So... I've started to step into the murky waters of retinues, and suddenly making actual decisions about army makeup is a thing. As such, details about how the cultural retinues and cultural buildings work starts to be important, so...
- What decides whether or not you get a culture's special retinue? Is it ruler culture? Is it culture of capital? Is it possible to have access to more than one at a time?
- If you've created a cultural retinue, and then (by whatever means) lose access to the culture that lets you build that retinue, does the retinue stay around?
- What decides whether or not you can build a culture's special building? That's the culture of the county you're building in. right?
- I know that cultural buildings can self-destruct by some means or other after a culture shift. What triggers this?
- My understanding of the way retinues and cultural unit-boosting buildings work is that all of the appropriate kind fo retinue get the bonus of the best version of that building you have. Is that true? If so, is that demesne only, or des it cover the whole realm? Is it possible to have your retinues benefit from the bonuses of multiple different kinds of cultural buildings (so, say, have a kingdom that spans both welsh and irish territories, and have the archer-heavy retinues benefit both from the welsh archery-boosters and the irish heavy infantry boosters?) If you're limited to only being able to use one at a time, is that based on the culture of your ruler, or something else? If, for example, you mess up with raising your kid, and suddenly have a ruler of the wrong culture, do you lose the bonuses to your cultural troops?
- If somehow you can have your retinues benefit from more than one cultural building at a time, is it possible to have more than one bonus stack on the same troop type? (ie, two different cultures, both of which have a cultural building that benefits light cavalry, resulting in a light infantry with a decent bit of punch)?
Also, anyone who wishes to weigh in with insights as to cultures that have particularly good retinues and/or building-boosts is welcome.
Thank you for your time.
- What decides whether or not you get a culture's special retinue? Is it ruler culture? Is it culture of capital? Is it possible to have access to more than one at a time?
- If you've created a cultural retinue, and then (by whatever means) lose access to the culture that lets you build that retinue, does the retinue stay around?
- What decides whether or not you can build a culture's special building? That's the culture of the county you're building in. right?
- I know that cultural buildings can self-destruct by some means or other after a culture shift. What triggers this?
- My understanding of the way retinues and cultural unit-boosting buildings work is that all of the appropriate kind fo retinue get the bonus of the best version of that building you have. Is that true? If so, is that demesne only, or des it cover the whole realm? Is it possible to have your retinues benefit from the bonuses of multiple different kinds of cultural buildings (so, say, have a kingdom that spans both welsh and irish territories, and have the archer-heavy retinues benefit both from the welsh archery-boosters and the irish heavy infantry boosters?) If you're limited to only being able to use one at a time, is that based on the culture of your ruler, or something else? If, for example, you mess up with raising your kid, and suddenly have a ruler of the wrong culture, do you lose the bonuses to your cultural troops?
- If somehow you can have your retinues benefit from more than one cultural building at a time, is it possible to have more than one bonus stack on the same troop type? (ie, two different cultures, both of which have a cultural building that benefits light cavalry, resulting in a light infantry with a decent bit of punch)?
Also, anyone who wishes to weigh in with insights as to cultures that have particularly good retinues and/or building-boosts is welcome.
Thank you for your time.