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Xantham

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A quick question to see if anyone has a thought...

I have modded in a new religion. It is a subset of Catholic, not a heresy, a subset like Orthodox.

The idea is Illuminati-esque, with various mods popping up depending on how important your family is in the "religion"

The mod is in an early stage. The religion is set up, several events that create and track character_modifiers (to keep track of importance) are running. Lastly, an event for the use of influence to convert a province to the religion is up and running.

All this seems to be running fine. I fired it up, used create a ruler to give my now subversive leader the new religion (No one else has it hard-coded) and ran for thirty years with everything running along smoothly...or mostly smoothly.

Then it was late and I saved and quit. Upon sitting back down to the game with no structural changes made (I edited the localisation to fix some errors), I load up the saved game, it loads, runs about 3 days and CTD everytime.

Does anyone know of any general reasons for this that I may have caused?
 

richvh

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Given that it's crashing about 3 days in after loading a save, I'd look for errors in setup events first.
 

Xantham

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Error log only has...

[id.cpp:83]: Failed to create id 100536 45. Already exists in game.
[id.cpp:83]: Failed to create id 100538 45. Already exists in game.
[id.cpp:83]: Failed to create id 100543 45. Already exists in game.
[id.cpp:83]: Failed to create id 100544 45. Already exists in game.
[texturehandler.cpp:169]: Couldn't find texture file: .
[texturehandler.cpp:169]: Couldn't find texture file: .
[texturehandler.cpp:169]: Couldn't find texture file: .
[texturehandler.cpp:169]: Couldn't find texture file: .
[texturehandler.cpp:169]: Couldn't find texture file: .

The IDs have no meaning to me, and the texture pieces are wholly uninformative.

I tested the whole thing again. Fresh start, new province, used ruler designer again to give the Duke the new religion. Again ran for 20 something years, all the pieces seemed to be working, the character modifiers were being handed out, the province converter fired once and worked correctly. So I saved and quit. Started up again and same thing. 2-3 days and CTD.

I know this is broad, but what sort of error would only appear on a reload?
 

richvh

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Can you upload your mod and a save somewhere so we can look them over?
 

Arko

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Error log only has...

[id.cpp:83]: Failed to create id 100536 45. Already exists in game.
[id.cpp:83]: Failed to create id 100538 45. Already exists in game.
[id.cpp:83]: Failed to create id 100543 45. Already exists in game.
[id.cpp:83]: Failed to create id 100544 45. Already exists in game.
[texturehandler.cpp:169]: Couldn't find texture file: .
[texturehandler.cpp:169]: Couldn't find texture file: .
[texturehandler.cpp:169]: Couldn't find texture file: .
[texturehandler.cpp:169]: Couldn't find texture file: .
[texturehandler.cpp:169]: Couldn't find texture file: .

The IDs have no meaning to me, and the texture pieces are wholly uninformative.

I tested the whole thing again. Fresh start, new province, used ruler designer again to give the Duke the new religion. Again ran for 20 something years, all the pieces seemed to be working, the character modifiers were being handed out, the province converter fired once and worked correctly. So I saved and quit. Started up again and same thing. 2-3 days and CTD.

I know this is broad, but what sort of error would only appear on a reload?

those are duplicate characters' ID. they can cause crash on resign and reload
you can ignore the texture thing
 

Xantham

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Odd...

Fixed, though. These were characters from an unrelated mod I had running. They were created as leaders of some extra pagan mercenaries. Instead of overwriting the originals during a clean start, it duplicated them? But couldn't do so from a save? All I did was take the original characters and bump their martial stats to make them useful. I assumed that, like other pieces, the game would choose the modified file when there was a duplicate id.

That's what you get for assuming. I have to guess that in other games, I never quit and saved until one or both of all those sets of "twins" were already dead, and so missed it entirely.