Bullfilter

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Fighting from the opposite side invading the Soviets, there is not much help from the transsibirian railway, so i build some as the throughput is awful, I could be possible without, but I like to build it!
The thought of some infrastructure building to boost things did occur to me, but it’s a long way and lead-time and I’ll need the IC soon to go nuclear. I will have a check of it though, as in my other AAR I have built quite a bit for supply and rapid transport purposes, so I’ll do both supply and transport infrastructure reviews next time.
still going with stability, tech progressing well, I'm worried the Japanese advancement in the north might completely isolate us from the Pacific but hopefully it wouldn't come to that
Not too bad for now, though at this rate it would take years to regain the lost land in the east, let alone Japanese territory and their home islands. Have to hope their economy cracks first.
 

diskoerekto

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Not too bad for now, though at this rate it would take years to regain the lost land in the east, let alone Japanese territory and their home islands. Have to hope their economy cracks first.
Just keeping on having an open corridor to a Pacific port would have to do for now but I'm worried that might be lost as well