So far upgrades were often applied automatically and without costs. Some people started with granting the benefit of additional weapons and equippment only on upgrade. But how is this computed? What are the additional costs if the division would get Basic MGs, or SubMGs, Assault Rifles, Infantry Guns, Artillery Guns, Assault Guns, maybe even tanks?
What is still overseen if Infantry Weapons are applied to units on upgrade, are the costs of new units. Do they rise automattically? Or should they also be increased within the tech? For example, the Basic Machine Gun tech is researched, but the bonus is granted on upgrade. A standard infantry division has build costs of 5 IC per day. The Basic MG could raise the costs by about 10%, which would be 0.5. So far I think only integer values where used, so would this work?
It would be realistical. But I am not sure if this is a good idea, because of the unrealistic and inconvenient implementation of the upgrade function of HOI, which makes upgrading a real torture for the player, and takes always unrealistically the units out of the world.
What is still overseen if Infantry Weapons are applied to units on upgrade, are the costs of new units. Do they rise automattically? Or should they also be increased within the tech? For example, the Basic Machine Gun tech is researched, but the bonus is granted on upgrade. A standard infantry division has build costs of 5 IC per day. The Basic MG could raise the costs by about 10%, which would be 0.5. So far I think only integer values where used, so would this work?
It would be realistical. But I am not sure if this is a good idea, because of the unrealistic and inconvenient implementation of the upgrade function of HOI, which makes upgrading a real torture for the player, and takes always unrealistically the units out of the world.