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Pioniere

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questions:Stalin sue for pace? & Confederateof America
I have some questions to ho2 Doomsday: Will Stalin sue for pace in the game when I am playing as Germany?? It doesn’t seem so even when all capitals in the Europe is taken the conflict just keep going I have even liberated the Trans Ural Republic . Or do I have to eliminate Stalin by a spy first?? When it come for the Navy it think it would be good idea to have the option to delete old design. Also an upgrade can be recommended. Did i miss something hmm for the conqueror of USA. Maybe the state of Texas and the Confederate States of Americas is chosen a puppet.
Regards Espen

trimmed down the size. - F.
 
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blue emu

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You need:

Paris
Moscow
Leningrad
Stalingrad
Baku
Sverdlovsk

Is Japan in the Axis? In Doomsday, there is a coding error (a bug) in the "Japan is Axis" part of the event. It will not fire properly unless you fix the bug.
 
Last edited:

ForzaA

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Would the two of you please be so kind as to not post the entire message in such a large font size?
 

unmerged(31881)

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Jul 13, 2004
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1
blue emu said:
You need:

Paris
Moscow
Leningrad
Stalingrad
Baku
Sverdlovsk

Is Japan in the Axis? In Doomsday, there is a coding error (a bug) in the "Japan is Axis" part of the event. It will not fire properly unless you fix the bug.
What is the bug and how can it be fixed?
 

blue emu

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Tskb18 said:
What is the bug and how can it be fixed?

Event 2645 from .../Doomsday/db/events/ussr.txt
Code:
#########################################################################
#  Sue for peace with the Germans (Japan wants a bigger slice)
#########################################################################
event = {
	id = 2645
	random = no
	country = SOV

	trigger = {
		war = { country = GER country = SOV }
		OR = {
			control = { province = 56 data = GER } # Paris is not free
			control = { province = 56 data = VIC } # Paris is not free
			}
		AND = {
			NOT = {
				control = { province = 187 data = SOV } # Leningrad has fallen
				control = { province = 163 data = SOV } # Stalingrad has fallen
				control = { province = 175 data = SOV } # Moscow has fallen
				control = { province = 1907 data = SOV } # Baku has fallen
				}
			OR = {
				NOT = { control = { province = 1572 data = SOV } }# Sverdlovsk has fallen
				NOT = {	control = { province = 1372 data = SOV } }# Vladivostok has fallen
				}
				[U]war = { country = GER country = JAP }[/U] # <= Bug!
			}
		OR = { 
				alliance = { country = GER country = JAP }
        			war = { country = SOV country = JAP }
			}
		random = 35

		}

	name = "EVT_2624_NAME"
	desc = "EVT_2624_DESC"
	style = 0
	picture = "Bitter_Peace"

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every seven days
	deathdate = { day = 30 month = december year = 1953 }

	action_a = {
		name = "ACTIONNAME2624A" # We surrender! Just let us keep what we still have.
		ai_chance = 100
		command = { type = relation which = ENG value = -15 }
		command = { type = relation which = FRA value = -15 }
		command = { type = relation which = USA value = -15 }
		command = { type = dissent value = 15 }
		command = { type = sleepminister which = 4002 } #Stalin
		command = { type = sleepminister which = 4074 }
		command = { type = sleepminister which = 4059 }
		command = { type = sleepminister which = 4073 }
		command = { type = sleepminister which = 4034 } #Molotov
		command = { type = sleepminister which = 4076 } 
		command = { type = sleepminister which = 4072 } 
		command = { type = set_domestic which = interventionism value = 1 }
		command = { type = sleepevent which = 2624 }
		command = { type = sleepevent which = 364 }
		command = { type = removecore which = 231 }
		command = { type = removecore which = 232 }
		command = { type = removecore which = 233 }
		command = { type = headofgovernment which = 4075 } #Beria
		command = { type = ministerofsecurity which = 4041 } #Beria
		command = { type = trigger which = 2046 } # GER
	}
	action_b = {
		name = "ACTIONNAME2624B" # Fight to the bitter end!
		ai_chance = 0
		command = { type = dissent value = 30 }
		command = { type = relation which = ENG value = 15 }
		command = { type = relation which = FRA value = 15 }
		command = { type = relation which = USA value = 15 }
		command = { type = sleepevent which = 2624 }
	}
}

I have underlined the bug. Either move that line up into the "NOT" block above it, like this:
Code:
	trigger = {
		war = { country = GER country = SOV }
		OR = {
			control = { province = 56 data = GER } # Paris is not free
			control = { province = 56 data = VIC } # Paris is not free
			}
		AND = {
			NOT = {
				control = { province = 187 data = SOV } # Leningrad has fallen
				control = { province = 163 data = SOV } # Stalingrad has fallen
				control = { province = 175 data = SOV } # Moscow has fallen
				control = { province = 1907 data = SOV } # Baku has fallen
                                [U]war = { country = GER country = JAP }[/U] # <= No More Bug!
				}
			OR = {
				NOT = { control = { province = 1572 data = SOV } }# Sverdlovsk has fallen
				NOT = {	control = { province = 1372 data = SOV } }# Vladivostok has fallen
				}
			}
		OR = { 
				alliance = { country = GER country = JAP }
        			war = { country = SOV country = JAP }
			}
		random = 35

		}

... or just put a # in front of that line.