@Hagar - Yes, I figured out that there's some sort of mismatch between the CORE graphics and HOI, as there's a fairly consistent 3 model shift between the intended model and the actual model shown. F'rinstance, the motorcycle recon brigade shows as an 8-wheeled armored car. Etc., etc.
I'm just not entirely sure how to fix it. Looks like DSL is in the near future, so I ~may~ try DL'ing one of the graphics packages and that being the end of it.
@Epaminondas: Getting the CORE of AoD sounds risky, so I'll save that as a last resort, but thanks for the suggestion.
Ok, well. I did mod all the SCW lessons events that allow a BP for Night Ops to activate the tech and then give the BP. Have not tested it yet, though.
Also, I think I've found another typo'd tech provided to Poland, this time. Military Design Policy ('42) was espionage'd out of them in 1936. And I thought the Danes were clever...
I can't tell if this is deliberate, though, because in the Poland.inc file, it's listed as 4060 Military Design Policy 1936. I can't determine if that means they're supposed to have it anyway or what. I have a spare quarter, will buy a clue.
@kezardinjnr - After I read your post and started a new game off my freshly re-installed everything, I played around with the Rocket sites too. While I didn't build runs of more than 5, I found this. I could build province specific sites up to at least 5 easily. I didn't do more because I deemed it proof of concept. The crux of the biscuit is in building the non-province specific site. Once you commit even just one run of them to the queue, ALL further rocket site production is disabled.
Technically, I suppose it's more realistic to be required to build province specific sites, as it seems a bit daft to me to think of a fully functional rocket site being plunked down somewhere after it's built. Sort of like, how to be fully realistic in naval building, one should be required to specify the build site of a ship at the outset. And be limited to a site that actually has the shipyard capable of building such a ship. But it seems the HOI designers kinda gave the whole naval aspect of the game the bum's rush. Ah, well.
I'm just not entirely sure how to fix it. Looks like DSL is in the near future, so I ~may~ try DL'ing one of the graphics packages and that being the end of it.
@Epaminondas: Getting the CORE of AoD sounds risky, so I'll save that as a last resort, but thanks for the suggestion.
Ok, well. I did mod all the SCW lessons events that allow a BP for Night Ops to activate the tech and then give the BP. Have not tested it yet, though.
Also, I think I've found another typo'd tech provided to Poland, this time. Military Design Policy ('42) was espionage'd out of them in 1936. And I thought the Danes were clever...
I can't tell if this is deliberate, though, because in the Poland.inc file, it's listed as 4060 Military Design Policy 1936. I can't determine if that means they're supposed to have it anyway or what. I have a spare quarter, will buy a clue.
@kezardinjnr - After I read your post and started a new game off my freshly re-installed everything, I played around with the Rocket sites too. While I didn't build runs of more than 5, I found this. I could build province specific sites up to at least 5 easily. I didn't do more because I deemed it proof of concept. The crux of the biscuit is in building the non-province specific site. Once you commit even just one run of them to the queue, ALL further rocket site production is disabled.
Technically, I suppose it's more realistic to be required to build province specific sites, as it seems a bit daft to me to think of a fully functional rocket site being plunked down somewhere after it's built. Sort of like, how to be fully realistic in naval building, one should be required to specify the build site of a ship at the outset. And be limited to a site that actually has the shipyard capable of building such a ship. But it seems the HOI designers kinda gave the whole naval aspect of the game the bum's rush. Ah, well.