Road System
This one is personal. I've been badgering on about CIM2's road and traffic system for over a year now. I whole heartedly believe that this could give the game a really good strategic dynamic if you give it some love. At least make this part of the game moddable, so the users can expand on it. The thing's I've made requests (too many times) for are;
Better Road Tool - You can now build roads with greater control, allowing customized intersections, with or without traffic lights, mange the flow of specific lanes (i.e. control which lanes turn left/right/straight at an intersection approach) and override the default traffic light timings to give better control over your CIM's traffic flow.
Improved Traffic AI - No longer do vehicles merge into a single lane on a 5 lane highway when a onramp approaches, this as well as many other bottlenecks in the traffic algorithm have been improved. Or use a single lane when more than one lane achieves the same pathfinding purpose.
Pedestrian bridges - You can now build narrow pedestrian bridges with the option of stairs, that connect to raised station platforms, and have the ability to remove the the 'teleporter' buildings to force CIM's to use these facilities. (if applicable for CS). Could also be used for crossings over roads and train lines.
Zebra Crossings - You can now add zebra crossings, with traffic lights if desired to roadways, and also have the ability to remove default zebra crossings at intersections.
Roundabouts - Now place roundabouts in your road network with the roundabout tool, with the ability to customize the number of junctions, road type, and modify its placement rotation and size with the new roundabout tool. (A bit like a template of pre-defined road segments). And why Egg-abouts:huh:?
Map Size
You've mentioned 25 tiles, and you unlock 5 of these in total with population milestones, each 2x2km in size. How big does this 2x2km compare in size to say a large CIM2 map? Just trying to gauge if the world will be bigger or smaller.
64 bit
CIM2 had a vast number of users experiencing problems with the 4Gb ram barrier (3Gb usable under Win32), and I'm also guessing a lot of future design choices by CO for CIM2 had to be careful to further esculate this problem. I have a high end machine and find my custom map/save game either resulted from a crash to desktop or a "out of memory" error when saving within a few hours of playing that map.
My concern is these problems will eventually surface with CS (especially with hard core players like me), and I've read 64bit is not on the cards, but I'm still going to suggest releasing a 64bit build in addition to the 32bit build, even if you spec the game for a 32bit audience, it enables the heavy modder/larger maps than initially permitted to really be playable.
Night/Day Cycle
This is just feedback, not asking for it, but the lack of a night cycle would take from the game visually. Simcity 4 had a day/night cycle and it really made the city feel alive, and look visually beautiful and considering Unity does most of the work involved here, I see it as detracting visually from the game and could really make your game sell better visually, even if it omitted any functional purpose (i.e. peak traffic/time of day).
No Underground Roads?
No underground roads or tunnels? Tell me I'm wrong, but I think this is something that needs to be included in the game, a tunnel under a river, or through a mountain prohibited?
Left/Right Hand Side Driving
No biggie, but for those of us in countries where we drive on the other side of the road, and the toilets flush the other way, do you plan to add this locality support to the game. Could it be modded in?
This one is personal. I've been badgering on about CIM2's road and traffic system for over a year now. I whole heartedly believe that this could give the game a really good strategic dynamic if you give it some love. At least make this part of the game moddable, so the users can expand on it. The thing's I've made requests (too many times) for are;
Better Road Tool - You can now build roads with greater control, allowing customized intersections, with or without traffic lights, mange the flow of specific lanes (i.e. control which lanes turn left/right/straight at an intersection approach) and override the default traffic light timings to give better control over your CIM's traffic flow.
Improved Traffic AI - No longer do vehicles merge into a single lane on a 5 lane highway when a onramp approaches, this as well as many other bottlenecks in the traffic algorithm have been improved. Or use a single lane when more than one lane achieves the same pathfinding purpose.
Pedestrian bridges - You can now build narrow pedestrian bridges with the option of stairs, that connect to raised station platforms, and have the ability to remove the the 'teleporter' buildings to force CIM's to use these facilities. (if applicable for CS). Could also be used for crossings over roads and train lines.
Zebra Crossings - You can now add zebra crossings, with traffic lights if desired to roadways, and also have the ability to remove default zebra crossings at intersections.
Roundabouts - Now place roundabouts in your road network with the roundabout tool, with the ability to customize the number of junctions, road type, and modify its placement rotation and size with the new roundabout tool. (A bit like a template of pre-defined road segments). And why Egg-abouts:huh:?
Map Size
You've mentioned 25 tiles, and you unlock 5 of these in total with population milestones, each 2x2km in size. How big does this 2x2km compare in size to say a large CIM2 map? Just trying to gauge if the world will be bigger or smaller.
64 bit
CIM2 had a vast number of users experiencing problems with the 4Gb ram barrier (3Gb usable under Win32), and I'm also guessing a lot of future design choices by CO for CIM2 had to be careful to further esculate this problem. I have a high end machine and find my custom map/save game either resulted from a crash to desktop or a "out of memory" error when saving within a few hours of playing that map.
My concern is these problems will eventually surface with CS (especially with hard core players like me), and I've read 64bit is not on the cards, but I'm still going to suggest releasing a 64bit build in addition to the 32bit build, even if you spec the game for a 32bit audience, it enables the heavy modder/larger maps than initially permitted to really be playable.
Night/Day Cycle
This is just feedback, not asking for it, but the lack of a night cycle would take from the game visually. Simcity 4 had a day/night cycle and it really made the city feel alive, and look visually beautiful and considering Unity does most of the work involved here, I see it as detracting visually from the game and could really make your game sell better visually, even if it omitted any functional purpose (i.e. peak traffic/time of day).
No Underground Roads?
No underground roads or tunnels? Tell me I'm wrong, but I think this is something that needs to be included in the game, a tunnel under a river, or through a mountain prohibited?
Left/Right Hand Side Driving
No biggie, but for those of us in countries where we drive on the other side of the road, and the toilets flush the other way, do you plan to add this locality support to the game. Could it be modded in?
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