Question to devs about Eastern European provinces in post-AoW

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Zak Preston

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A lot of places in Europe do. Let's be honest: the best maps in Paradox history came from modders. It was true for Victoria II and it is true for the world overhaul of 1.8. At PDS they presumably have half a dozen pages of priorities, before "historically correct maps" show up. If they pull a 1.8 for Europe as well, call the modders and let them improve their European niche, the results will be nice to see.

Unfortunately, IM is not compatible with any map layout mods...
 

jrgen3

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Unfortunately, IM is not compatible with any map layout mods...
What is IM?
Edit: Iron Man, of course...
Double Edit: He was talking about letting modders work on the vanilla map like they did for the rest of the world in AoW.
 

Zak Preston

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What is IM?
Edit: Iron Man, of course...
Double Edit: He was talking about letting modders work on the vanilla map like they did for the rest of the world in AoW.

DanubeanCossack posted nice screens from his More Provinces Mod in pre-1.8 times: even now his Eastern Europe map is more detailed that in AoW.

Simply load any XVIII-XIX century pre-1.8 save and check for uncolonized provinces in Europe, Asia, NA and Africa: in some regions province number was trippled.
 

jrgen3

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DanubeanCossack posted nice screens from his More Provinces Mod in pre-1.8 times: even now his Eastern Europe map is more detailed that in AoW.

Simply load any XVIII-XIX century pre-1.8 save and check for uncolonized provinces in Europe, Asia, NA and Africa: in some regions province number was trippled.
Yes, MPM is is a very nice mod and we use it as base in VeF. Eastern Europe has been taken directly from it. He would most likely be hired to at least do the Balkans if that happened. Maybe Eastern Europe as well as he is very interested in the area.
 

Xinkc

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I don't think they'll add any detail or depth to Eastern Europe.

They fixed and added a little depth and detail. Admittedly not a lot but then Europe wasn't the focus of 1.8. It's entirely possible that Paradox will update Eastern Europe by adding something like 50-100% more provinces and maybe fixing the whole Memel thing.
 

Zak Preston

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I don't think they'll add any detail or depth to Eastern Europe.

They have updated the Curia and added new HRE mechanics to the most detailed and deep EU4 region. Very nice, but weren't there any regions that needed attention more?
 

Zak Preston

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A few notes about Crimean peninsula:

1. Theodoro and Kaffa provinces have a "Plains" terrain, but IRL Theodoro (current Sevastopol region) should be "Mountains" and Kaffa could be "Mountains" or "Hills".
2. Base tax for Crimea, Theodoro and Kaffa are distribued completely wrong: EU4 Crimea province IRL was a deserted steppe region (most like Yedisan and Yedishkul have a low BT) until North Crimean Canal was built in 1971. But Kaffa and Theodoro were quite populous and rich due to extremely comfortable climate (subtropics), abundant nature, trade routes, ports and markets. IMHO, they both should have around 6-7 BT, while Crimea should have 2-4 BT.

Ukraine_topo_en.jpg
 
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Big Blue Blob

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I don't think they'll add any detail or depth to Eastern Europe.

Why? It seems about as deep as a puddle now. They could at least sort out Crimea, and give Lithuania its bit of coast, since both these things affect gameplay, especially the second, where the Teutonics and Livonians have an ahistorical land bridge in 1444 which makes them too strong together.
 

trybald

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I agree that some changes need to be made to Eastern Europe.
As a person with Polish family and who lived in Poland I never heard of "Wizna", I googled it and it turned out that now it is a small town with population of 1000. I think that "Łomża" would be a much better name for the province.
Also many Polish province names should be added for dynamic province names, like "Szczecin" for "Stettin", "Kijów" for "Kiev" or "Przemyśl" for "Permyshl" (or however it is called in EU4).
The power balance is also bad, you can't take overpowered Russia or Ottomans as Commonwealth. I think that the whole Commonwealth should be about the strength of Russia and France.

Wizna was a fairly important stronghold and town and was a provincial capital to boot. It declined during the latter half of the game's time frame.
 

Zak Preston

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Why? It seems about as deep as a puddle now. They could at least sort out Crimea, and give Lithuania its bit of coast, since both these things affect gameplay, especially the second, where the Teutonics and Livonians have an ahistorical land bridge in 1444 which makes them too strong together.

In gameplay terms no common border between Teutons and Livons won't make any significant difference, but I totally agree that Baltic coast should be completely redrawn.
 

ashmizen

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I agree that some changes need to be made to Eastern Europe.
As a person with Polish family and who lived in Poland I never heard of "Wizna", I googled it and it turned out that now it is a small town with population of 1000. I think that "Łomża" would be a much better name for the province.
Also many Polish province names should be added for dynamic province names, like "Szczecin" for "Stettin", "Kijów" for "Kiev" or "Przemyśl" for "Permyshl" (or however it is called in EU4).
The power balance is also bad, you can't take overpowered Russia or Ottomans as Commonwealth. I think that the whole Commonwealth should be about the strength of Russia and France.

The power of the Commonwealth is already ludicrously strong. In observer games or games where the player doesn't meddle in Eastern Europe, Prussia can never really beat the Commonwealth, and the Commonwealth is so big it becomes the France of the east, blobbing in every direction.

Historically, it was a dysfunctional government that makes it hard for Poland to conduct any unified policy, war or anything, due to the nobles having more power than the king (but the nobles didn't form an effective parliament like England). It was highly decentralized, making what should be a large powerful country weak and unstable, and prey to foreign influence.

If anything, EU IV was very generous with the Commonwealth, giving it some magical, USA-style amazing government full of bonuses, which in reality it was worse than feudal monarchies.

In the player's hand's, it's TOO easy to beat Russia or the Ottomans. Even in the AI's hands, they do a great job keeping the Russians at bay,doing far better than history. Remember, the Commonwealth ceases to exist after 1795 in history, and had become a weak pawn of Russia well before that.
 

Zak Preston

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The power of the Commonwealth is already ludicrously strong. In observer games or games where the player doesn't meddle in Eastern Europe, Prussia can never really beat the Commonwealth, and the Commonwealth is so big it becomes the France of the east, blobbing in every direction.

Historically, it was a dysfunctional government that makes it hard for Poland to conduct any unified policy, war or anything, due to the nobles having more power than the king (but the nobles didn't form an effective parliament like England). It was highly decentralized, making what should be a large powerful country weak and unstable, and prey to foreign influence.

If anything, EU IV was very generous with the Commonwealth, giving it some magical, USA-style amazing government full of bonuses, which in reality it was worse than feudal monarchies.

In the player's hand's, it's TOO easy to beat Russia or the Ottomans. Even in the AI's hands, they do a great job keeping the Russians at bay,doing far better than history. Remember, the Commonwealth ceases to exist after 1795 in history, and had become a weak pawn of Russia well before that.
Not a single time AI has ever formed Commonwealth in any of my games (678 hours), despite any of my attempts to help. In 1460-1480 their PU breaks and Poland and Lithuania stay the best buddies, but still separate.

I agree that they both are quite strong, but I've seen so many times how Muscovy crushed Lithuania and then Poland, that every game I started near them I tried to destroy Muscovy to let them survive.
 

Big Blue Blob

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The power of the Commonwealth is already ludicrously strong. In observer games or games where the player doesn't meddle in Eastern Europe, Prussia can never really beat the Commonwealth, and the Commonwealth is so big it becomes the France of the east, blobbing in every direction.

Historically, it was a dysfunctional government that makes it hard for Poland to conduct any unified policy, war or anything, due to the nobles having more power than the king (but the nobles didn't form an effective parliament like England). It was highly decentralized, making what should be a large powerful country weak and unstable, and prey to foreign influence.

If anything, EU IV was very generous with the Commonwealth, giving it some magical, USA-style amazing government full of bonuses, which in reality it was worse than feudal monarchies.

In the player's hand's, it's TOO easy to beat Russia or the Ottomans. Even in the AI's hands, they do a great job keeping the Russians at bay,doing far better than history. Remember, the Commonwealth ceases to exist after 1795 in history, and had become a weak pawn of Russia well before that.

This is true. The Commonwealth was very decentralised, almost feudal in some ways, and nobles held great power. This should be reflected in game, but Paradox has not realised that internal politics existed outside merchant republics and Ming yet, even in 1444 when most states were at least partly run by nobles. Maybe one of us could inform them of this fact.
 

Zak Preston

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I've noticed that even at the end of XVIII century all Ruthenian rebels try to form... Kyiv Principality! Are you serious? They want to restore Kyivan Rus in 1790's-1800's? It looks even more anachronistic and fantasy-style even compared to Scandinavia, Kingdom of God or Kingdom of Jerusalem.

BTW, can I let them form Ruthenia if I assign them marches from vassals?
 
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ekorovin

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I've noticed that even at the end of XVIII century all Ruthenian rebels try to form... Kyiv Principality! Are you serious? They want to restore Kyivan Rus in 1790's-1800's? It looks even more anachronistic and fantasy-style even compared to Scandinavia, Kingdom of God or Kingdom of Jerusalem.
How about...Rus Kaganate :cool:
 

Big Blue Blob

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Ruthenians should form...Ruthenia. *stunned gasps* Kievan Rus was long dead by this time, remembering that is was essentially a Viking state anyway for most of its existence.
 

Suchtschwind

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they should give PLC way more provinces and put everywhere some minimum autonomy or They should include some sliders from Europa Universalis 2 like Freedom - Aristocracy - Centralism and more events to weaken the PLC which reducing manpower or something. And give us the LATIN/ Western tech group.
 

Zak Preston

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Ruthenians should form...Ruthenia. *stunned gasps* Kievan Rus was long dead by this time, remembering that is was essentially a Viking state anyway for most of its existence.

"Ruthenia" is the Latin name of Rus. But what we really see is not a Kyivan Rus Grand Principality, but a Kyiv Principality. Since 1600's another name has become common for those lands: Ukraine. There is a funny bug that allows to form Russia when Ruthenia already exists, but you can't form Ruthenia if Russia is formed. Adding an option to form Ukraine when Russia already exists would be a nice option.
There are a few theories, and Viking\Normanist theory is one of them
 
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