I've written a script to take all of the information in these .json files and put them into a single tab delimited file for analysis and comparison. The output of the script is attached (it's a flat file, and I haven't done much formatting to make it less raw).
As I was looking at this, I had a few questions.
Entries that are the same in all starsystem .json files: MapRequiredTags, MapExcludedTags, ShopRefreshRate, ShopMaxInventory, SystemInfluence, StarPosition, UseSystemRoninHiringChance, RoninHiringChance
Entries that I have questions about:
FuelingStation (59 TRUE out of 256 starsystemdef_ files. What is this for - unimplmented detail for flying the Argo?)
TravelRequirements (Is this used to limit the systems accessible during the story campaign?)
Depletable (8 TRUE out of 256 starsystemdef_ files: Alloway, Bellerophon, Detroit, UrCruinne. What is this for?)
As I was looking at this, I had a few questions.
Entries that are the same in all starsystem .json files: MapRequiredTags, MapExcludedTags, ShopRefreshRate, ShopMaxInventory, SystemInfluence, StarPosition, UseSystemRoninHiringChance, RoninHiringChance
Entries that I have questions about:
FuelingStation (59 TRUE out of 256 starsystemdef_ files. What is this for - unimplmented detail for flying the Argo?)
TravelRequirements (Is this used to limit the systems accessible during the story campaign?)
Depletable (8 TRUE out of 256 starsystemdef_ files: Alloway, Bellerophon, Detroit, UrCruinne. What is this for?)