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Mr. Habba

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Is Mannimarco King of Worms in the game? Are there even Liches in the game at all, or plans to include them if they don't exist?

I haven't seen Mannimarco, so he probably is not in the game (al least not at the moment), but his nemesis Galerion is (he is the head of the mages guild at the start date, but tends to die a few years in). There definitly ARE liches in the game (represented in the form of a trait), although I can only remember seeing this trait on the initial ruler of the Frozen Horde. There is a possibility for Mages to become necromancers though, and I'd be surprised if the devs wouldn't eventually implement a way for such a character to become a lich, if they haven't already.

Or the Psijic Order, and perhaps mechanics to inluence the Mages' Guild politics?

No to both. The Psjiic Order, along with the island of Artaeum, vanished before the games start and only returns later. Sadly, it is not possibly to model this with the game engine, so I doubt we will ever see Artaeum or the Psijics (as they are very isolationsist and wouldn't really add to the gameplay).

The Mage's Guild is included in the game, but only plays a very minor role and doesn't really have any politics*. It basically acts the same as the Varangian Guard for Norse in the vanilla game: your children can ask you to become members of it and may or may not return.

What about Numidium?

No, and I doubt it will ever be included, because it would be extremly hard to manage this within the limits of the Clausewitz engine. BUT there is (or was) the "Anumidium Worship" religion, which was only "obtainable" through the use of the console.


*I don't now about the exact requirements to join the Mage's Guild, but I think it should not be possible to join for characters with the necromancer trait. So I guess this could count as "politics", but you can't change this.
 

DahndI

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Is there any particular reason for the Argonians not to have a cultural retinue?
 

Duke of Awesome

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I am having a hell of a time getting started in this mod. What are some easy characters to play as?
 

Cerbo

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The King of Anvil's a fun start - he has the Warlord trait from the get-go so he can easily expand into his Northern neighbors until he's strong enough to take on Kvatch.
 

Arcvalons

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I haven't seen Mannimarco, so he probably is not in the game (al least not at the moment), but his nemesis Galerion is (he is the head of the mages guild at the start date, but tends to die a few years in). There definitly ARE liches in the game (represented in the form of a trait), although I can only remember seeing this trait on the initial ruler of the Frozen Horde. There is a possibility for Mages to become necromancers though, and I'd be surprised if the devs wouldn't eventually implement a way for such a character to become a lich, if they haven't already.



No to both. The Psjiic Order, along with the island of Artaeum, vanished before the games start and only returns later. Sadly, it is not possibly to model this with the game engine, so I doubt we will ever see Artaeum or the Psijics (as they are very isolationsist and wouldn't really add to the gameplay).

The Mage's Guild is included in the game, but only plays a very minor role and doesn't really have any politics*. It basically acts the same as the Varangian Guard for Norse in the vanilla game: your children can ask you to become members of it and may or may not return.



No, and I doubt it will ever be included, because it would be extremly hard to manage this within the limits of the Clausewitz engine. BUT there is (or was) the "Anumidium Worship" religion, which was only "obtainable" through the use of the console.


*I don't now about the exact requirements to join the Mage's Guild, but I think it should not be possible to join for characters with the necromancer trait. So I guess this could count as "politics", but you can't change this.

Oh, actually just had a daughter return from the Mage's Guild as a Necromancer who follows Mannimarco's religion. The descriprtion was not localized though..
 

Teep

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Oh, actually just had a daughter return from the Mage's Guild as a Necromancer who follows Mannimarco's religion. The descriprtion was not localized though..
Didn't the guild (not the college) only completely ban the practice of necromancy a few years before the beginnings of Oblivion because the then archmage hated it? If it did then it is completely logical for a person to return a necromancer in 2E.
 

Mr. Habba

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Looking through the files, it is indeed possible for necromancers to join the Mage's Guild, but they are less likely to do so. I also didn't know that they can return as a follower of the King of Worms religion* (and there are quite some other outcomes), which is pretty cool. Currently, there seems no way to become a lich, but there is a comment about it in 00_spellbook (the file where spells are defined):

Lichdom - Master/High Learning ONLY - Requires Necromancer trait, Court Mage must also be Dabbling and they must also be a Necromancer

It also seems that the lich trait is included in the requirement of many already existing events, mostly in the form of "you can't get this event if you are a lich". Another thing I've found is that Mer live longer if they are Necromancers. It's really surprising how much detail the devs put into this.

*there is a little oddity in the naming of the events relating to this: the event for the son is correctly named "Son returns as King of Worms follower", while the event for the father (which is the important one, as it's this event that actually changes religion and gives traits) is named "Son returns as Eight Divines zealot".
 
Last edited:

Illanair

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What's the deal with those Asian folks over on the eastern continent? I've never read anything about such a thing in the games (Admittedly my memory is like a sieve) - And more importantly, why don't they have a "race" trait?

How does this work if I play one of them and marry someone from the known races? Guaranteed child of their race?
 
Last edited:

Arcvalons

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What's the deal with those Asian folks over on the eastern continent? I've never read anything about such a thing in the games (Admittedly my memory is like a sieve) - And more importantly, why don't they have a "race" trait?

How does this work if I play one of them and marry someone from the known races? Guaranteed child of their race?


They are Akaviri
http://www.uesp.net/wiki/Lore:Akavir
 

Illanair

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Oh I see - Some pretty interesting backstory there. :)

Followup question: I notice that there are a few special bloodlines. How do you manage to continue them? I married a female from one of these families, but none of our children carried on the blood.

Do you need to keep the children in their house (matrilineal marriage) for it to pass on? :)
 
Last edited:

FlyingOnion

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Oh I see - Some pretty interesting backstory there. :)

Followup question: I notice that there are a few special bloodlines. How do you manage to continue them? I married a female from one of these families, but none of our children carried on the blood.

Do you need to keep the children in their house (matrilineal marriage) for it to pass on? :)

Females can't carry bloodlines on, regardless of matrillineal marriages or not.
Apparently its to prevent players from attempting to collect all the famous blood.
 

Cidellus

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Why are there Chimer on Zahedann (in the Islands between Tamriel and Akavir)?

Could've sworn Azura turned 'em all into Dunmer, with the exception of the Almsivi (who likely resisted the change through their pseudo-divine power).
 

Korbah

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Are hagravens/briarhearts immune to disease as vampires are or just unnaturally long lived beings?

Immortal, which renders them immune to "death" but not necessarily to the disease (they can still contract it they just won't die from it).

Why are there Chimer on Zahedann (in the Islands between Tamriel and Akavir)?

Could've sworn Azura turned 'em all into Dunmer, with the exception of the Almsivi (who likely resisted the change through their pseudo-divine power).

One of MKs writings included a bit about there being degenerated Chimer living on or about the Cathnoquey alongside the Cathnomen.
 

Dagon1

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I wonder why quite some dunmer from the start date tend to become 250 - 300 years old while most that come afterwards barely reach 90.

What is the basic average age for mer and how does healthrating relate to this?
 

Teep

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Immortal, which renders them immune to "death" but not necessarily to the disease (they can still contract it they just won't die from it).
I just had the plague strike with my character getting infected (therefore leading to having a regency) and quite a large faction grew pretty much out of nowhere and rebelled. It was quite a bit of fun and a good lesson for next time: even if your retinues are only taking a bit of attrition from the disease your immortal (but not undead or vampire) leader will still catch it.

Q1. How does one become a Lich? I am a Necromancer, a (highest level can't remember the exact term maybe master?) Battlemage and a Hagraven if that helps or hinders me from becoming one.

Q2. Is it intentional for reach faiths (or at least Hagraven cults to be able to allow slavery? I think it is a great feature for them to have personally (even if some of the events can become a bit imbalanced late in game) and fits them quite well as a more savage society which hasn't developed the cultural mores of more 'civilised' peoples.
 
Last edited:

Illanair

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As a Bosmer I can't seem to find anyone to marry of the race of elves living on the big continent down south (I forgot what subspecies they are, sorry). They all have a big penalty to marriage due to "Not likely to have children" - I assume this means elves can't interbreed?

Is there an overview of what races can mix blood, or is it just the various humans and then "same race" for all others?
 

kvk

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All the Mer and Human races can breed with each other (though they may not be so successful) and Beast races can only produce children with their own race (aka argonians can't make children with nonargonians) and I don't know how the Elven marriage stuff works, I guess theres a bunch of hardcoded stuff that is causing problems (not being able to marry people outside of your court if you're old, not sure if that's hardcoded though)
 

Arcvalons

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I just had the plague strike with my character getting infected (therefore leading to having a regency) and quite a large faction grew pretty much out of nowhere and rebelled. It was quite a bit of fun and a good lesson for next time: even if your retinues are only taking a bit of attrition from the disease your immortal (but not undead or vampire) leader will still catch it.

Q1. How does one become a Lich? I am a Necromancer, a (highest level can't remember the exact term maybe master?) Battlemage and a Hagraven if that helps or hinders me from becoming one.

Q2. Is it intentional for reach faiths (or at least Hagraven cults to be able to allow slavery? I think it is a great feature for them to have personally (even if some of the events can become a bit imbalanced late in game) and fits them quite well as a more savage society which hasn't developed the cultural mores of more 'civilised' peoples.


Apparently to become a lich you need to be a necromancer, have a necromancer court mage, and have him dabble into the arts. But the actual lich events are not yet fully deveoloped as far as I know, so you might not be able to turn into one yet.