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Pax25

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Gelatinous Cube said:
*whines* But I don't wanna! ;)

Alright, thanks for all the answers people. I'm looking forward to diplomacy, but I just don't think it'll be able to satisfy the craving for massive-scale games. Ye people have spoiled us.

While Diplomacy may have few provinces and few units, you will find that it is far more complex than any game you have ever played. It's timeless, just like chess.

I am new to Paradox Games, and over the past couple months have been playing HO2 (definitely enjoying it) and reading all the posts on these boards. Unfortunately the majority of posts that I read are simply people trying to change or limit the rules because this or that is ahistoric or not fair. However, the best part of diplomacy is that it not attempting to simulate combat, or trade routes, etc. The players realize that it is simply a game, that there are no rules, and there is no right or wrong way to play. It's simply players moving their armies and navies into position which creates necessary negotiations and earns a player leverage at the bargaining table. It's very comprable to playing poker. Mastering the rules is easy, but mastering how to read other players tendencies takes a special talent. Think about it, there are no dice and/or no complicated formulas. Soon you will find that diplomacy is no different than the seven people competing for that big promotion at work, or the seven associates at your law firm vying for partner.
 

unmerged(46341)

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I understand that. Indeed, after reading the demonstration games it seems clear that Diplomacy is clearly a multiplayer battle of wits, simply using a certain point in history as a backdrop, without much regard for the actual state of the world at that point.

It seems to my like it'll be great for Multiplayer, but for Single Player I really like more focus. And as an amatuer historian, I greatly appreciate the historical situations found in most paradox games.
 

DukeWilleo1630

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Ok, I just started to look at this game so I'm going to ask a few questions if you guys would be so kind to answer. :)

1. Is this game going to use valkyrie net? What is this email games that I saw mentioned?

2. From what I've read and considering it's called "Diplomacy", I guess interaction between the players is a big part of this game. So, the only real test to show if this game is good or not is how good the AI interaction is. Is this game hard when playing the AI?

3. Do you build up a reputation throughout all of your different games?
 

Hyzhenhok

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The great majority of gamers play only single player. I'm willing to bet Paradox knows this and has put a LOT into the AI.
 

unmerged(46341)

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Hyzhenhok said:
The great majority of gamers play only single player. I'm willing to bet Paradox knows this and has put a LOT into the AI.

I hope so. Compared the HoI, for example, Diplomacy appears to have little situational flavor, or any of the nice little touches that make HoI so, well, good. Everything is abstracted, and, well, Spain only has one province! Without some amazing AI, I don't see it being a very good single player game.
 

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Gelatinous Cube said:
I hope so. Compared the HoI, for example, Diplomacy appears to have little situational flavor, or any of the nice little touches that make HoI so, well, good. Everything is abstracted, and, well, Spain only has one province! Without some amazing AI, I don't see it being a very good single player game.

The simper game situation actually likely makes programming a tougher AI easier. So I think Diplomacy AI will be much smarter than EU2 or HoI AI.
 

unmerged(46341)

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Hyzhenhok said:
The simper game situation actually likely makes programming a tougher AI easier. So I think Diplomacy AI will be much smarter than EU2 or HoI AI.

But the entire Diplomacy aspect of Diplomacy revolves around conversing with and conspiring with the other players? You cannot program an AI that good. And if they did, i'll eat my shoe.
 

David E. Cohen

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Gelatinous Cube said:
But the entire Diplomacy aspect of Diplomacy revolves around conversing with and conspiring with the other players? You cannot program an AI that good. And if they did, i'll eat my shoe.

If they did, and you do, post a picture. LOL
 

yellowstriker

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David E. Cohen said:
If they did, and you do, post a picture. LOL
LOL.
 

unmerged(4271)

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Well, look at the on-line poker craze. I think that playing on-line, without face-to-face presence denies players of all the physical and non-verbal "tells" that help you read the opposition. That is, who twitches when they have a good hand, who looks "too stone-faced" when they are bluffing, etc.

However an adept player can soon learn about an opponent's tendencies by watching how they bet versus the hands they win. They may not learn as much, but enough that they recognize patterns and can adapt their play accordingly.

No computer game will ever simulate 100% all of the nuances of human participation. But hopefully it will also never simulate the human temper-tantrums by the immature losing player, the guy-who-has-to-go-early when the tide turns against him, or the I'm-screwed-so-I-will-only-play-to-carry-out-a-suicidal-vendatta behavior that sometimes occurs in human face to face games, too. :)

All we can do is wait for the final release, play the game a few times, then judge it against our expectations. :)
 

Neur0

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Also consider if the game is with gray press and other press options. AI must then simulate that it doesn't know where the message came from, and it also needs to be able to send you (and other AI) false press caliming to be some other power. Wow, if those press options ARE implemented, it will sure be fun to play SP. But what a huge job for the AI crew.
 
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Neur0 said:
Also consider if the game is with gray press and other press options. AI must then simulate that it doesn't know where the message came from, and it also needs to be able to send you (and other AI) false press caliming to be some other power. Wow, if those press options ARE implemented, it will sure be fun to play SP. But what a huge job for the AI crew.

Nope. Paradox have developed a 'graphical negotiation interface' so there is no need for the AI to interpret text. Have a look at some of the details released in earlier interviews.

But, what concerns me is that they may have neglected a number of options dippers want. I guess we will soon see.

As for single player games vs multi-player.
I hope the AI is strong for single player but also hope the multi player is flexable enough. Again - release on the 4th? That's less than a week. :D