Quests opportunities while playing the "evil" way...

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    Real Strategy Requires Cunning
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Thure

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If those in agreement equate the French Revolution with Loki et al, I think this makes my point rather than refutes it. My point being that the "it's all neutral" philosophy is a tough sell to actual players, who are going to equate the side intent on destroying everything with evil, can't think why. BTW I'm not saying change the game in any way at all (I like fighting evil)(maybe they should include a mission to prevent the beheading of Lavoisier). I'm merely suggesting that PDS maintain realistic expectations about how players will perceive the two sides.



Let's imagine the game set in Malmo and see how long it takes everyone to figure that one out. "I want more power and I'll kill anyone I have to for it" is just standard, traditional evil, even down the the rationalizations.

It depent who asks for more power ;) If 50 % of the population want more power... And start a civil war. Similiar to the French revolution. So for you the french revolution is standard traditional evil, because the common people did kill people to get more power? Or maybe 'more power' isn't really the right word... 'equal power' maybe? But I think the French people wanted more power then the king mostly... ;) And they even killed him for this goal. Oh and... You don't wan't more power for yourself. You want more power for the people. This is also different. I don't like good and evil. Maybe some people would use it to define the two sides in this game... But it wouldn't make it true.

I could say:
"Thor is a evil conservativ absolutist monarch who don't want to share the rights of his races with the poor and discriminated races of the Dark Elves, Trolls and Giants. I want to fight for freedom, equality and brotherhood of the races! Yes I have to kill some evil oppressors for this goal... And maybe I have to restart the whole world... But it would be for a good goal. The end justifies the means."

In this variant Thor and the other Asens would be opressors and I want to make a new world with equality. Why should this be evil? And why should it be good to keep a discriminating world order?

I'm really sure many of the serious story RPG players (not all) don't like the black and white model of good and evil. I personally don't liked it in the many D&D games.
 
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Rubidium

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If those in agreement equate the French Revolution with Loki et al, I think this makes my point rather than refutes it. My point being that the "it's all neutral" philosophy is a tough sell to actual players, who are going to equate the side intent on destroying everything with evil, can't think why. BTW I'm not saying change the game in any way at all (I like fighting evil)(maybe they should include a mission to prevent the beheading of Lavoisier). I'm merely suggesting that PDS maintain realistic expectations about how players will perceive the two sides.



Let's imagine the game set in Malmo and see how long it takes everyone to figure that one out. "I want more power and I'll kill anyone I have to for it" is just standard, traditional evil, even down the the rationalizations.
I'd think this would be mostly up to the writers. If they portray many trolls/giants/dark elves as sympathetic characters being oppressed by the current system, as opposed to cackling villains, that could sell their faction as having a reasonable point.

To turn it around, think of the zillions of games where the player is part of a rebellion against an oppressive tyrant. Some of these even include explicit acknowledgements that there are good people on the other side, defending the traditional order.
 

Thure

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I'd think this would be mostly up to the writers. If they portray many trolls/giants/dark elves as sympathetic characters being oppressed by the current system, as opposed to cackling villains, that could sell their faction as having a reasonable point.

To turn it around, think of the zillions of games where the player is part of a rebellion against an oppressive tyrant. Some of these even include explicit acknowledgements that there are good people on the other side, defending the traditional order.

Another good exemple would be the Witcher games.

Many people seem to think the Scioatel are the good ones and the Order/Roche is the evil path. At least I saw a thread like this in a forum. You have to know that the Scoiatel are elves and dwarves who are oppressed by the rulers and/or the human society. They fight against this and some of them act more like terrorists then freedom fighters. They hate humans and act the same way the humans would act against them. Rassicm from both sides. But still some people think the Scoiatel are the good guys because they fight against the oppression. The Witcher is a good exemple for games without a good evil system. You can look at the games from many perspectives.
 

mudcrabmerchant

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Is there a book or a website which goes into depth about Norse Mythology which anyone would recommend? I know a lot from media, stories, and myths when I was younger, but in those, elves/trolls/dwarves didn't play a big part so I don't really know the context of those. The closest I can think of is 'Skyrim'.

I'm not an expert, but those races didn't play a big part because, compared to humans and Aesir, they play a relatively small part in the mythological literature

Dwarves have the most visibility. They live underground/in rocks, are expert craftsmen, greedy, and tricky. A good example of the dark side of dwarves are the dwarf brothers Fjalar and Galar, who murdered a magical skald to make the mead of poetry from his blood, killed a giant by capsizing the boat they were all in (may have been an accident), and then killed his mourning wife because they were annoyed by her wailing.

Elves... I haven't read much material that contains them. They're not the fair and wise elder race that you see in Tolkien, though. I know even less about dark elves, but in many of the scant references we have for them, svartalf just seems to be another word for dwarf (or something very similar to dwarfs, at least).

Trolls are monsters. Troll-wives have some magical associations, I believe, and are bad omens.

Giants can be beastly, but overall don't come off as much worse than humans. The gods are quick to cheat or murder with little or no justification. There's also many examples of giants and either gods or men making fair deals or even cooperating.


If you want to read on your own, start with Wikipedia, then maybe look at recurrent sources in the reference section of articles, or head over to Amazon and look at the best reviewed books.
 

Thure

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Elves... I haven't read much material that contains them. They're not the fair and wise elder race that you see in Tolkien, though. I know even less about dark elves, but in many of the scant references we have for them, svartalf just seems to be another word for dwarf (or something very similar to dwarfs, at least).

Svartalfs are the Dwarves ingame. The Dark Elves are the Dokkalfar.

https://en.wikipedia.org/wiki/Dökkálfar_and_Ljósálfar
 
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