As much as we would all love to see Aerotech added, I think that the devs shouldn't do so before they have figured out how to do it without breaking the balancing.
As far as I understood it, the devs want to add infantry in the long term, however due to unspecified problems they haven't bothered to progress beyond the "scribbled-notes"-stage yet.
Which problems are holding specifically infantry back?
- Lack of devs/time/money?
- Afraid of visual performance-issues when adding an infantry-model that looks like two dozen realistic infantry-men?
- No idea how to handle the visual gore when Mechs shoot and stomp squishy humans? Afraid that the gore could threaten Battletech's age-rating?
- No idea how to program that Mech and infantry are in the same hex?
I don't see balancing as a problem. In fact, adding infantry would close the circle on a rock-paper-scissors style balancing:
Medium defeats Light.
Heavy defeats Medium.
Assault defeats Heavy.
Infantry defeats Assault.
Light defeats Infantry.
As far as I understood it, the devs want to add infantry in the long term, however due to unspecified problems they haven't bothered to progress beyond the "scribbled-notes"-stage yet.
Which problems are holding specifically infantry back?
- Lack of devs/time/money?
- Afraid of visual performance-issues when adding an infantry-model that looks like two dozen realistic infantry-men?
- No idea how to handle the visual gore when Mechs shoot and stomp squishy humans? Afraid that the gore could threaten Battletech's age-rating?
- No idea how to program that Mech and infantry are in the same hex?
I don't see balancing as a problem. In fact, adding infantry would close the circle on a rock-paper-scissors style balancing:
Medium defeats Light.
Heavy defeats Medium.
Assault defeats Heavy.
Infantry defeats Assault.
Light defeats Infantry.
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