1. How does the game assemble a portrait from the portrait string and the culture/graphical culture/age/traits/rank/government of a character? I notice that the gfx directory is full of .dds files, and it seems there is a python module for handling .dds files, or at least decomposing them down into RGB pixels. Is composing the portraits just a matter of layering .dds files on top of each other? How is placement calculated? How do the letters in the portrait string correspond to the numbers on the .dds files?
2. How large is a portrait image?
3. Where are the portrait DLCs stored? Are all the DLC files named culture_gender_faceregion_#? Is it the same for portrait mods that include modded-in cultures?
4. What is the structure of portrait mods? Do they just overwrite the .dds files?
2. How large is a portrait image?
3. Where are the portrait DLCs stored? Are all the DLC files named culture_gender_faceregion_#? Is it the same for portrait mods that include modded-in cultures?
4. What is the structure of portrait mods? Do they just overwrite the .dds files?