Old Boardgame Grognard
- Aug 31, 2008
A hard slog at the moment, but the AI is doing all right with what it’s got. However, as the first reinforcements from the west enter the picture, I’m hoping things start going a little better.Fighting remains pretty brutal in Siberia. As the year turns and heads towards winter I can't imagine it getting any easier.
Not that Russia needs to win the attrition game against Japan, but it is nice nevertheless to see that it is.
On templates: these of course are what the AI produced before I took over and those will flow through the pipeline for some time yet. This is quick and dirty, so the only reorgs of existing formations would be mainly at the army level (armies to different fronts, corps within or between armies, etc). I won’t be mixing brigades between divisions, but new divs when produced eventually will be of my design, while I may also build new brigades and add them to existing template divs if there is room (ie any three brigade divs or when I get five bde ones). Otherwise will play with what I’ve got.Why Mot AA and not SPArt? Why Mot and Mec together? The standard templates are a bit odd. Do you have a rule about changing division structures? I'd group Mec with fast stuff like LArm, AC, SPArt and Mot with Arm, AC etc for example.
One wonders if that funny Kiwi tank has ever seen combat in this alternate timeline
The front is going worse and the Japanese having more MP loss is good but as you say it's not really a gamechanger since they already have a healthy pool of it. Unless encirclements etc are maintained they won't run out of bodies.
Tech progressing even faster, and even jet motors are now nearing the picture. The next age of aviation is nearing. Are there any planes in the west? I think we can redirect everything to east to gain air supremacy and make the ground attacks a one way business. The new airfields will be great for this.
No Kiwi armour sighted! It was the US marines that expelled the Japanese this time.
I’m actually quite pleased with how things went last month, especially as I though I was going to lose Mongolia and 1 Armiya ended up putting in a counter-attack instead and using some heavy air power.
On the air, I didn’t mention it much in the narrative, but at the start I transferred a lot of air units from the west and allocated them to the two frontline armies. Part of the reason Irkutsk has so many wings overcrowding it at the moment. They are banked up in airfields for hundreds of km to the west, out of range! And the Japanese have rather astutely taken out the two small airbases I had in the north, meaning the pileup is even higher now. What I really need is to build or recapture air bases so the planes I’ve allocated can be deployed near the front: they did a great job in Selenga Burin when they had an in-range target. I’ll probably build a couple more new air bases and put them at the top of the queue in July.
Agree, though I’ll be interested to see the impact of the approaching reinforcements and new builds as they appear in the east. I’m hoping to have the Japanese backpedaling well before the end of 1944.Yeah, it seems like it's still a hard struggle ahead.
I’ve not done it much, so will be learning the intricacies (if there are any ) as I go. I think refining objective setting and stances is what I need to learn about the most.Fighting using AI armies is interesting, having done it many times before I look forward to your experience.