1) How does 'default_culture_modifier' in cultures.txt work, and could an example of a custom modifier be provided? I think you can add them to themodifiersdefines file and link up with them, but I don't know what the correct syntax would be.
This has been used by many mods (from HIP):
static_modifiers:
Code:
german_culture_modifier = {
light_cavalry_offensive = 0.2
light_cavalry_defensive = 0.2
knights_offensive = 0.25
knights_defensive = 0.3
horse_archers_offensive = -0.4
horse_archers_defensive = -0.4
pikemen_offensive = 0.2
pikemen_defensive = 0.2
archers_offensive = 0.15
archers_defensive = 0.1
light_infantry_offensive = 0.1
light_infantry_defensive = 0.1
heavy_infantry_offensive = 0.1
heavy_infantry_defensive = 0.2
land_organisation = 0.2
land_morale = 0.075
levy_reinforce_rate = 0.05
garrison_size = 0.15
build_time_modifier = 0.1
global_tax_modifier = -0.05
build_cost_modifier = 0.05
tech_growth_modifier_economy = 0.15
tech_growth_modifier_military = 0.2
tech_growth_modifier_culture = 0.15
fertility = -0.125
vassal_opinion = -5
liege_opinion = -5
}
Then set "german_culture_modifier" as the modifier for a culture (i.e. German). default_culture_modifier is defined just like this, just without any modifiers (default_culture_modifier = {})