- May 13, 2009
If those in agreement equate the French Revolution with Loki et al, I think this makes my point rather than refutes it. My point being that the "it's all neutral" philosophy is a tough sell to actual players, who are going to equate the side intent on destroying everything with evil, can't think why. BTW I'm not saying change the game in any way at all (I like fighting evil)(maybe they should include a mission to prevent the beheading of Lavoisier). I'm merely suggesting that PDS maintain realistic expectations about how players will perceive the two sides.
Let's imagine the game set in Malmo and see how long it takes everyone to figure that one out. "I want more power and I'll kill anyone I have to for it" is just standard, traditional evil, even down the the rationalizations.
It depent who asks for more power If 50 % of the population want more power... And start a civil war. Similiar to the French revolution. So for you the french revolution is standard traditional evil, because the common people did kill people to get more power? Or maybe 'more power' isn't really the right word... 'equal power' maybe? But I think the French people wanted more power then the king mostly... And they even killed him for this goal. Oh and... You don't wan't more power for yourself. You want more power for the people. This is also different. I don't like good and evil. Maybe some people would use it to define the two sides in this game... But it wouldn't make it true.
I could say:
"Thor is a evil conservativ absolutist monarch who don't want to share the rights of his races with the poor and discriminated races of the Dark Elves, Trolls and Giants. I want to fight for freedom, equality and brotherhood of the races! Yes I have to kill some evil oppressors for this goal... And maybe I have to restart the whole world... But it would be for a good goal. The end justifies the means."
In this variant Thor and the other Asens would be opressors and I want to make a new world with equality. Why should this be evil? And why should it be good to keep a discriminating world order?
I'm really sure many of the serious story RPG players (not all) don't like the black and white model of good and evil. I personally don't liked it in the many D&D games.