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Eärendil

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It will fire by event, unless Austria makes an ahistorical choice IIRC, but that's very unlikely.
 

unmerged(116276)

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It did fire, and I beat Austria. :D Didn't take any land off them, but made them pay me war indemenities as I was 67k in debt because of them! I annexed a couple of small German states, took all the land from Hannover except their capital, and a North German fed/South German fed has formed. It was a very successful campaign, although I lost a lot of troops. This was the first major war I had, and one thing I really did notice was all the partisans springing up behind my lines. :mad: However stage one is complete. Now 4 years until the Franco-Prussian war to finish off the process. Currently number 1 in world industry. :D
 

unmerged(116276)

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The German Empire just founded. I went to war over this Spanish event, and was soon enjoying tea in Paris. War takes a lot of money to run though- 144k in debt which I'm going to pay off before starting anything else!

Best get a decent stockpile of money pre-war. :p
 

unmerged(116276)

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Argh! Everytime I go to war, massive debt spirals up. And we're talking in the range of -1000 money a day- and that's before mobilisation has begun! After mobilisation it rockets up even more, causing -200k in debt after just a couple of months of war. My war exaustion spirals up very quickly as well- despite the fact I haven't lost any provinces and haven't even mobilised the army! Meanwhile the enemies war exaughtion is almost non-existant.

Basically, I declared war on Russia, with the intention to occupy the Ukraine, the Baltics, and Belarus (basically the Treaty-of-Brest-Litovsk borderline). I also wanted to destroy the Russian army as it was the 3rd biggest in the world.

Now, after I declared war, I've reached up to Pinsk and Riga, while still clearing up the Polish part of Russia. The point I'm making is that I'm taking their territory while they haven't taken any of mine. Meanwhile they have a decent standing army as well, but I don't see them getting into a massive debt. My standing army consists of 128 divisions, all reinforced to maximum strength (army maintance is maxed out as well).

Now, this can't be an unreasanable amount of divisions, as my army is still only the 2nd biggest in the world (UK is rank 1 in military). I've researched a good number of military techs, so I'd reckon my army is relatively modern. There's 108 divisions in my mobilisation pool, but I didn't mobilise them due to the enormous cost. Most of my standing army divisions have artillery brigades if that helps.

Yet I'm the one getting into massive debt, and having a large war exaustion, despite the fact I'm not the one losing territory. Why is this? Or are you actually expected to have several million in cash before declaring war, as that's what it would cost to wage this war, minimum.

Any ideas? It's also happened when I fought France and Austria, but those were shorter campaigns so the effect was less noticable.
 

Eärendil

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First of all, how is your industry?

Have you built many profitable factories like steel, steamers, luxury clothes and luxury furniture?

If you have a solid industrial base, you shouldn't lose very much money when going to war. -200k after a couple of months seem like you're losing a lot of money, what does your budget screen look like?

How do you know Russia is not in debt? Did you try saving and loading up as them during the war?

War exhaustion is mostly tied to casualties, have you been losing more soldiers than they have? If that's the case, then that's probably why your war exhaustion is higher than theirs. Try avoiding losing men to attrition and avoid attacking highly dug in divisions.

I would also avoid having most of your divisions as artillery brigaded ones, instead use one artillery brigade in each army and use guard or engineer divisions instead for the rest. The entire stack will still get the artillery bonus in combat while you don't have to pay as much.

Hopefully this will help a little :).
 

unmerged(116276)

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My industry is currently #1 in the world, with the total industry number been 1899. I have 35 factories in total, all running at 100% efficiency when I click on them (but when I check the ledger on the page saying "factory overview" it shows a rather varied efficiency range). My factory breakdown is as such:

5 Lumber Factories.
2 Canned Food Factories
4 Fertiliser Factories (two of these are level 2)
3 Steel Factories
1 Explosives Factory (level 3)
1 Artillery Factory
2 Ammunitions Factories (one is level 2)
4 Glass Factories
1 Small Arms Factory
2 Paper Factories
2 Furniture Factories
1 Cement Factory
3 Fabric Factories
1 Canned Food Factory
1 Liquor Factory
1 Regular Clothes Factory
1 Winery

So nothing like luxury clothes or luxury furniture, though I was making around £150 a day profit before I declared war. This was with Education+Crime Fighting sliders at 100% funding, taxes at 20% for all classes, army maintainance at the lowest funding possible and tariffs at the maximum level they can be.

Obviously though, when at war, that army maintanace slider needs to be increased to the maximum. It's not the declaration of war per-se that's getting me in debt, it's supplying my army and the cost of mobilising+funding all the troops.

With regard to war exaustion, yes, I have been losing a lot more troops than the enemy. They give their lives for the Empire! :rofl:

Is war exaustion calculated on the number of troops you lose, or the proportion of troops you lose? I.e. will a nation with a low population suffer more war exaustion when losing a million men, then a nation with a high population, or will both suffer the same?

The war exaustion though, while a nuisance, pales in comparison to the cost of supplying all the troops. :( Thanks for the tip about the artillery brigades though. I don't know for certain Russia wasn't in debt- I can't load up as them as when I try saving+reloading, only the Prussia flag is highlighted. While I can right click that flag to change countries, Russia is not on the list, as it is on the original starting 8 powers list, and is greyed out). I somehow doubt they were losing £1000 a day though. :D

At least it's pretty obvious where the expense is going ;) :




Is the only solution to this to disband a huge number of my units and fight using a much smaller army? Seems odd that Germany can't sustain this kind of force though, given the UK has less industry and yet has a bigger military score.
 

Orm

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HoIWarrior14 said:
Seems odd that Germany can't sustain this kind of force though, given the UK has less industry and yet has a bigger military score.
It's the Royal Navy. They usually have a ridiculous amount of ships, which requires less maintenance and no manpower while still adding significantly to the military score.
 

Meanmanturbo

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Lower maintainence to minimal for one day to decreas divison strength. Then Slide it to full maintainence. You will then gain manpower equal to the strenth before (to reinforce in case of war) and save ALOT of money.
 

jonti-h

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When you say "mobilise" do you mean you mobilised your reserve pool, or that you built a lot of troops?

Mobilising your reserves kills your economy if your pool is high enough because it takes workers out of factories. It is a double whammy in effect because not only do you have a lot of divisions to fund, but you also have a weaker economy.

Also re the nation flag issue, if you go to multiplayer and change the name in there to something else, then go back to single player and load the save, you should be able to choose any nation you like.
 

unmerged(20628)

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My rule of thumb is: 5-7 % of the population as soldiers. More than that and maintenace can get too expensive. How many soldiers do you have?
 

unmerged(116276)

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Practically all my army has artillery brigades. I didn't realise it would add so much extra to maintanance (in HoI, adding a brigade eats a little into your supplies, but nothing like this!).

OK, so I won't mobilise my reserve pool (that's what I meant when I referred to mobilising). I thought the larger the mobilisation pool= the better, and the maximum limit of the mobilisation pool was the limit I could go up to before I ran out of soldier POP's. Guess I was wrong. :( The 1100 a day is indeed huge, and that's just supplying my standing army when it's fully reinforced. :( I was trying to keep up with the UK but didn't think of the fact their ships would contibute a lot towards their military score.

Cyberhunne- 128 divisions, all reinforced to maximum strength. Most have brigades so I'd estimate 1.4 million troops in my standing army. I have 112 divisions in my mobilisation pool, so if I wanted I could increasd that to 2.5 million soldiers in total. Germany's total population is 53 million so even if I mobilised my entire force that's still only around 5% of my population as soldiers. However, even reinforcing my standing army (the 128 divisions) to maximum strength means I'm making about -1000 losses on my budget every day then if I mobilise it rockets up to -2000.

I wouldn't have thought 2.5 million soldiers was unreasonable though, considering in world war one Germany lost roughly 2 million soldiers with many more wounded, and it's population was only 65 million then. Not to mention they'd have more than 2.5 million soldiers in their army anyway. ;)

I guess I'll just have to reduce army maintanance for a day then increase it but not reinforce my troops back, as was sugguested previously. That's a shame, as Russia was open for the taking when I had a larger force than them, as I have more prestige and more industry too. :(
 

Polar Mongoose

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112 divisions isn't that unreasonable (though WWI doesn't really make for a good example of what a country can maintain given it was a total disaster for all involved), it is 112 divisions only of artillery that is the problem. Artillery has some 5-10 times as much maintenance cost as a division with a guards brigade, and while artillery are good I don't think they are that good. Adding one artillery division to a group gives some nice firepower and a nice bonus, but making entire armies from them is too much.

With regards to mobilisation, a larger pool is indeed better. It gives you a boost in military score and costs you nothing other than the initial canned food and small arms. However I wouldn't actually mobilise accept in a desperate situation, especially not when playing a highly industrialised country (mobilising farmers being less damaging than mobilising factory workers)
 

Meanmanturbo

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Polar Mongoose said:
112 divisions isn't that unreasonable (though WWI doesn't really make for a good example of what a country can maintain given it was a total disaster for all involved), it is 112 divisions only of artillery that is the problem. Artillery has some 5-10 times as much maintenance cost as a division with a guards brigade, and while artillery are good I don't think they are that good. Adding one artillery division to a group gives some nice firepower and a nice bonus, but making entire armies from them is too much.

With regards to mobilisation, a larger pool is indeed better. It gives you a boost in military score and costs you nothing other than the initial canned food and small arms. However I wouldn't actually mobilise accept in a desperate situation, especially not when playing a highly industrialised country (mobilising farmers being less damaging than mobilising factory workers)

A way to organize the standing army that have come up a few times is two guards (nice firepower+stoormtrooper bonus later+not to costly) one engineer (dig in bounus for the entire stack and one art (for combat modifier...and high firepower;) HQ:s are crap though (improve only the division their attached to) for all except role playing reasons.
 

unmerged(116276)

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Ah so it's the artillery that's ruining my budget, not the divisions per-se.

I see there's no way to disband the brigades seperately without disbanding the whole division though. :( Looks like I'm going to have to scrap my current army and rebuild. So what you guys are saying is brigades affect the whole stack, so even if I had a stack of say 20 divisions, i'd only need one artillery brigade.

I'll beat it in midn for the future. Thanks! :D