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Bullfrog

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I perfer to play the game myself and not be directed how to play.

you can. Missions/decisions/"quests" etc. are optional and require a certain condition. If you want to "choose your own adventure" of course you can do so.
 

potski

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The Victory Objectives are not the same as the EUIII:IN Missions. The Missions are much smaller scale. A Mission for German would be: occupy Danzig in the next six months. The Victory Objectives might be capture Warsaw, Kiev, Leningrad and Moscow by 1943 and hold them until the end of the game.

liebgot said:
I am afraid this idea and debate came to late.
If only we could came to this before fiew months and refine it.
It will give new meaning to alliances.

No - the idea of including Missions and Decisions was discussed months ago, as the basis with which Paradox would provide a more dynamic AI. There was plenty of debate on the subject of replacing the HOI2 deterministic Events.

At the time Paradox were getting ready to introduce the Vae Victis expansion to EU:Rome. They refined the political system in Rome with the Senate and Laws. These ideas have been further developed for HOI3, but I think the Missions will not be included. Only Decisions (or what Johan referred to as "Historical Diplomatic Actions") and Laws.
 

Markusw7

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The little cross icon will be missions, at least I hope so.

you mean the map mode one? Could very well still be victory points used only for annexing now. Anyway it was stated a long time ago that when you start the game there is a list of objectives that you can pick from that will be used to determine victory.
 

potski

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But we've seen all of the main screens now: Politics, Diplomacy, Production, Intelligence, Technology. Where are the Missions?

We get the Decisions from EUIII IN (Diplomacy screen Dev Diary #12) and Laws From EU:Rome VV (Politics screen Dev Diary #13). I don't think we will have Missions.
The little cross icon will be missions, at least I hope so.

The little cross icon that you refer to appeared in the early screenshots, but not the later ones. Compare:

Dev Diary #1

Dev Diary #19

What was added to the later screen shots, actually on the map in the upper right corner instead of the top menu bar, is a "+" icon. You can see the purpose of it here:

Dev Diary #17

My guess is they changed the icon on the early screenshots because it looked far too much like the German Cross.

In EUIII they referred to this feature as the Outliner. It is customisable, and allows you to monitor various information about your forces. Compare Dev Diary #17, which has several Corps listed, with the following, which has none:

China Sea Screenshot

IIRC you can choose to include information about units being built and battles, as well as your armies, fleets and air forces.

On the top menu there are only three sets of buttons:
- Game speed next to the date/time
- Diplomacy, Production, Technology, Intelligence, Statistics
- The button with several lines on it in the upper right corner, clearly the game menu button (Save, Quit etc.)

We've haven't seen the Statistics screen at all (unless I've missed something). But nearly all of the others have been presented either in Dev Diaries or the information given to the media. There are no Missions to be seen anywhere. The only screens we've not seen are the Air Unit Production and Trade, and I don't think they would include Missions on either of those.

IMO at this late stage (just about to start Beta testing) there are plenty of details about important aspects of the game (air combat, military control of allies etc.), but only one more major game-play feature yet to be uncovered. And that is Trade, and the World Market, and the effects of Embargo. We know it is in the game, because it has been mentioned in the Dev Diaries and presentations, and there are buttons on the Diplomacy screen. If we don't see details in a Dev Diary in the next few weeks I will be very surprised. But there is nowhere on the screens for Missions to appear, and there has never been any mention of them in any of the presentations given by Johan to the media.

I don't believe Missions will be included, and I can see very good reasons why that would be the case. They have the ability to drive the AI countries in historical directions, which would be good, but I'm not sure that it is desireable for this to be the case for the human-player. Imagine playing as the US, and you decide the best strategy in the Pacific is to follow the Alaska/Aleutians route through the north Pacific towards Japan, then you get a Mission telling you to capture New Guinea. I know you don't have to accept it, but the fact that certain strategies would be encouraged and others would not seems a little artificial. All successful strategies, whether or not they are historical, should probably be rewarded by increased national unity and popularity of the governing party, and lower dissent.
 

Delta107

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Certainly not quests. :D But I think that the player should be given liberty in choosing his path. I don't think that they are going to implement missions like in EU3.
 

sbr

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Certainly not quests. :D But I think that the player should be given liberty in choosing his path. I don't think that they are going to implement missions like in EU3.

It depends on what they do with the events; if they stay with scripted historic events then missions would be redundant. If they move to a more dynamic event system like EUIII then missions would be helpful in guiding the player (and mostly the AI) in the "correct" direction.
 

unmerged(54763)

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It will be,I believe, reasonably simple to make Quests(priorities) for allies.

I will ad a screen called:"Joint Command "of alliance,in which interaction between allies in form of abstracted "debate" about terms of quests/priorities will be conducted,whatever you like.
"Strenght"of one country within alliance (its influence within Joint Command) to post its quest/priorities should be valued by size of country and by size of its army---the more powerfull country is,more easiest and more frequent its ability to pose a proposal of quest/priority to be in "Joint Command",and more likely this will be accepted by alliance members.

1--Types of priorities send to allies as request:

A-Please defend(noted on map):

a.Province,
b.Area,
c.Country.

B- Please Atack(noted on map):

a.Province,
b.area,
c.or country

2-Type of atack:

a.land atack(includes airborne if possible).
b.air atack(includes bombing and air superiority)
c.naval atack(includes naval fight missions and naval blocade-subs).
d.amphybious landing
e.all-out atack by AI(with everything allie can or is possible,default).

Player then will simply choose atack or defence,area on map and type of atack,send priority to Allies in Joint Command.This will be posted to Joint Command Screen.Members of aliance to which proposal is sent could be choosed,or sent to all of them of course.Allies AI then will accept or reject quest.The more powerfull the country is within Joint command,and more logical quest is,more probably it will be accepted.
AI countries allso could send same form of quest/priorities.

If we think more closely,game lacks direct comunication between countries when war is going on .This will I believe significantly improve level of interaction between entities in game.
 
Last edited:

unmerged(48627)

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I think it would be great to have system that gives a direction in the game. Especially for the minors as total world conquest would not be realistic for them. One mission for Sweden and Norway could be to stay true neutral as the war breaks out. I`d say Sweden would be victorious on its own therms if they manage to stay out of the war. It was their objective at the time. Norways mission would change once the war breaks out and it could be to defend parts of the country or allign with the allies etc. Equally it could be important for exile goverments to give them missions they can fulfill while they wait to liberate...
 

oribiasi

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I think it would be great to have system that gives a direction in the game. Especially for the minors as total world conquest would not be realistic for them. One mission for Sweden and Norway could be to stay true neutral as the war breaks out. I`d say Sweden would be victorious on its own therms if they manage to stay out of the war. It was their objective at the time. Norways mission would change once the war breaks out and it could be to defend parts of the country or allign with the allies etc. Equally it could be important for exile goverments to give them missions they can fulfill while they wait to liberate...

While I think this is kind of a cool idea, wouldn't just controlling their armed forces (which is easy to do, once you're the main ally) and making them go to whatever city you want be enough?
 

chridder

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Sute]{h;9411184 said:
Sounds like EU3 missions to me. Which would be all fine and nice. And easy for Paradox to implement. Also it could reward historic behavior a little without forcing anything on the player.

EDIT (sentence was wrong): I think the mission system in EU3 is more like "just gave random mission to player with some benefit when reaching the goal".

The proposal here is more like a control of your allies... what is a really good Idea and I thought about the same many times before...

My first order for minor allies would be...
"Take care of all the revolts, so that I do not have to." :D

With an enhanceable / moddable system ... good idea would be an script editor for it, you can add new Priorities to the game.

Could be a very powerful and helpful feature for the best war game series I have ever seen on the planet ...
 
Last edited:

unmerged(54763)

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Howabout this:

1.PROPOSAL of action/quest,priority(Player,AI country) formulated and sent to Joint Command.

2.JOINT COMMAND(influence withing Joint Command,like seats in the parliament,except here the generals from countries within alliance are "delegates",more powerful alliance member,more delegates).

3.If proposal passes----- we have priority within Alliance.
 

potski

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I think it's more like the mission system in EU3 which just gave random mission to player with some benefit when reaching the goal.

The proposal here is more like a control of your allies... what is a really good Idea and I thought about the same many times before...

My first order for minor allies would be...
"Take care of all the revolts, so that I do not have to." :D

With an enhanceable / moddable system ... good idea would be an script editor for it, you can add new Priorities to the game.

Could be a very powerful and helpful feature for the best war game series I have ever seen on the planet ...

Don't confuse Missions, which are something that the system in EUIII gives you to do, with instructions for your Allies. You can't give Allies a Mission to do, but you should be able to take control of their forces and give one of their Armies a continuous order to carry out anti-partisan duties, and then let the AI deal with it for you.
 

chridder

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Don't confuse Missions, which are something that the system in EUIII gives you to do, with instructions for your Allies. You can't give Allies a Mission to do, but you should be able to take control of their forces and give one of their Armies a continuous order to carry out anti-partisan duties, and then let the AI deal with it for you.

That's what I have meant... I have edited my post above because it was telling exactly the opposite of what I am was thinking about...