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Amnistiado por viejuno
May 12, 2004
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From my guide:

9.1 Religious differences

Christian group.
Catholic: small penalty to tech research, big stability bonus, extra 2 colonists, 2 diplomats and 1 missionary per year.
Counter-reformed catholic (CrC): increased penalty to tech research, -10% trade efficiency, +0.5 troop morale bonus and +1 missionary per year respect to catholic.
Protestant: no penalty to tech research, stability penalty, +10% production efficiency, +10% bonus to tax income, extra 1 colonist, 1 diplomat and 0.5 missionary per year.
Reformed: small bonus to tech research, stability penalty, +10% trade efficiency, -10% penalty to tax income, extra 2 colonists, 1 diplomat and 0.5 missionary per year.
Orthodox: same as catholic except slightly bigger stability bonus and only 1 colonist and 1 missionary per year.

Muslim group.
Sunni muslim: same as catholic except no colonist or diplomat, but gets the missionary.
Shiite muslim: has an increased penalty to tech research, -20% penalty to tax income, +0.5 troop morale bonus respect to Sunni muslims.

Exotic group.
Buddhism: Medium penalty to tech research, big stability bonus, -20% penalty to tax income, and 1 missionary per year.
Confucianism: Big penalty to tech research, huge stability bonus, -20% penalty to tax income, and 1 missionary per year.
Hinduism: Big penalty to tech research, stability penalty, +5% bonus to tax income, and +0.5 troop morale bonus. No extra colonists, diplomats or missionaries.

Pagans.
Paganism: Huge penalty to tech research, big stability penalty, and nothing else.

9.2 Change of religion

State conversion to a different religion, has a steep -6 stability cost (except CrC). Depending to what religion you change, it also may have some small instant bonuses in terms of cash, merchants, diplomats, tech investment, etc.

My general advice. Your state religion should essentially be determined by what the majority of your provinces are. The cost and time of converting a lot of provinces is huge and upfront and will outweigh the small advantages between the different religions that you can choose for a very long time. Specially if you consider the benefits of that money put to work at that early time. An obvious exception is if you are pagan, then change to an organized religion when/if given the choice. Most countries that should convert can take advantage of an historic event, and some avoid having to swallow the -6 stability hit for conversion. England (if it owns Scotland) is probably the only country where the two choices are probably fine, protestant or reformed. Reformed is economically better because of the importance of trade and the help in colonizing and is the best choice for small, medium countries that depend more on trade, but suffers from coming later and being minoritarian (for expansion purposes). In any case if you are going to change religion you should stall all your colonies two levels before city to avoid having to convert them. All said, if you play SP any religion is viable for any country. As it has been said in the forum, in SP, a country going with scientology can still win by a landslide.
A special case is CrC since your provinces remain catholic and happy. The only advantage is if you want to push religious wars, you get the troop morale boost, the CB against protestants and reformed and an extra missionary to help with the conversions. The economic penalties are serious but not crippling, especially since it is a temporal situation that ends with Edict of Tolerance. It is a big help if you are attempting a WC.
 
Feb 12, 2004
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OK, correction time. :)
Fodoron said:
From my guide:

9.1 Religious differences

Christian group.
Catholic: small penalty to tech research, big stability bonus, extra 2 colonists, 2 diplomats and 1 missionary per year.
Counter-reformed catholic (CrC): increased penalty to tech research, -10% trade efficiency, +0.5 troop morale bonus and +1 missionary per year respect to catholic.
Protestant: no penalty to tech research, stability penalty, +10% production efficiency, +10% bonus to tax income, extra 1 colonist, 1 diplomat and 0.5 missionary per year.
Reformed: small bonus to tech research, stability penalty, +10% trade efficiency, -10% penalty to tax income, extra 2 colonists, 1 diplomat and 0.5 missionary per year.
Orthodox: same as catholic except slightly bigger stability bonus and only 1 colonist and 1 missionary per year.
Protestant gets a small bonus to tech research, while reformed gets a slightly higher bonus to tech research.

Fodoron said:
Exotic group.
Buddhism: Medium penalty to tech research, big stability bonus, -20% penalty to tax income, and 1 missionary per year.
Confucianism: Big penalty to tech research, huge stability bonus, -20% penalty to tax income, and 1 missionary per year.
Hinduism: Big penalty to tech research, stability penalty, +5% bonus to tax income, and +0.5 troop morale bonus. No extra colonists, diplomats or missionaries.
No bonus missionary for confusianism.

Fodoron said:
Pagans.
Paganism: Huge penalty to tech research, big stability penalty, and nothing else.
You should add : bonus to conversion chances (by missionaries).

Fodoron said:
9.2 Change of religion

State conversion to a different religion, has a steep -6 stability cost (except CrC). Depending to what religion you change, it also may have some small instant bonuses in terms of cash, merchants, diplomats, tech investment, etc.
First conversion to protestantism gives 25d per province. But that's all.

Fodoron said:
My general advice. Your state religion should essentially be determined by what the majority of your provinces are. The cost and time of converting a lot of provinces is huge and upfront and will outweigh the small advantages between the different religions that you can choose for a very long time. Specially if you consider the benefits of that money put to work at that early time. An obvious exception is if you are pagan, then change to an organized religion when/if given the choice.
Speaking of pagan conversions, you should convert as many non-pagan non-state-culture provinces, as once you're from another religion, the conversions of pagan provinces also change the culture. ;)

Fodoron said:
Most countries that should convert can take advantage of an historic event, and some avoid having to swallow the -6 stability hit for conversion. England (if it owns Scotland) is probably the only country where the two choices are probably fine, protestant or reformed.
Catholicism is also a possibility, as all british isles' provinces are nearly evenly split between all three religions. If owning much continental lands, choice should be dictated by the number of wrong-religion wrong-culture provinces : many protestant german provinces while you have anglosaxon&french culture should lean you to protestant, otherwise reformed if you own the Netherlands, or finally catholicism if planning to expand southwards (or ready to pour money into converting northern Germany and Netherlands).

Fodoron said:
Reformed is economically better because of the importance of trade and the help in colonizing and is the best choice for small, medium countries that depend more on trade, but suffers from coming later and being minoritarian (for expansion purposes). In any case if you are going to change religion you should stall all your colonies two levels before city to avoid having to convert them. All said, if you play SP any religion is viable for any country. As it has been said in the forum, in SP, a country going with scientology can still win by a landslide.
Colonies are mostly small, and state-cultured, so they're not a big problem (unless you've implanted 50 or so of them, fully developped, before 1550, and with 5000 natives merging in them).

Fodoron said:
A special case is CrC since your provinces remain catholic and happy. The only advantage is if you want to push religious wars, you get the troop morale boost, the CB against protestants and reformed and an extra missionary to help with the conversions. The economic penalties are serious but not crippling, especially since it is a temporal situation that ends with Edict of Tolerance. It is a big help if you are attempting a WC.
Should add : all conversions of province make the province catholic, as CRC is disabled for provinces. There's also an exploit with the tolerance sliders, as you don't need to tolerate CRC (except if you have CRC allies/vassals that you can't bribe).

Otherwise, well done, young padawan. :)
 

unmerged(29041)

Amnistiado por viejuno
May 12, 2004
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lawkeeper said:
OK, correction time. :)

I like posting little pieces because they get corrected much better :)

Some of your comments, like pagan bonus on conversion, or change of culture, are thoroughly explained in other sections of the guide, and I try not to repeat them over and over. The guide is already 50 pages!

lawkeeper said:
Catholicism is also a possibility, as all british isles' provinces are nearly evenly split between all three religions. If owning much continental lands, choice should be dictated by the number of wrong-religion wrong-culture provinces : many protestant german provinces while you have anglosaxon&french culture should lean you to protestant, otherwise reformed if you own the Netherlands, or finally catholicism if planning to expand southwards (or ready to pour money into converting northern Germany and Netherlands).

Yes, but an england that owns France falls under the general recomendation of following the number of provinces rule. When england is just the british isles, catholicism is the poorest choice of the three IMHO, and I do not recommend it objectively.

lawkeeper said:
Colonies are mostly small, and state-cultured, so they're not a big problem (unless you've implanted 50 or so of them, fully developped, before 1550, and with 5000 natives merging in them).

Why waste money on conversions? assuming 100% success, they are still over 100D a piece.


lawkeeper said:
Should add : all conversions of province make the province catholic, as CRC is disabled for provinces.

This I forgot. I'll add it in the corresponding section.

lawkeeper said:
There's also an exploit with the tolerance sliders, as you don't need to tolerate CRC (except if you have CRC allies/vassals that you can't bribe).

This little gems are forum only. After all my guide is just an introductory one.

lawkeeper said:
Otherwise, well done, young padawan. :)

Now that's encouragement :D
 

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Conversions are cool when you are CRC-Catholics. Missionaries are indispensible for colonizers.