With multiple ground combat threads already I apologise for making another. I was planning to type in
"We've seen ground combat, we want better - who agrees?" but I don't agree with the topic.
Now that we've seen ground combat what really interests me to know is what decides which unit fight which or do they all just contribute their stats to one big battle. Units seems to take damage with ticks but then what decides which unit takes damage and eventually dies. Do injured units contribute less? I wish they would had talked more about the mechanics during the battle.
Some analysis.
The battle lasted for about 40 days which seems alright, it went by quickly since speed was on fast and there seems to be only 3 defending armies. The build army screen showed that swords are assault armies and shields are defense armies. I would guess the others are militia from how easily beaten they were? There were 10 "militia" and 9½(1 growing) POP's so maybe the "miltias" number is decided by that.
Is there some equivalent to an attack width? The more numerous seem to be packed tighter indicating a no which is good I think. A combat width for a planet seems strange.
Overall I think ground combat feels good enough for the time but I wouldn't mind seeing it revisited in a future dlc.
"We've seen ground combat, we want better - who agrees?" but I don't agree with the topic.
Now that we've seen ground combat what really interests me to know is what decides which unit fight which or do they all just contribute their stats to one big battle. Units seems to take damage with ticks but then what decides which unit takes damage and eventually dies. Do injured units contribute less? I wish they would had talked more about the mechanics during the battle.
Some analysis.
The battle lasted for about 40 days which seems alright, it went by quickly since speed was on fast and there seems to be only 3 defending armies. The build army screen showed that swords are assault armies and shields are defense armies. I would guess the others are militia from how easily beaten they were? There were 10 "militia" and 9½(1 growing) POP's so maybe the "miltias" number is decided by that.
Is there some equivalent to an attack width? The more numerous seem to be packed tighter indicating a no which is good I think. A combat width for a planet seems strange.
Overall I think ground combat feels good enough for the time but I wouldn't mind seeing it revisited in a future dlc.
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