Queuing *needs* to not reserve resources.

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TehJumpingJawa

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I just tried a game as a Fanatic Pacifist, and through a combination of techs & traditions, ended up with a planet cap of 10.

So many planets really emphasises how god awful Stellaris's UI is.
The biggest problem is the inability to queue up items without first having the resources available.
This simply limitation increases the complexity of efficient empire management 100x fold.

Instead of being able to respond to an event as and when they arrive, you're forced to leave the task in limbo until the necessary resources accrue. (essentially pushing the task onto a mental stack in your head)
In the mean time more events will occur, and you'll have more tasks that get shunted into that finite mental limbo stack.

When you do have the resources to proceed with your task, instead of being able to plan out a sequence of constructions using the ever-so-convenient construction queues, your shortage of resources forces you to forgo the queue and enact just a single action.
This creates a feedback loop, causing future 'user input required' events to occur even more frequently.

The ultimate result is an utterly fractured train of thought, forcing you to simply ignore the events, and periodically scan your planets & ships every few days to see what needs doing - both laborious, and hideously inefficient.

Note, while it was a micro-heavy min-max'y kind of game that prompted this post, the problem is clearly present in more regular gameplay too.

So, how about it PI?
Allow us to use our production queues properly (like most other strategy games), and only debit the resources when construction begins.
Obviously in conjunction with this, you'd have a behind-the-scenes priority queue to manage contention when there aren't enough resources available to satisfy all production queues.

Come to think of it, I'm pretty sure I came to this same conclusion the last time I played Stellaris a year ago..... I probably posted about it then too!
Oh well, guess that's me done with Stellaris for another 12 months; maybe next year PI will finally address the playability issues that Stellaris has....

For the record, I've abandoned the game in question because the micro-management had become *that* obnoxious.
Which is a shame, as I was looking forward to seeing how the galaxy would unfold without me being able to blob all over the AI empires.
 
Last edited:

grommile

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One point: The priority queue you mention (for when the current head of queue items collectively cost more than the available resources) can't be "behind the scenes". It has to be in the foreground, because otherwise it will produce angry rants about how it resolves contention.
 

TehJumpingJawa

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One point: The priority queue you mention (for when the current head of queue items collectively cost more than the available resources) can't be "behind the scenes". It has to be in the foreground, because otherwise it will produce angry rants about how it resolves contention.

Sure, front, back, whatever.
"Construction Management" tab:

  • A few settings for tuning default job priorities
  • A queue containing all active jobs, allowing you to examine their location & requirements, re-order & cancel them, and jump to their location if you need further context for decision making.
Job done, simples.