I've noticed the AI having a hard time comprehending the use of boats sometimes, especially when it has a fleet of a specific size and an army bigger than the fleet.
I was fighting Mauritania as a duke that controlled Mallorca (capital) and parts of Barcelona. I found it very odd that I hadn't seen their army despite them not being in any other wars. Upon further inspection I found out that their army was sitting on the coastline beside a fleet that couldn't possibly hold it. Not even placing my army beside would make the AI budge. I ended up winning that war because the AI simply didn't do anything.
I've noticed this behaviour before too. While I do not know what exactly triggers it, I do know that AI will sometime get stuck in what seems an infinite loop of "get on boat. can't get on boat. get on boat" instead of trying to walk to their target (when possible).
Sadly I have no save of this, but I will grab one the next time I see it.
I am running CK2 1.05g alongside CK2+ and my own mod.
Additionally, the AI cannot handle (for modding) disconnected naval zones at all. For example if one were to include the Red Sea as a sea zone, the AI would be completely unable to know what to do with the ships if they wanted to go the Mediterranean. The only fix for this (which CK2+ had to do) was make a fake Suez canal and allow the zones to be connected. This is especially limiting for say the creation of naval interaction on very large lakes like the Aral Sea and the Caspian, which would help mobilization in that area of the map immensely and help modding in general.
I was fighting Mauritania as a duke that controlled Mallorca (capital) and parts of Barcelona. I found it very odd that I hadn't seen their army despite them not being in any other wars. Upon further inspection I found out that their army was sitting on the coastline beside a fleet that couldn't possibly hold it. Not even placing my army beside would make the AI budge. I ended up winning that war because the AI simply didn't do anything.
I've noticed this behaviour before too. While I do not know what exactly triggers it, I do know that AI will sometime get stuck in what seems an infinite loop of "get on boat. can't get on boat. get on boat" instead of trying to walk to their target (when possible).
Sadly I have no save of this, but I will grab one the next time I see it.
I am running CK2 1.05g alongside CK2+ and my own mod.
Additionally, the AI cannot handle (for modding) disconnected naval zones at all. For example if one were to include the Red Sea as a sea zone, the AI would be completely unable to know what to do with the ships if they wanted to go the Mediterranean. The only fix for this (which CK2+ had to do) was make a fake Suez canal and allow the zones to be connected. This is especially limiting for say the creation of naval interaction on very large lakes like the Aral Sea and the Caspian, which would help mobilization in that area of the map immensely and help modding in general.
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