I am surprised by how many of you disagree with my templates. I want to clarify that I try to make the suggestion with both SP and MP in mind. In SP, you can do whatever you want and get away (artillery only anyone?).
Those are awful divisions. No org, no hp, and are extremely expensive. 10/10 and 13/7 are better. Keep in mind you can add SPGs for mobile warfare to improve soft attack.
If you have to face with any other decent tanks, then your templates will get pierced and couldnt pierce the enemy back, so the extra org and hp will not help. If you are solely going for anti-infantry, then something like a 4-8-4 (med, SPG, mot) MW would work.
What do you mean with "better" ?
For any reasons, I couldn't "use" the website, you stated above; but I took a quick look into the technology-data and found two "things" where MW beats SF regarding tanks:
- higher org and morale
- higher breaktrough
In my opinion the first point -> morale is the key for tank warfare: tanks have to move; a stopped and waiting tank is useless. And when tanks move, they loose org, so one purpose of a tank-doctrine is to tone down that incoming "weakness".
I always use a template with 8 tanks, 4 mot/mech and 3 SPArt. ( compromising combatpower and supply )
Better stats in soft and hard attack.
I agree MW has higher org and recovery, which is precisely why MW still has a place in MP.
In SP, I dont think you need the extra org (~30 is more than enough). Every time I ran out of org is because I am using them to snipe VP, which is not their ideal purpose. I think tanks should be used to (mainly) beat enemy tanks.
For breakthrough, in SP you basically dont need anything more than 500. The extra breakthrough in MW compared to SF is often useless. You only need enough of it to tank the hardness-adjusted hits. With say around 60% hardness you need like 800 soft attack and 300 hard attack to overwhelm 500 breakthrough, which is not gonna happen in SP.
I think you mistyped something with your template? It's not any standard width.
MW tanks are better, because of insane recovery rate and notably higher move speed.
Like I said above, that is why MW is still utilised in MP. The extra org and speed, can in rare and lucky occasion, make overruns.
GBP had one thing going for it on the attack: extra planning bonus. That advantage evaporated the moment PDX penalised manual movement.
They toned the penalty down a bit in 1.9 so it is more friendly using it now.
The idea is that you get benefits from 2 doctrines if you exped your tanks to someone using GBP. Obviously no one asks you as Germany to do GBP. But if you have too many tanks that you cant micro, sending them to some minors who use GBP may catch the opponent in surprise.
In theory it all works, though I havent seen enough to justify if it will definitely work.