I've been playing for about a month now and I'm finally feeling competent enough to continue through the mid-game to the 1900s. But I've yet to see a game through to the end. I abandoned my longest engagement to date when I got hit with several annoying badboy wars that interfered with my ambition (which would have further increased my BB
).
Anyway, my question is about some late-game inventions I saw but have not seen discussed on these boards. The first are gas attack and defense -- what is it, how does it work, what are the disadvantages? I actually did see this discussed briefly in another thread, but the only person to speak to the question (rafiki) had nothing more than an educated guess to offer. There were also a couple of inventions that allowed some new buildings, the names of which I don't exactly remember -- something like terorrist camps
. Which tech triggered these inventions, what are the new buildings, can I build them or do they just spawn (as a result of crime or revolt risk or something), what do they do, do they look cute in pink?
Thanks.
Anyway, my question is about some late-game inventions I saw but have not seen discussed on these boards. The first are gas attack and defense -- what is it, how does it work, what are the disadvantages? I actually did see this discussed briefly in another thread, but the only person to speak to the question (rafiki) had nothing more than an educated guess to offer. There were also a couple of inventions that allowed some new buildings, the names of which I don't exactly remember -- something like terorrist camps
Thanks.