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unmerged(95157)

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Mar 21, 2008
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Alright, so here is my situation. For a soon-to-be converted to HoI2 Victoria game, I wanted to have the UK own all of British India directly so that when the converting went on I wouldn't have half of India be a British Indian Dominion under Ghandi. I asked a few others on how to do this, and basically edited the saved game text so that the owned/controlled/national provinces of all the Indian nations would instead be under the British, making them directly the UK. However, once I did this and saved, and went to play the Saved Game to see if it worked, a "Critical Error" screen popped up reading "Mysore wants "Random Indian Province" but United Kingdom controls it..." and so on for about every Indian province out there.

Now I hit ignore through the whole slog of messages like this, the game loaded, and gave me enough time just to see the entire British India Pale Pink all over rather than a great number of Indian Satellite nations. Even the troops seemed to have switched over to the British Army. However, not more than 15 seconds in the game crashes. I've tried this several times and it never fails to do so.

So my question is, how do I edit the save game text so that these Critical Errors do not appear, and relatedly, how do I edit so that the game does not crash. I'm pretty new to the modding crowd, but doing stuff like switching National Claims and parties and stuff is pretty easy. Also to note, I got rid of all the Province IDs for the Indian countries' Occupied/Controlled/National Claims columns, but I don't think this has caused the crashes as it did so before I edited those parts out and left those province IDs only under the British.

I thank anyone who can help me with this.
 

Mishgan

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It's much easier to simply use the inherit command in a custom console triggered event that edit the save game. Why? Because in the case of the event, the engine will do the job of erasing the traces of Indian nations for you. Because, as far as I understand, one has to pretty much erase all mentions of nations controlling provinces from the savegame.

As such, if you have an earlier, non messed up savegame, start from there. Go to the folder that contains the event files (db\events for vanilla vicky/ricky), open up, well, say the UK.txt file. Scroll to the bottom, and add in the following:

Code:
event = {
	id = 999999 #few chances of falling on an event with the same ID...
	random = no
	country = ENG

	name = "Indian cookies."
	desc = "All indian cookies are now belong to us."
	style = 0

        date = { day = 3 month = january year = 1836 }
	offset = 20
	deathdate = { day = 30 month = december year = 2000 }

	action_a = {
		name = "Cookies!"
		command = { type = inherit which = [I][indian state tag][/I] }
#[i]repeat the above command for as many states as you need annexed[/i]
		}
}

Quite obviously, the lines in italics are instructions and should be erased and replaced with the relevant info.

Then just load the earlier savegame, run the event from console and voila. As far as how to retrieve the tags, well... you go to the scenarios folder, then to the GC folder (I guess, as everybody always plays Grand Campaigns) and then search for the .inc files with the relevant indian state names. Open them, check their tags.

If you can't find them there (a nation released after game start, for example) then go to db/revolt.exe
 

unmerged(95157)

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Hey, that worked. Thanks a lot! =)

EDIT:One other thing actually, do you have any events to manually trigger Women's Suffrage movement, say in a set year? Unless I can get a Socialist Party in power (Or just place one in) I won't be getting it, so just manually getting would be nice too.
 
Last edited:

Mishgan

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No idea what that thing is o_O But then again, been a while since I've managed to sit an entire game to the end and not hop off to play some other nation mid-game >.>

Also, don't forget to #-out the event once used. Else it'll kinda keep popping in other games, including for the AI, which is not necessarily good.