Hello,
With the new autonomous investment system (which I think has the potential to be a very good addition to the game), I was wondering how the decision of what to build is made. The dev Diaries said that it was based on expected return on investment (which makes sense), but I think there are a couple of very easy errors to make when estimating that.
Also, I would like to know how the ownership production method of buildings affects the calculation. Personally, I can't see why if the expected return on investment on an agricultural building was high, capitalists wouldn't just invest in it and become the owner.
I would appreciate any answers or comments (especially if somehow the developers saw this).
With the new autonomous investment system (which I think has the potential to be a very good addition to the game), I was wondering how the decision of what to build is made. The dev Diaries said that it was based on expected return on investment (which makes sense), but I think there are a couple of very easy errors to make when estimating that.
- Only considering how profitable a building will be after being built and not how much it cost to be built (plus the initial material to start production). If a building that only costs 150 construction is expected to make +500, that is a better investment than a building that costs 450 construction and is expected to make +1000, and autonomous investment should favor the most return per investment, not the most return per building.
- Considering the change in profit from the whole industry rather than just the additional building level being built. The way the game communicates expected returns to the player is by telling the difference in the profits of the whole industry (all building levels in the state). But assuming a (reasonably) competitive market where there are many companies and investors in the industry, new investors would only care about the profit of the new building level they are going to build and own, even if that means that the price goes down and the profits of their competitors go down. Sometimes the game tells you that building a new building level has negative expected returns, and yet the building will still have positive returns, which means the returns are positive for new investors, and they would potentially invest in it.
Also, I would like to know how the ownership production method of buildings affects the calculation. Personally, I can't see why if the expected return on investment on an agricultural building was high, capitalists wouldn't just invest in it and become the owner.
I would appreciate any answers or comments (especially if somehow the developers saw this).