Quests& Joint Command of the alliance
Is it possible to ad to game a quests?(orr..EDIT Priorities)
EDIT_ this proposal is actualy proposal of JOINT COMMAND of the Alliance,please read posts below on this thread where I am elaborating idea.
For example:
You are Romania.You are in Axis.
Germany starts the war against USSR.
You get a message Quest from Germany arrives:Atack USSR .
You atack.
You get another Quest:Fight until USSR is defeated.
Or,capture Kiev.
Conducting the quest results in improvement of relationship with Germany,and decreases cost of for instance obtaining licence for production of some German equipement and technology.
Allso,maybee even more important:
Country can be in Alliance but doesnt need to atack every country its Alliance is atacking ,allways.
So when country that is in one alliance is starting atack on new enemy it actualy sends the quest or serrie of quests to its allies,they have some probability(AI allies)to respond with accepting action,and some percentage of not conducting quest?the more powerfull country is,more probably allies will accept the quest.
Another prolongation of idea-lets us remember in game we will be able to give orders to our armies to fight to achieve some objective,Yes?
Let us prolong this idea to Quests to allies:
When you are major power, lets use Germany as example.
You send quest to Italy-atack Malta:Italy can accept or refuse.
If accept Italy AI will concente on Malta.
Or example Romania- Quest:Atack and capture in direction of Odessa-Romanian troops in Barbarrosa(if accepted) will concetrate towards Odessa and south Ucraine.
Does this have a sense?
Can it be done?
EDIT as DanDaMan sad,we can instead of Quests talk about Priorities!
Is it possible to ad to game a quests?(orr..EDIT Priorities)
EDIT_ this proposal is actualy proposal of JOINT COMMAND of the Alliance,please read posts below on this thread where I am elaborating idea.
For example:
You are Romania.You are in Axis.
Germany starts the war against USSR.
You get a message Quest from Germany arrives:Atack USSR .
You atack.
You get another Quest:Fight until USSR is defeated.
Or,capture Kiev.
Conducting the quest results in improvement of relationship with Germany,and decreases cost of for instance obtaining licence for production of some German equipement and technology.
Allso,maybee even more important:
Country can be in Alliance but doesnt need to atack every country its Alliance is atacking ,allways.
So when country that is in one alliance is starting atack on new enemy it actualy sends the quest or serrie of quests to its allies,they have some probability(AI allies)to respond with accepting action,and some percentage of not conducting quest?the more powerfull country is,more probably allies will accept the quest.
Another prolongation of idea-lets us remember in game we will be able to give orders to our armies to fight to achieve some objective,Yes?
Let us prolong this idea to Quests to allies:
When you are major power, lets use Germany as example.
You send quest to Italy-atack Malta:Italy can accept or refuse.
If accept Italy AI will concente on Malta.
Or example Romania- Quest:Atack and capture in direction of Odessa-Romanian troops in Barbarrosa(if accepted) will concetrate towards Odessa and south Ucraine.
Does this have a sense?
Can it be done?
EDIT as DanDaMan sad,we can instead of Quests talk about Priorities!
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