tnx
that is one lame tactic.![]()
It does work though...
tnx
that is one lame tactic.![]()
But it gets rid of the annoying middle mand and gives you the highest amount of levy.
I don't know what they borked, but in my 2.0.4 public you cannot for example play the Count of Messembria who is a lowborn or the Chief of Galaz who is also lowborn; both are feudal. It seems in 2.0.4 they gave most of the lowborns around the world actual dynasties but the bug has been around I believe since 2.0.3.
Some more examples;
Yaroslavl, Suzdal, Kostroma, Mozhaysk, Velmayka, Votyaki. All are feudal, all are count level, all are lowborn and all have "Play" greyed out when you click them. Since TOG lowborns are meant to be playable; they're meant to gain a random dynasty when you load up as one in-game. They still do and you can switch to them after launching as someone else, but it's not working how it originally should. Around this time for reasons unknown the Mane became unplayable without any changes on our side; so I assume it's the same bug. Since the Mane is a Caliphate though we're changing his primary holding to a castle and giving him a dynasty so he's playable again.
For now![]()
I know we're getting off-topic, but I really hope they don't patch it out. The AI can't do it on its own, the only person doing it is the player, so there wouldn't really be a reason to, CK2 is a single player game for the most part and multiplayer games in it will have House Rules regarding it anyway. =/
Oh I thought you meant it still works in EK.
Oh I thought you meant it still works in EK.
In the upcoming version does the amount of money you receive for enslaving a character depend on their rank, or does it depend on their age, stats, and genetic traits?
Slavery is a holding level event - If you conquer an enemy holding and you are a slaver, it will behave similarly to when you raid someone in vanilla. The holding receives a negative modifier for a set amount of time, and you gain a trickle of gold based on some conditions (Can't remember the specifics)
Kidnapping is just a fancy word for imprisonment - Ransoms work as usual based on their relative rank and whether the person in charge of them is willing to cough up the septims.
I believe he's referring to when you sell a prisoner into slavery, not raid an enemy province.
A question, and perfectly alright of course if the answer is "No"
I'm making a Birthright D&D mod, and have made great progress so far, but to get it to completion in a decent time frame, I'm hoping other mods will let me use some of the existing fantasy-resources out here in the community. Specifically, the trait icons for some of your "character class" traits, such as fighter/mage/thief ones that I could adapt to the Birthright setting. Full credit will be given of course.
And I hesitate to even ask, because I know a lot of work must have gone into this, but the magic system could be really useful too, if I were allowed to maybe make some modifications/additions to it to suit it to D&D/Birthright... :unsure:
And like I said, perfectly fine if the answer is no!
I'd quess immortalityIs there anything special tied to the lich trait?
Hey there Blood Royal,
I am Percy, the resident Nay-say-er of EK, so I apologize for the tardy reply, but I have to do a lot of thinking.
So after consulting with the team, we will grant you permission to use out EK 1.4b Magic System. However this permission comes with a few restrictions: we grant it to you personally to use for the Birthrght II mod, for as long as you are a dev of that mod. However you can only use the EK 1.4b Magic System after we release EK 1.5. Until EK 1.5 is released, and as long as EK 1.4b is our current released version, than the permission does not apply. This permission does not extend over the EK 1.5 Magic System, you do not receive permission for that.
As for the Trait Icons, we do not grant you permission to use those assets as we have no plans to replace them anytime soon. But here is a link to the Trait Backgrounds we use, which you can use to make your own Trait Icons. Resource Icon Templates.
The reason is we put a lot of effort into EK, and we want people to enjoy it. And since a lot of effort has gone into making EK have its own feel, we wish to keep that. So as a rule of thumb, as long as we use something, we are not that willing to share it. After a feature is replaced, then we are willing to share it.