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Nerva

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I'm playing as the USA with the POPs of Darkness mod and would like to create a "libertarian utopia", with all political reforms except Trade Unions (outlaw them), minimal regulation, maximum factory profitability, Laissez-faire -- and I have a few questions regarding Social Reforms, specifically with the POPs of Darkness mod.

1) Assuming I want high Consciousness and Plurality in a modern Democracy, is it even possible to resist passing all Social Reforms -- will the POPs just keep demanding and revolting until I give in?

I see that Trade Unions increase social reform desire, so I am hoping that early in the game if I get Reactionaries in control of the Upper House long enough for them to outlaw unions, it will allow me to pick-and-choose my social reforms later in the game.

2) What Social Reforms do people recommend in POPs of Darkness mod?

I see that many of the Social Reforms have increased Immigrant Attraction as a benefit, but if I'm playing USA, I think they get huge bonuses to that already (and I can use NF's to increase it further), and additional Immigrant Attraction will have less and less benefit as my share of world immigration gets higher and higher.

Many of the Social Reforms also reduce Consciousness -- but my impression is that Consciousness is not inherently bad, so long as the POPs are getting what they want. Indeed, higher Consciousness leads to higher Plurality, which leads to more Research Points -- so I am thinking that high Consciousness is actually good in a modern democratic state.

I want to have the lowest factory costs in the world -- that means I want no Minimum Wage or other reforms that increase factory maintenance (Safety and Pollution reforms) or reduce factory throughput (Max Workhours and Child Labor reforms).

In the case of Health Care, Pollution, and Child Labor reforms, they have benefits to Population Growth, which is desirable -- but in the case of playing the USA, I am wondering how significant those natural growth modifiers are compared to the population growth from immigration.

Education is vital for a literate workforce, so I am thinking Education reforms are a good idea -- but how does the cost/benefit compare to simply using the Education spending slider? In other words, let's say I get my literacy to 100% and I don't need to maximize my spending on Education any longer -- in order to maintain 100% literacy, does it cost more or less if I have Education reforms than if I just use the Education spending slider?

When it comes to Unemployment reforms, I am thinking they might discourage POPs from migrating to where the good jobs are. I want my labor market to be "fluid", not "sticky".

Reforms like Pensions, Health Care, Unemployment, Education, and Arts Endowment do not directly decrease my factory competitiveness, but they do increase my government spending on domestic programs, which means there is either less money available for the military, or I have to raise taxes, which reduces the take-home-pay of my POPs.

The Arts Endowment reform gives a prestige bonus in exchange for higher government spending -- is it worth it for a country like the USA?
 

austrianemporer

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I'm playing as the USA with the POPs of Darkness mod and would like to create a "libertarian utopia", with all political reforms except Trade Unions (outlaw them), minimal regulation, maximum factory profitability, Laissez-faire -- and I have a few questions regarding Social Reforms, specifically with the POPs of Darkness mod.

1) Assuming I want high Consciousness and Plurality in a modern Democracy, is it even possible to resist passing all Social Reforms -- will the POPs just keep demanding and revolting until I give in?

I see that Trade Unions increase social reform desire, so I am hoping that early in the game if I get Reactionaries in control of the Upper House long enough for them to outlaw unions, it will allow me to pick-and-choose my social reforms later in the game.

2) What Social Reforms do people recommend in POPs of Darkness mod?

I see that many of the Social Reforms have increased Immigrant Attraction as a benefit, but if I'm playing USA, I think they get huge bonuses to that already (and I can use NF's to increase it further), and additional Immigrant Attraction will have less and less benefit as my share of world immigration gets higher and higher.

Many of the Social Reforms also reduce Consciousness -- but my impression is that Consciousness is not inherently bad, so long as the POPs are getting what they want. Indeed, higher Consciousness leads to higher Plurality, which leads to more Research Points -- so I am thinking that high Consciousness is actually good in a modern democratic state.

I want to have the lowest factory costs in the world -- that means I want no Minimum Wage or other reforms that increase factory maintenance (Safety and Pollution reforms) or reduce factory throughput (Max Workhours and Child Labor reforms).

In the case of Health Care, Pollution, and Child Labor reforms, they have benefits to Population Growth, which is desirable -- but in the case of playing the USA, I am wondering how significant those natural growth modifiers are compared to the population growth from immigration.

Education is vital for a literate workforce, so I am thinking Education reforms are a good idea -- but how does the cost/benefit compare to simply using the Education spending slider? In other words, let's say I get my literacy to 100% and I don't need to maximize my spending on Education any longer -- in order to maintain 100% literacy, does it cost more or less if I have Education reforms than if I just use the Education spending slider?

When it comes to Unemployment reforms, I am thinking they might discourage POPs from migrating to where the good jobs are. I want my labor market to be "fluid", not "sticky".

Reforms like Pensions, Health Care, Unemployment, Education, and Arts Endowment do not directly decrease my factory competitiveness, but they do increase my government spending on domestic programs, which means there is either less money available for the military, or I have to raise taxes, which reduces the take-home-pay of my POPs.

The Arts Endowment reform gives a prestige bonus in exchange for higher government spending -- is it worth it for a country like the USA?
Put this in the PDM mod thread, not the general Victoria II thread.
 

Nerva

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I posted it in both forums, because the PDM forum gets even less activity than the V2 forum, and I get more replies to PDM questions in the V2 forum than in the PDM forum.
 

austrianemporer

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I posted it in both forums, because the PDM forum gets even less activity than the V2 forum, and I get more replies to PDM questions in the V2 forum than in the PDM forum.
Okay. But be warned, questions about mods are rarely answered. I myself rarely play PDM so I am unable to answer that question.
 

Nerva

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Now that I look at the vanilla HoD reforms, it looks like there is a LOT of commonality between the Social Reforms of HoD and POPs of Darkness.

Minimum Wage -- increases Immigrant Attraction
Max. Workhours -- reduces factory throughput, reduces Luxury Needs, increases Immigrant Attraction
Safety Regulations -- reduces Everyday Needs, increases "Factory Cost" (I assume that refers to factory construction), increases Immigrant Attraction
Unemployment Subsidies -- increases Immigrant Attraction
Pensions -- increases Immigrant Attraction
Health Care -- increases Immigrant Attraction and Population Growth
School System -- increases Immigrant Attraction and Education Efficiency

The POPs of Darkness mod also adds three more Social Reforms:

Child Labor -- reduces Factory Throughput and increases Immigrant Attraction and Population Growth
Pollution Controls -- increases Factory Maintenance and increases Immigrant Attraction and Population Growth
Arts Endowment -- increases Prestige (up to +0.05)

The POPs of Darkness mod also changes some of the tradeoffs for the vanilla HoD reforms -- instead of Max. Workhours and Safety Regulations reducing Needs, they reduce Consciousness -- indeed, in the PoD mod the majority of Social Reforms reduce Consciousness to some degree. Safety Regulations also increase Factory Maintenance instead of Factory Cost.

So, there is not a huge difference in Social Reforms between vanilla HoD and POPs of Darkness.
 

Nerva

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So the thread title won't confuse people, I went ahead and started a new thread in the V2 forum that is focused on just the vanilla HoD reforms, so that vanilla players can weigh in on the subject.