• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

pwwl

Private
31 Badges
Feb 16, 2008
17
9
  • Victoria: Revolutions
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Steel Division: Normandy 44
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
Bombing at night required training and more importantly sophisticated equipment. So did the response in terms of nightfighters. While Germany did use day fighters (e.g. Wilde Sau) the bulk of the reponse to British nighttime bombing was in terms of an arms race (e.g. radar, Kammhuber line etc) and specialist nightfighters. My question is if this should be reflected as a possible variant for heavy fighters in the game (on the same line as carrier planes)?


I also wanted to ask if there will be a DD on Aces. It was promised in one of the previous ones but never materialised?
 
  • 5
  • 3
Reactions:

Victor Cortez

General
43 Badges
Jul 25, 2011
2.306
4.071
  • Cities in Motion 2
  • Crusader Kings II
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2: A House Divided
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Victoria 3 Sign Up
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Empire of Sin
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Stellaris
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines
I think I proposed this a while ago. Planes should have a night-flying version, just like the carrier-borne version. Night-time planes should have less malus at night.
 

wright1331

General
85 Badges
Feb 16, 2005
1.886
861
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Majesty 2
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Victoria 3 Sign Up
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
Bombing at night required training and more importantly sophisticated equipment. So did the response in terms of nightfighters. While Germany did use day fighters (e.g. Wilde Sau) the bulk of the reponse to British nighttime bombing was in terms of an arms race (e.g. radar, Kammhuber line etc) and specialist nightfighters. My question is if this should be reflected as a possible variant for heavy fighters in the game (on the same line as carrier planes)?


I also wanted to ask if there will be a DD on Aces. It was promised in one of the previous ones but never materialised?

I can't see them adding night versions of planes, only tech to possible make them more effective
 
  • 1
  • 1
Reactions:

LordOfWar16

General
78 Badges
Feb 23, 2011
2.066
3.298
  • Hearts of Iron IV: Expansion Pass
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Cities in Motion
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Sword of the Stars II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Cities in Motion 2
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Magicka
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Leviathan: Warships
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • War of the Roses
  • Warlock: Master of the Arcane
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
I can't see them adding night versions of planes, only tech to possible make them more effective
which frankly is an bad approach. Nightfighter variants of planes make much more sense. Dayfighters usualy didnt had an radar, and on light airframes there is franky no room for good radar. The bf110 was not the greatest plane in its initial role as an heavy fighter, but excelent as an nightfighter variant.
 
Last edited:
  • 2
  • 2
Reactions:

Victor Cortez

General
43 Badges
Jul 25, 2011
2.306
4.071
  • Cities in Motion 2
  • Crusader Kings II
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2: A House Divided
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Victoria 3 Sign Up
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Empire of Sin
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Stellaris
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines
If the ever implement the "equipment built using other equipment", night flying planes could be "normal plane" + "support equipment".
That should be pretty user friendly.
 
  • 1
Reactions:

Premu

Something is rotten in the state of Denmark
63 Badges
Feb 25, 2009
1.891
7.636
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Stellaris: Apocalypse
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron II: Armageddon
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Prison Architect
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Warlock: Master of the Arcane
  • 500k Club
  • Stellaris: Lithoids
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Stellaris: Ancient Relics
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
Well, we know at least that there will be both single engine fighters and heavy fighters. Heavy fighters were much more effective at night compared to single engine fighters as their weakness (bad agility) didn't matter as dogfights didn't really happen at night, while their strength (massive firepower) was essential to shoot down planes in the short time frame they had available. Plus it was easier to add additional equipment in heavy fighters.

So heavy fighters could have a lower penalty at night than single engine fighters.
 
  • 1
Reactions:

Antediluvian Monster

Gleiwitz/Mainila/Russia
3 Badges
Dec 7, 2015
2.312
2.247
  • Hearts of Iron III
  • Europa Universalis IV
  • Stellaris Sign-up
Don't think they will create night variants for the same reason they will not create winter equipment and such.

That would only be the case if night fighters were a simple upgrade. I don't think that should be the case. If heavy fighters are long range escorts and light strike aircraft, night fighters could sacrifice suitability for both for sake of being good as night fighters only. They could even have lower (day) air attack to represent oblique armament.
 

wright1331

General
85 Badges
Feb 16, 2005
1.886
861
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Majesty 2
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Victoria 3 Sign Up
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
which frankly is an bad approach. Nightfighter variants of planes make much more sense. Dayfighters usualy didnt had an radar, and on light airframes there is franky no room. The bf110 was not the greatest plane in its initial role as an heavy fighter, but excelent as an nightfighter variant.

tbh, it sounds like unneeded micromanagement. having to manage what planes launch at which times...
 

Antediluvian Monster

Gleiwitz/Mainila/Russia
3 Badges
Dec 7, 2015
2.312
2.247
  • Hearts of Iron III
  • Europa Universalis IV
  • Stellaris Sign-up
tbh, it sounds like unneeded micromanagement. having to manage what planes launch at which times...

In the air combat diary in the example screenshot the fighters were already set for day ops only. This could be managed primarily by defaults per plane type anyway, leaving only fine tuning to the player.
 
Last edited:
  • 1
Reactions:

Victor Cortez

General
43 Badges
Jul 25, 2011
2.306
4.071
  • Cities in Motion 2
  • Crusader Kings II
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2: A House Divided
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Victoria 3 Sign Up
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Empire of Sin
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Stellaris
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines
tbh, it sounds like unneeded micromanagement. having to manage what planes launch at which times...

Not really.
You build night-time versions and set them to night-time flying, unless you're desperate.
You build day-time versions and set them to day-time flying, unless you're desperate.

But most importantly, you build now what you think you will use later.
It's just more planning, not more micro. But maybe that's just me.
 
  • 3
Reactions:

Swinds

Colonel
33 Badges
Apr 14, 2005
852
865
  • Europa Universalis IV: Rights of Man
  • Rome: Vae Victis
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Darkest Hour
I like the idea of a Night fight variant, I agree.

Bombing at night needs training true but it does not need equipment other than blind flying instruments. If you want to bomb and hit something (within 10 miles) every time then you need to develop aids to navigation and target identification. This is simple technical innovation vs technical innovation of counter measures.

However there is one thing that has been overlooked. PDX have chosen to use the P47D as a heavy fighter. Strictly speaking that does not work but PDX could adjust the Heavy fighter to be a twin engined plane, however hard that might be for the US.
 

LordOfWar16

General
78 Badges
Feb 23, 2011
2.066
3.298
  • Hearts of Iron IV: Expansion Pass
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Cities in Motion
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Sword of the Stars II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Cities in Motion 2
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Magicka
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Leviathan: Warships
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • War of the Roses
  • Warlock: Master of the Arcane
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
That would only be the case if night fighters were a simple upgrade. I don't think that should be the case. If heavy fighters are long range escorts and light strike aircraft, night fighters could sacrifice suitability for both for sake of being good as night fighters only. They could even have lower (day) air attack to represent oblique armament.
they wouldnt have to change much. Heavy fighters are less agile than light fighters. If the enemy decides to do nightly bombing countering that with nightfighter versions of your heavy fighters makes alot of sense, while at day they are at an disadvantage when fighting light aircraft. The BF110 wasnt as good as initially hoped due to that agility disadvantage, but turned out to be an excelent night fighter for example.
Don't think they will create night variants for the same reason they will not create winter equipment and such.
You cant really compare Night Fighters and winter eqiupment tho. Winter Equipment doesnt really make much sense, since yes, everybody would use it anyway, it would only really be effective a couple of months a year and having basicly 2 of the same thing with one having slightly better winter resistance makes no sense.

Night Fighters however would be an noticeable addition to the game, to counter night bombing. They have an disadvantage against light fighters, but at night they are excelent hunters. Lets say germany had air superiority and has alot more bf109 for example. If the UK decides to bomb at night, those bf109 will of course fight worse, while those bombers being escorted by night fighter mosquitos for example would help quiet alot to locate and destroy the german interceptors. Same could be done the other way around of course, with germany focusing on missions in the cover of the night if the allies have air superiority.

Simply mass producing regular fighters and adding an "night combat bonus" on them sound like an missed oppertunity. That far we only have carrier based versions anyway, so it really wouldnt overload the air techtree either.
 
Last edited:
  • 1
Reactions:

Mannstien

General
33 Badges
Jan 4, 2013
1.934
1.273
  • Europa Universalis III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Ship Simulator Extremes
  • Semper Fi
  • Victoria: Revolutions
  • Heir to the Throne
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Pride of Nations
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Hearts of Iron IV: Field Marshal
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
And lets not forget the trouble AA has in distinguishing friend from foe at night in the air.

Night fighters with airborne radar were generally guided close to the bomber formations using radio instructions from ground radar stations to get them close enough to the formation so that their shorter ranged sets could start to track them, generally at this point they would coordinate with the flak batteries to cease fire as the fighters closed in to attack the formation though I'm sure FF happened just like in the daytime Flak batteries would not continue firing while fighter formations were engaging.
 

teamgene

First Lieutenant
46 Badges
Apr 5, 2006
233
86
  • Stellaris - Path to Destruction bundle
  • Mount & Blade: Warband
  • Pillars of Eternity
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Pride of Nations
  • Steel Division: Normandy 44
  • Knights of Honor
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Rome Gold
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis III Complete
  • King Arthur II
  • March of the Eagles
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Arsenal of Democracy
  • Semper Fi
  • Sword of the Stars II
  • Supreme Ruler: Cold War
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
Night fighters with airborne radar were generally guided close to the bomber formations using radio instructions from ground radar stations to get them close enough to the formation so that their shorter ranged sets could start to track them, generally at this point they would coordinate with the flak batteries to cease fire as the fighters closed in to attack the formation though I'm sure FF happened just like in the daytime Flak batteries would not continue firing while fighter formations were engaging.

For Germany, guiding the fighters was done quite often by sites.....a burning bomber, lights from the pathfinders, etc.... Radar would get them in the air, but generally the bombers would be out of airborne radar range. Flak would often set to fire up to 20,000 feet for example and the fighters would operate above the stated elevation, but that zone between 20,000 and 25,000 could get dicey.
 

wright1331

General
85 Badges
Feb 16, 2005
1.886
861
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Majesty 2
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Victoria 3 Sign Up
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
In the air combat diary in the example screenshot the fighters were already set for day ops only. This could be managed primarily by defaults per plane type anyway, leaving only fine tuning to the player.

Not really.
You build night-time versions and set them to night-time flying, unless you're desperate.
You build day-time versions and set them to day-time flying, unless you're desperate.

But most importantly, you build now what you think you will use later.
It's just more planning, not more micro. But maybe that's just me.

Well you both have pretty good thought about not adding more micro to the game.