Questions after watching Blorg

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flazeo255

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Looking at the vid, what were the advantages between the Striker Core and the Interceptor Core?
I know the SC had 1S and 1M weapon module, while the IC had 3S, theoretically both have the same firepower, but I didn't see the utility modules for either, did anybody catch it?
Striker Core seems more geared towards one weapon system while Interceptor could have small missiles, lasers and mass driver weapons making it more geared towards all rounder.
 

TheShah

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I really hope that they include, or make it very easy mod, alien names for aliens. The Blorg having various Indo-European (or Sino) names, and laughably so, is kinda... alienating. Hilarious the first time I saw it, but I really don't want to see that every time I play as or against non-Humans.

It should read as Science Officer Djorp Blagorp instead of Johanna von Falkenstein. (Really?) Plz change that Paradox.
 
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Cruxador

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First of all, I'd like to point out that while this looks like 4x in a lot of ways, it's actually grand strategy so asymmetry is fine.

Second, this is a pet peeve of mine in similar games, but in many games a race/player with a massive tech boost tends to be able to run away with the game. I noticed that the intelligent racial trait gives a flat 10% bonus to all research production as well as Natural engineers/physicists/sociologists Give 15% to their individual research generation. With 4 point maximum I foresee 25% in one and 10% in another with a negative in something along the lines of happiness like repugnant which is only a -1% to other species happiness. After this you take fanatic Materialist which gives you a 10% Research output to each category, making the current output +35%/+20%/+20%. Along with this your researchers all give a reduction to research time. For Government type you take Despotic Hegemony for a +5% to all research speed. In the video the starting scientists gave 2%/2%/7% as well as showing that a common early game research was Administrative AI giving a 5% research speed for the rest of the game. They also showed it was a common and possibly a weighted research choice since it appeared 3 out of 4 times before being chosen.

Meaning it is EASILY possible that 5 years into the game you have the following: Research production +35%/+20%/+20% and Research speed + 12%/12%/17%.
This is also without any character special abilities (which a 10% research speed was shown)...I feel that this is simply to much of an advantage against most other species/civilisations... Easily capable of a runaway tech build. Can we get a general answer to what balances the above tech build with other builds that are more about happiness or resources?
This isn't a 4x game, you know. The tech is way more of a grand strategy style. It's not quite as unimportant as most of Paradox's games, but think of it as something like Dominions: Yes, tech matters a lot, but ten or fifiteen percent different in research still doesn't matter more than twenty or thirty percent difference in size. Of course, without having played the game I can't say for sure that's how it works (and those numbers if you stack bonuses are pretty impressive) but I think that's the aim.

Third, It was mentioned that choosing your starting weapon is similar to rock paper scissors. However all ships start the game with just armor, no shields or point defence or other types of defences... As such energy weapons seem to be flat best early in the game from what we have seen. It would be nice to get a few more details showing how its a equal opportunity choice.
Ships don't start the game with armor.

Fourth, I cant immagine how Hyperspace lanes are not the flat worst FTL method available (at least at start).
They're cheap and fast. It might need balancing, but it sounds like the core concept is good enough to me.

Also in late game Wormhole is a huge sacrifice. If your in an alliance or federation and need to jump have the map, you are out of luck because you are stuck with the range of your wormhole stations.
Presumably you can upgrade the range of your wormhole stations, but yeah, a wormhole build is going to be much more focused on working well within your empire than on ranging far and wide.
 
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Rabid

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I really hope that they include, or make it very easy mod, alien names for aliens. The Blorg having various Indo-European (or Sino) names, and laughably so, is kinda... alienating. Hilarious the first time I saw it, but I really don't want to see that every time I play as or against non-Humans.

It should read as Science Officer Djorp Blagorp instead of Johanna von Falkenstein. (Really?) Plz change that Paradox.

They intentionally chose those names - the defaults are more along the line of what you suggested.
 
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grandad1982

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I really hope that they include, or make it very easy mod, alien names for aliens. The Blorg having various Indo-European (or Sino) names, and laughably so, is kinda... alienating. Hilarious the first time I saw it, but I really don't want to see that every time I play as or against non-Humans.

It should read as Science Officer Djorp Blagorp instead of Johanna von Falkenstein. (Really?) Plz change that Paradox.
If you watch the first steam your'll see the chose the human names on purpose for RP reasons. So to recap don't worry you can choose the fungi list if you want....
 
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lemmox

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I really hope that they include, or make it very easy mod, alien names for aliens. The Blorg having various Indo-European (or Sino) names, and laughably so, is kinda... alienating. Hilarious the first time I saw it, but I really don't want to see that every time I play as or against non-Humans.

It should read as Science Officer Djorp Blagorp instead of Johanna von Falkenstein. (Really?) Plz change that Paradox.

Namelists buddy, namelists.

They have multiple namelists for each phenotype and at the beginning you select which specific namelist the game should pull from for your species. There are several fungoid lists, but they selected from a mammal list (one of the human mammal lists, specifically) as a joke.
 
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Yenzen

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I really hope that they include, or make it very easy mod, alien names for aliens. The Blorg having various Indo-European (or Sino) names, and laughably so, is kinda... alienating. Hilarious the first time I saw it, but I really don't want to see that every time I play as or against non-Humans.

It should read as Science Officer Djorp Blagorp instead of Johanna von Falkenstein. (Really?) Plz change that Paradox.

Mercedes is a goddess and she saved the friendocracy and you know it.
 
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Elderotter

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Please go look at the first video at https://www.twitch.tv/paradoxinteractive/v/54999695 . Timestamp 20 minutes 40 sconds to mark 21 minutes 0 seconds. He states and selects warp travel for the blorg... So to my knowledge we have yet to see hyperspace or wormhole travel... But jus the speed we have seen in warp travel in the videos seems to make it the best in general...
we have seen a bit of Wormhole travel - not much - but the Blorg did take out a wormhole generator. Which tells us that leaving them undefended is a bad idea.
 
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Smertnik

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we have seen a bit of Wormhole travel - not much - but the Blorg did take out a wormhole generator. Which tells us that leaving them undefended is a bad idea.
To be fair those poor primitives didnt have a real navy as well, so it was a pretty onesided war.
Still, they managed to build a couple of warships while their station was under siege.

Interesting why they waited with ship construction- maybe tried saving resources for science/construction ships, or more civilian stations.
 
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Exemplar Voss

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Looking at the vid, what were the advantages between the Striker Core and the Interceptor Core?
I know the SC had 1S and 1M weapon module, while the IC had 3S, theoretically both have the same firepower, but I didn't see the utility modules for either, did anybody catch it?
Utility was the same: 5 small. The last had 4 small and 1 medium utility, but only a single small weapon slot. I have no idea what that is for, at least at the corvette ship class (single core).
Unless fighter bays go in utility slots, or some system that projects point defense to other ships in the fleet. But they're still so early in the tech tree that I'm sure we haven't touched on the various options yet.
 
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Utility was the same: 5 small. The last had 4 small and 1 medium utility, but only a single small weapon slot. I have no idea what that is for, at least at the corvette ship class (single core).
Unless fighter bays go in utility slots, or some system that projects point defense to other ships in the fleet. But they're still so early in the tech tree that I'm sure we haven't touched on the various options yet.
I think those are to serve as a more specialized defensive purpose overall. Not at a strategic level, but at a tactical level. You basically create that corvette class with a shitload of shields and deflectors and a "rush in and fuck them up" Combat Computer to soak up damage, while your amped-up battleships full of heavy weapons sit back and snipe the opposition from a safe distance.
 
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Utility was the same: 5 small. The last had 4 small and 1 medium utility, but only a single small weapon slot. I have no idea what that is for, at least at the corvette ship class (single core).
Unless fighter bays go in utility slots, or some system that projects point defense to other ships in the fleet. But they're still so early in the tech tree that I'm sure we haven't touched on the various options yet.

I believe Exemplar Voss is correct about the different cores. It's a shame we haven't seen more of what could go in utility slots besides reactors and defenses. I could see a high utility and low weapon core being useful for things like exploring if you could put better sensors in utility slots, or maybe mobile repair of other ships if there are repair modules for utility slots, etc. It all depends on what kind of non-combat options are available for utility slots.
 

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Striker Core seems more geared towards one weapon system while Interceptor could have small missiles, lasers and mass driver weapons making it more geared towards all rounder.

I would think the IC would edge out the SC in reliabilty though. In the SC if that Medium Mount misses, then thats 2/3 of your firepower wasted, where as with 3 small mounts its not so bad if one misses, and of course you get the advantage that all of them fire at the same time, with a quicker rof, so perhaps a better dpw (damage per week) over the SC, but the SC would excel at Alpha damage with that Medium and getting through defences...

Utility was the same: 5 small. The last had 4 small and 1 medium utility, but only a single small weapon slot. I have no idea what that is for, at least at the corvette ship class (single core).
Unless fighter bays go in utility slots, or some system that projects point defense to other ships in the fleet. But they're still so early in the tech tree that I'm sure we haven't touched on the various options yet.
Thanks so they are roughly on par in terms of utility, thats good to know...
 

xsubtownerx

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I think they've mentioned that the wormhole FTL will be better suited for empires that want to turtle and be more defensive within their core systems. Also they've mentioned that there will be ways to unlock the other FTL methods for your empire, so you'll be able to design ships for every situation.

And of course you can always limit the galaxy to 1 FTL method (during the setup) if you think it better balances the game.
 
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Ark Evensong

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[...] ethoi [...]

Hrnng.

Ethoi is the hypercorrect plural of Ethos. (Hypercorrect: also known as incorrect.)
Use Ethe (or Ethea, or the nonstandard Ethoses.)

(Personally, I consider Ethos its own plural, but with different pronounciation. Short 'o' for singular, long 'o' for plural. This is also utterly incorrect, as the difference in pronounciation is an English / American English thing, and has nothing to do with singular or plural. At least it's not an eyesore.)

Sorry for the Off-Topic, but this has been bothering me for a while now.
(Tongue firmly planted in cheek, no offense intended etc.
I'll go back to lurking now.)
 
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Cruxador

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I think they've mentioned that the wormhole FTL will be better suited for empires that want to turtle and be more defensive within their core systems. Also they've mentioned that there will be ways to unlock the other FTL methods for your empire, so you'll be able to design ships for every situation.
It seems that right now you can't make a ship that has access to all types, though. At least, if you have two methods you can't put them both on the same ship. It would be possible for there to be a hybrid engine researchable after getting access to other FTL forms.
 
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Yenzen

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Hrnng.

Ethoi is the hypercorrect plural of Ethos. (Hypercorrect: also known as incorrect.)
Use Ethe (or Ethea, or the nonstandard Ethoses.)


(Personally, I consider Ethos its own plural, but with different pronounciation. Short 'o' for singular, long 'o' for plural. This is also utterly incorrect, as the difference in pronounciation is an English / American English thing, and has nothing to do with singular or plural. At least it's not an eyesore.)

Sorry for the Off-Topic, but this has been bothering me for a while now.
(Tongue firmly planted in cheek, no offense intended etc.
I'll go back to lurking now.)

Someone already hypercorrected me to use ethoi. I'm not dealing with this.
 
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Yenzen

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It seems that right now you can't make a ship that has access to all types, though. At least, if you have two methods you can't put them both on the same ship. It would be possible for there to be a hybrid engine researchable after getting access to other FTL forms.

Wormhole-hyperlane ships would destroy the galaxy.
 
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