• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(116276)

Sock puppet
Sep 28, 2008
156
0
I've got revolutions now, but haven't downloaded the VIP mod, as I'd probably best get used to playing the normal Victoria: Revolutions game before trying out mods. :)

I tried attacking the Netherlands, but they kicked my ass. I had reinforced all my divisions and set maintanance/defence spending to the maximum then attacked. I had some initial success, taking Eindhoven, Luxemborg, and Maalstrict (I think, I'm not at my home computer now so can't check). Then a huge stack of divisions appeared in Amsterdam, and they marched down to Belgium and wiped me out. I thought I'd be able to defeat the Netherlands before they mobilised (In HoI it would take about 2 weeks at the very most to defeat them) but they manage to get their divisons out and I lost. Even so, despite the military failure, economically it was looking OK. I had £1000 in my stockpile, hadn't taken out a loan, and had decent stockpiles of canned food, cattle, fabric, and timber. If I were to play again I suppose I'd increase my mobilisation pool more before going to war, but Belgiums small population can't adequately manage the RGO's and factories, so waging war was always going to be difficult.

Next game will be different, however, and those Dutch will be kicked back to the Atlantic! :p
 

unmerged(116276)

Sock puppet
Sep 28, 2008
156
0
Right, I've now had a good read of the VickyWiki, and something that caught my eye was the "production efficiency" of different POP's. Basically it says there's no difference in efficiency between a POP with 100000 men in it compared to one with 50000, as both work at 100% efficiency.

Does this mean if you have a POP with 80000 men in, it's always worth it to split the POP to get 60000/20000, as it's effectively a "free" 20000 POP, and won't reduce the efficiency of the 80000 POP? Is there any advantage at all to having POP's larger than 50000?

Furthermore, as Prussia (and other countries with interventionist/laizzes faire policies) is it worth it to change the ruling party so you can build factories yourself? It's just in my last game as Belgium, the capitalists kept building glass factories, which I really didn't want. The wiki mentioned that you can turn timer to lumber, and then use a furniture factory to make furniture, then make a luxury furtinute factory and get lots of money selling luxury furniture. I'd quite like to be able to set up a big production chain like that, which my capitalists won't do.

Does getting the factories for free under interventionism or laizzes faire outweight not been able to build the ones you want?
 

Meanmanturbo

General
91 Badges
May 19, 2008
2.263
5.417
  • Sengoku
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Majesty 2 Collection
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron III
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • For the Motherland
  • Deus Vult
  • For The Glory
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 3 Sign Up
  • Victoria 2
HoIWarrior14 said:
Does this mean if you have a POP with 80000 men in, it's always worth it to split the POP to get 60000/20000, as it's effectively a "free" 20000 POP, and won't reduce the efficiency of the 80000 POP? Is there any advantage at all to having POP's larger than 50000?

Baisicly it's always best to split as much as possible unles there are no more slots to fill or if you have a large POP in a highly profiteble factory and free space in a very low (or loss generating) profit factory.

EDIT: Let them build the damn glass factories and staf them minimaly. Capis will build new factories as long as allvon the state are at least satfed (closing does not help) and theyre very reluctant to expand factories.
 

unmerged(20628)

Europameister
Oct 10, 2003
747
0
Visit site
HoIWarrior14 said:
I've got revolutions now, but haven't downloaded the VIP mod, as I'd probably best get used to playing the normal Victoria: Revolutions game before trying out mods. :)

I tried attacking the Netherlands, but they kicked my ass. I had reinforced all my divisions and set maintanance/defence spending to the maximum then attacked. I had some initial success, taking Eindhoven, Luxemborg, and Maalstrict (I think, I'm not at my home computer now so can't check). Then a huge stack of divisions appeared in Amsterdam, and they marched down to Belgium and wiped me out. I thought I'd be able to defeat the Netherlands before they mobilised (In HoI it would take about 2 weeks at the very most to defeat them) but they manage to get their divisons out and I lost. Even so, despite the military failure, economically it was looking OK. I had £1000 in my stockpile, hadn't taken out a loan, and had decent stockpiles of canned food, cattle, fabric, and timber. If I were to play again I suppose I'd increase my mobilisation pool more before going to war, but Belgiums small population can't adequately manage the RGO's and factories, so waging war was always going to be difficult.

Next game will be different, however, and those Dutch will be kicked back to the Atlantic! :p

Have you mobilised too before declaring war? Usually that causes your neighbours to mobilise too, so that might explain why the Dutch reserves appeared in Amsterdam. No sneaky mobilising and suprise attacking your neighbours ;)

Increase your standing army instead. Early in the game cavalry with cuirassier brigades rule the battlefield.

Mobilisation has other disadvantages too, it drafts your workforce into the army, the reserve divisions are of less quality, and after demobilisation you need to fill your factories up manually because demobilised soldiers always become famers/labourers.
 

Orm

The Magnificent
44 Badges
Apr 23, 2001
9.102
2
google.com
  • Crusader Kings II: Way of Life
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Pride of Nations
  • Rise of Prussia
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Prison Architect
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
HoIWarrior14 said:
Does getting the factories for free under interventionism or laizzes faire outweight not been able to build the ones you want?
You're not really getting them for free, most of the time you need to lower taxes significantly to get them to build.
If you can concentrate your capis to one or a few states, capi building can be very efficient and they will even expand factories to several levels once they've built enough different types of factories.
 

unmerged(116276)

Sock puppet
Sep 28, 2008
156
0
Ah, that's true, I forgot about the reduced tax income.

Currently things as Prussia are going well. However, there's something puzzling me...

I've been building a bunch of lumber factories, in anticipation of producing furtinute in the future. Now in order to get men into these factories, farmers and labourers must be converted to craftsmen. No problem here...with some of them!

Basically, some farmers I can convert into craftsmen, others I cannot. The box is greyed out saying "cannot do this unless you have full citizenship".

But then I can promote other farmers. It's seemingly random which farmers can be promoted and which cannot. Why is this? :confused:
 

OHgamer

Victoria's Plastic Surgeon
38 Badges
Jan 28, 2003
18.057
650
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2 Beta
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
TO deal with various gamebalance problems in pre-Revolutions Victoria that gave multiethnic states too much influence, especially in military matters (and to prevent players from engaging in wanton ethnic purification of regions) several changes were made to how POPs could be converted in Revolutions, which are highlighted in the manual for Revolutions but in summary are as follows (I think I have them all) :

In Revolutions, non-national POPs that live in full states may not be promoted to other workforce uses unless you have a full citizenship party in power.

In addition, if you have an anti-military or pacifist party in power, you can not convert ANY pops to soldiers during peacetime.

In colonies, you can not convert non-national POPs to military ones under any circumstances, even if you have full citizenship party and a pro-military or jingoist government or are at war.

A few other changes to pop conversion

Countries with moralist political parties in power can not convert clergy pops to other uses

countries with jingoist political parties can not convert soldier POPs to other uses
 

unmerged(116276)

Sock puppet
Sep 28, 2008
156
0
Thanks. The state in question where I was trying to convert would be what is now modern day Poland, so the farmers I want to convert are obviously Polish, not German.

Ohwell, guess I'm stuck with a low efficiency lumber camp there then unless I get some decent internal migration, but no matter, I'll know for next time I play.

Also, OHgamer, thanks for encouraging me to play this game again. It's much better than HoI when you get to know how to play it. :p
 

Orm

The Magnificent
44 Badges
Apr 23, 2001
9.102
2
google.com
  • Crusader Kings II: Way of Life
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Pride of Nations
  • Rise of Prussia
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Prison Architect
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete

OHgamer

Victoria's Plastic Surgeon
38 Badges
Jan 28, 2003
18.057
650
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2 Beta
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
HoIWarrior14 said:
OK, is there an event to unify Germany, or do I just attack Austria/the little German states when I feel ready?

in basic revolutions there are 3 ways to unify Germany

1) Accept the Frankfurt Assembly proposal and have "Popular Unification". You and all the German minors must be democracies or Con-Mons for the Popular Unification chain to fire.

2) Conservative Empire - if all the german states are monarchies or con-mons, and you have more prestige than AUS, HAN and BAY and a stronger Army than AUS, then during the second half of 1850 there is a 1 in 20 chance each month that the Conservative Empire will be proclaimed

3) Three Hurrahs (the historical approach) - defeat France in war in 1870 and become Germany.
 

unmerged(116276)

Sock puppet
Sep 28, 2008
156
0
Well things are taking a turn for the worst. :(

Everything was going well- I was rank 2 in the world, had a really large industry, everyone had jobs. Then one of my provinces revolted. This was soon followed by large uprisings just about everywhere all over Prussia.

Thing is, I'm not sure what exactly I'm doing to make them mad! Taxes were at 50% for all the 3 classes. Tariffs weren't that high. My population was getting their everyday and life sustaining goods. The population was growing. No one was dying in the streets.

Why do they hate me so much? Here's a nice map of Prussia with the revoltrisk on:




I keep killing them but a few days later more revolts happened. Is the only thing left to do to mobilise the army and declare martial law? But that would ruin my economy! :(

I've decreased taxes to the lowest they can go to try and placate them, but it isn't helping, and I'm getting into debt now I'm not making much money from tax.
 

jonti-h

Evil overlord
7 Badges
Jun 21, 2006
2.358
1
  • Hearts of Iron II: Armageddon
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • 500k Club
If you go to the POP view it should tell you what is making them mad. 50% tax is IMO very high and does make them angry, expecially in V:R.

militanc.jpg


EDIT: I see it is 1845, and you say you have a large industry - if you industrialise too early, then you will have problems with revolts. As OHgamer says, Vicky is a marathon, not a sprint.
 

unmerged(116276)

Sock puppet
Sep 28, 2008
156
0
Yes I do recall some event like the liberal revolution firing. The only option to pick was "some new dangerous ideas" when it fired. I haven't done any political reforms except changing my ruling party at the start of the game. I haven't done any social reforms either so the aristocrats won't (or shouldn't!) be unhappy.

Is this liberal revolution thing inevitably and I just have to ride out the storm, or is there a way to prevent situations like this? I mean, prevent them without spending all my money on social reform, which costs £50 a day to implement and would anger all the rich strata people.
 
Last edited:

jonti-h

Evil overlord
7 Badges
Jun 21, 2006
2.358
1
  • Hearts of Iron II: Armageddon
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • 500k Club
HoIWarrior14 said:
Yes I do recall some event like the liberal revolution firing. The only option to pick was "some new dangerous ideas" when it fired. I haven't done any political reforms except changing my ruling party at the start of the game. I haven't done any social reforms either so the aristocrats won't (or shouldn't!) be unhappy.

Is this liberal revolution thing inevitably and I just have to ride out the storm, or is there a way to prevent situations like this? I mean, prevent them without spending all my money on social reform, which costs £50 a day to implement and would anger all the rich strata people.

The Liberal Revolution is inevitable, unless you have some pretty hefty reforms in V:R. Pre V:R it was easy to escape.

Eventually you will get "The End of the Liberal Revolution" which helps some.
 

unmerged(116276)

Sock puppet
Sep 28, 2008
156
0
Right I just checked. It's a number of things, including them having no voting rights and not liking the press and not having trade union. However, by far the biggest thing (+0.11) was plurality. In the "monachy" section it says plurality= 27.2%, and my ruling class religion ideas is "morality".

Is the only thing to do to change my ruling class? But that would raise their militancy even more in the short term wouldn't it, as POP's get increased military score when you swap your governments around?

EDIT: 100% of my populations in the polls are reactionary too....I've created a nation of extremists! :eek:
 

unmerged(116276)

Sock puppet
Sep 28, 2008
156
0
Phew, it's sort of back under control.

I granted universal voting rights and held an election. I let all parties be allowed. I granted free press. A few days later an event fired, saying "we have to rewrite the constitution as we have changed the country so much", which decreased militancy for most of the population. Some areas are still unhappy mind you, but the vast majority is back in the green. :D

I'm going to keep taxes at 20% from now on to make sure everyone gets back on my side. When I allowed free parties, for a few days, 60% of the population were anarcho-liberals, and now it's dropped to 0.1%. The election is been held in 9 months, so I'd best build all the factories I want now, because I might not be able to build them freely with the next party!
 

Orm

The Magnificent
44 Badges
Apr 23, 2001
9.102
2
google.com
  • Crusader Kings II: Way of Life
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Pride of Nations
  • Rise of Prussia
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Prison Architect
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
HoIWarrior14 said:
EDIT: 100% of my populations in the polls are reactionary too....I've created a nation of extremists! :eek:

The poll will only show the ones that are allowed to vote. So if you have Landed voting rights and you've managed to annoy Aristocrats, Clergy and Officers (the ones that are allowed to vote under Landed) enough you will have turned their normally conservative views into reactionary.
 

unmerged(116276)

Sock puppet
Sep 28, 2008
156
0
Ah yes, that's a good point. Once I gave everyone universal suffrage, anarcho-liberal was most popular, but afew days later an event fired which decreased their militancy. The end of the liberal revolution also happened.

It's 1856 now. France and the Ottoman Empire are at war with Russia. They asked me to join in but I declined. I also went to war with Denmark via some event. Managed to occupy everything except Copenhagen, then I demanded a fairly mild peace treay, giving me their provinces which have Germans in. Some idiotic German state jumped in on Denmarks side, and they were annexed (the one owning Kiel, I forget who it was).

Slowly building up my military- currently am rank 2 in industry, rank 2 in military, but way behind in prestige. Then again I haven't had much chance to gain glory in war yet. Will the Austro-Prussian war fire via an event, or do I just initiate that when I feel up to the challange? My military score is currently much higher than theirs and so is my industry, so I could probably take them down now.