Sjoe, very interesting idea. I like the idea of priorities. Not ordering but suggesting and that way relations improve and ally AI is of more help... Good idea!
I perfer to play the game myself and not be directed how to play.
liebgot said:I am afraid this idea and debate came to late.
If only we could came to this before fiew months and refine it.
It will give new meaning to alliances.
The little cross icon will be missions, at least I hope so.But we've seen all of the main screens now: Politics, Diplomacy, Production, Intelligence, Technology. Where are the Missions?
You mean the Majors?I thought that they were planning this for the minors as well.
The little cross icon will be missions, at least I hope so.
The little cross icon will be missions, at least I hope so.But we've seen all of the main screens now: Politics, Diplomacy, Production, Intelligence, Technology. Where are the Missions?
We get the Decisions from EUIII IN (Diplomacy screen Dev Diary #12) and Laws From EU:Rome VV (Politics screen Dev Diary #13). I don't think we will have Missions.
Certainly not quests.But I think that the player should be given liberty in choosing his path. I don't think that they are going to implement missions like in EU3.
I think it would be great to have system that gives a direction in the game. Especially for the minors as total world conquest would not be realistic for them. One mission for Sweden and Norway could be to stay true neutral as the war breaks out. I`d say Sweden would be victorious on its own therms if they manage to stay out of the war. It was their objective at the time. Norways mission would change once the war breaks out and it could be to defend parts of the country or allign with the allies etc. Equally it could be important for exile goverments to give them missions they can fulfill while they wait to liberate...
Sute]{h;9411184 said:Sounds like EU3 missions to me. Which would be all fine and nice. And easy for Paradox to implement. Also it could reward historic behavior a little without forcing anything on the player.
I think it's more like the mission system in EU3 which just gave random mission to player with some benefit when reaching the goal.
The proposal here is more like a control of your allies... what is a really good Idea and I thought about the same many times before...
My first order for minor allies would be...
"Take care of all the revolts, so that I do not have to."
With an enhanceable / moddable system ... good idea would be an script editor for it, you can add new Priorities to the game.
Could be a very powerful and helpful feature for the best war game series I have ever seen on the planet ...
Don't confuse Missions, which are something that the system in EUIII gives you to do, with instructions for your Allies. You can't give Allies a Mission to do, but you should be able to take control of their forces and give one of their Armies a continuous order to carry out anti-partisan duties, and then let the AI deal with it for you.