So lastly i got galciv 3 and played some time, so since there seem to be at best lacking something i want to know if i would love stellaris or not.
1. So the first point is Different Species - while in galciv 3 there aren't any (by that i mean the planet that we take don't have different race than our it's just some hexs). I read in dev diary that it will be so it's good thing but if it's possible to assign to different pops more than one ideology (I ask to see if we can expect it to be moddable like adding beliefs or other things)
2. What i would also love to see is some kind of espionage, i mean in galciv 3 it's something that is lacking, on other hand after stealing alien technology we can't apply them directly to our technology, at best we can say that we make 25% of research. So my i ask is if we can expect more refined espionage than we saw in one of current paradox titles.
3. Space pirates and other dangers in galaxy. While i like beginning in galciv after wiping pirates there is nothing which can be consider as danger to civil ships, which also causes that our fleets are rather long way from the center of our civilization, which seems to be absurd, so will there will be a need to keep an escort to our merchant fleet (or other civilian ships) and keeping small garrisons around each planet instead of keeping entire fleet on a border? And if yes is there a possibility to help pirate fleets on enemy territory?
4. Economy. What i saw in dev diary is somewhat disappointing, they get pops from victoria 2 but forgot about economy aspects which is bad (very bad). I mean who wants to build empire if he only needs three kind of resources, obviously the history shows that many fights over resources rather than other means, so currently i'm very disappointed, the only thing i can thought that they might add some other resources in similar way like is in galciv3 or in expansion. It also eliminates one of very beautiful aspect of game which is building healthy economy (What someone said if they want to fight us they can, but first they need buy weapons from us) so basically we can't make some aliens races economically depends on us and in a case of war we just cut off our resources, than they slowly die on theirs planets.
Also to be truthful i want to have faith that we don't see worlds like in galciv where on every hex is build the same type of building, for me it's kills the joy of game if there is no economy.
5.Every part of galaxy is usable for us. What i mean that our expansion we can settle on every piece of rock in galaxy (but of course it won't be cheap), since there is no economy so we probably won't be doing something like setting mining colony on mars to get rare resources, but i believe we should expect to be able at least build on every piece of rock in Sol system manufactures while other colonies just get us money to keep our non cheap factories in space.
6. Large galaxy - whilst i think i saw on screen max size of galaxy is 1000 stars (not sure) but will there will be way to mod game to be able gets larger galaxies with multiple different races (what i expect is galaxy in eu political style - more than hundred different countries, and it's really hard to keep everything under our rule in most cases we get at most half galaxy).
7. Peacefully gaining planets - i would love to see galaxy empires sometime crumble, sometime joining together in one federation and sometime decide that they need to join my empire, so will be there a way for gaining planets by influence/economy or any other means different from military? So basically we can play entire game without needing to wage a war against other sentient races, and how much developed this aspect will be if it's just a cherry on cake that will be only rare occurrence or it can be our tactic to expand our empire.
8. Any kind of automatic building on planets (only optional) better than what i see on galciv3 (it's probably the worst i ever see).
1. So the first point is Different Species - while in galciv 3 there aren't any (by that i mean the planet that we take don't have different race than our it's just some hexs). I read in dev diary that it will be so it's good thing but if it's possible to assign to different pops more than one ideology (I ask to see if we can expect it to be moddable like adding beliefs or other things)
2. What i would also love to see is some kind of espionage, i mean in galciv 3 it's something that is lacking, on other hand after stealing alien technology we can't apply them directly to our technology, at best we can say that we make 25% of research. So my i ask is if we can expect more refined espionage than we saw in one of current paradox titles.
3. Space pirates and other dangers in galaxy. While i like beginning in galciv after wiping pirates there is nothing which can be consider as danger to civil ships, which also causes that our fleets are rather long way from the center of our civilization, which seems to be absurd, so will there will be a need to keep an escort to our merchant fleet (or other civilian ships) and keeping small garrisons around each planet instead of keeping entire fleet on a border? And if yes is there a possibility to help pirate fleets on enemy territory?
4. Economy. What i saw in dev diary is somewhat disappointing, they get pops from victoria 2 but forgot about economy aspects which is bad (very bad). I mean who wants to build empire if he only needs three kind of resources, obviously the history shows that many fights over resources rather than other means, so currently i'm very disappointed, the only thing i can thought that they might add some other resources in similar way like is in galciv3 or in expansion. It also eliminates one of very beautiful aspect of game which is building healthy economy (What someone said if they want to fight us they can, but first they need buy weapons from us) so basically we can't make some aliens races economically depends on us and in a case of war we just cut off our resources, than they slowly die on theirs planets.
Also to be truthful i want to have faith that we don't see worlds like in galciv where on every hex is build the same type of building, for me it's kills the joy of game if there is no economy.
5.Every part of galaxy is usable for us. What i mean that our expansion we can settle on every piece of rock in galaxy (but of course it won't be cheap), since there is no economy so we probably won't be doing something like setting mining colony on mars to get rare resources, but i believe we should expect to be able at least build on every piece of rock in Sol system manufactures while other colonies just get us money to keep our non cheap factories in space.
6. Large galaxy - whilst i think i saw on screen max size of galaxy is 1000 stars (not sure) but will there will be way to mod game to be able gets larger galaxies with multiple different races (what i expect is galaxy in eu political style - more than hundred different countries, and it's really hard to keep everything under our rule in most cases we get at most half galaxy).
7. Peacefully gaining planets - i would love to see galaxy empires sometime crumble, sometime joining together in one federation and sometime decide that they need to join my empire, so will be there a way for gaining planets by influence/economy or any other means different from military? So basically we can play entire game without needing to wage a war against other sentient races, and how much developed this aspect will be if it's just a cherry on cake that will be only rare occurrence or it can be our tactic to expand our empire.
8. Any kind of automatic building on planets (only optional) better than what i see on galciv3 (it's probably the worst i ever see).
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