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unmerged(730970)

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Apr 25, 2013
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  • Cities in Motion 2
I have been trying for a while to play some multiplayer but my issue is whenever I search for games I can see none.

I cannot forward ports however this is not an issue as I am just trying to find games and not host them.

I deleted my entire game and redownloaded it from steam but can not find any games when I click the find game button.
 

Butelka64

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That happens because people gave up after the multiplayer connection issues, and haven't got back to play multiplayer now. The multiplayer now fully works as intended, but it seems that people didn't notice.
 

giladteller

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Feb 22, 2011
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No bug here. Nobody is hosting a game... :(
Ask friends to play the game with. Join a Steam group and find other CiM2 players there.
cim2players | cim2 | CiM2 Game Hub
 

unmerged(730970)

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Apr 25, 2013
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Well that sucks. The only reason I pretty much purchased this game is for multiplayer, I did one match just before with a friend and after about 15 minutes it said that my friend timed out, and on his computer it said that I timed out.

I am not happy at all
 

Butelka64

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We should be given the ability to join games "on the fly" like in OpenTTD, so we don't have to make a new lobby, but the game pauses and the person that wants to join downloads the map and game state from the host.

Also, there HAVE TO BE dedicated servers with a special "tool" to do that, listed on Steam. I'd run a server on my second PC all the time. I have some experience running multiplayer servers, so CO - if you have any doubts, don't hesistate to PM me ;)
 

AshleyTayles

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Jan 24, 2012
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I think its a shame you cannot join a game in progress. There are a few features missing from the multiplayer which stops it achieving its full potential. Hopefully we'll see it expanded in a patch or two :)
 

unmerged(730970)

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Apr 25, 2013
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  • Cities in Motion 2
There is no such thing as "random disconnecting". If you experience that, I'm 99% sure you have connection issues on either side. For example, a router might re-lease the local IP addresses when the DHCP lease time runs out.

I have multiple qualifications in Cisco networking. If a dhcp lease time runs out you will either (depending on the network setup) get a new ip or have your previous ip renewed instantly, which won't cause any disconnecting. Especially in a game like this where it gives you 60 seconds to reconnect. If your dhcp lease had to be renewed it would be instantaneous and you will not notice that anything is happening. If my DHCP lease had expired at that second it would have just been renewed, and I would have been given the same IP and would not have noticed any interruption. It's all in layers 3, 4 and 7.

It wasn't a problem with my internet anyway, my partner kept on disconnecting due to his bad internet, I kept noticing him going offline and online on steam. What is annoying is that when he disconnects I am left playing by myself on the map.
 

internalfyre

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Jun 24, 2013
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Yea Elman, most connections (At least in Canada where I am at) the leases are VERY long for residential connections.
For example, in my hometown in Ontario, our lease is up to 7 days last time I remember checking. Also generally, because
your router is ALWAYS on you would most likely never get a new IP, generally because after a certain amount of time that
DHCP server that services your residence will send out a notice that you should renew your lease (TTL half life).....and if you reply it
generally will give you the same IP address as that keeps things WAY less complicated at the ISPs end. Although correct me if I am wrong
but I know thats how most ISPs do it in Canada for cable internet these days. For personal experience, I know even if I disconnect my
router and wait 24 hours I will still get the same IP, that is because usually ISPs keep the IP specifically for you for a certain amount of time,
especially if that ISP has a limited amount of IPs in their address pools.

The main advantage that dedicated servers would have would be the fact that it could take MOST of the hardware requirements OFF
the clients and put it onto the server. Hell, CO doesnt even need to have their own servers, it could be done like all the Counter Strike
games are done etc, where you can host your own dedicated server.

That way things could be done such as hosting multiple games etc. Although you would definitely have to watch your resource usage, but
again that could be up to the client.

One thing that has really ticked me off about multiplayer is the fact that if I want to continue working on the city in Sandbox mode, I cannot
give my friend that I started the game the map because when I save, it changes the settings preventing me from using it in a multiplayer game
(If I am wrong about this, anyone want to enlighten me about how I can get around this?)