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unmerged(9352)

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Hello All,

I know that the default leaders have the following statistics;
Fire -1 Shock -1 Defence -1 Reliability -1 Moral -1 Organisation -10 Speed -10 Experience -25

However, I am a bit unsure about my own leaders. Lets say that a leader has Fire +2, Defence +1, Organisation -5 and Speed -5.
What is then the status of the other statistics (Shock, Reliability, Moral and Experience)? Will those values be similar to the default leaders or will the value be zero?

The difference between the two choices are rather great!

Appreciate a answer,

Yours,

PzJaeger
 

Orm

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PzJaeger said:
Will those values be similar to the default leaders or will the value be zero?


It's zero.
 

Gen. Skobelev

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Even a bad leader is usually much better than having no leader (=the default one).
 

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Gen. Skobelev said:
Even a bad leader is usually much better than having no leader (=the default one).

Without a shadow of a doubt. Unless your general has +attrition trait.
 

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noddy102 said:
Without a shadow of a doubt. Unless your general has +attrition trait.
Negative reliability is worse IMO, a +attrition leader can still be used for defensive purposes.
 

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beowulf said:
Negative reliability is worse IMO, a +attrition leader can still be used for defensive purposes.

Negative reliability generally will only affect colonial troops... depending on the amount of negative reliability.
 

unmerged(63310)

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noddy102 said:
Negative reliability generally will only affect colonial troops... depending on the amount of negative reliability.

I agree there... usually only have enough leadership points to use them just before a major war as my generals die every 3 years in peace time anyway and my leadership points don't generate that quickly.

-speed, -firepower, and -shock are the worst leaders to me. +Attrition can be the home front generals while - reliability unless it's extreme doesn't hit regular troops that hard. Some people who run everywhere with colonials might think it sucks but having majority of military as colonial troops seems far fetched to me so I don't do that.
 

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noddy102 said:
Negative reliability generally will only affect colonial troops... depending on the amount of negative reliability.

The -5 reliability ones will affect all troops, and I'd appoint a +15 attrition general before a -5 reliability one any day. :)
 

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Fantastic. Now instead of merely cursing & laughing at the same time when I receive an 'incapably incompetent lilylivered chickenhearted sad sack bastard' leader, I won't be nearly as displeased. :D

Plus, maybe I won't have to take it out on my officer corps by demoting some of them to laborers and putting them back into the sulfur mines & then promoting replacements.
 

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Jagdmaus said:
Plus, maybe I won't have to take it out on my officer corps by demoting some of them to laborers and putting them back into the sulfur mines & then promoting replacements.
:rofl: I must remember that.
 

Gen. Skobelev

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Jagdmaus said:
Plus, maybe I won't have to take it out on my officer corps by demoting some of them to laborers and putting them back into the sulfur mines & then promoting replacements.

:rofl: Great plan! Too bad it's too much of a hassle for me to bother in editing the save file just to swap pops from officers to labourers and vice versa. It would make fine addition to AAR, however...
 

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Gen. Skobelev said:
:rofl: Great plan! Too bad it's too much of a hassle for me to bother in editing the save file just to swap pops from officers to labourers and vice versa. It would make fine addition to AAR, however...

If only there were Salt mines in Vicky *dreamy eyes*.
 

unmerged(9352)

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Thanks for the help!

Sorry that I hve not responded to you earlier (this is sent from my work computer :p ), but I really appreciate the answers that I got.

Actually it is you people at this forum that made me return to this game after a bad beginning when it was published. The forum even got my to upgrade to Vic:R!

Once again, thanks!

PzJaeger
 

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weird god said:
some quick questions that might fit in (i hope so).

how does the +experience bonus work?
how do the traits translate for admirals (for example: attrition, etc.)?
Not sure about experience. Attrition works for admirals too, the ships will continually lose strength while at sea. AFAIK, reliabilty is the only trait that does not translate, I've never seen a ship rebel.
 

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beowulf said:
Not sure about experience. Attrition works for admirals too, the ships will continually lose strength while at sea. AFAIK, reliabilty is the only trait that does not translate, I've never seen a ship rebel.
I once read an AAR where a ship apparently rebeled while it was at a port. It turned into a rebel infantry division at land.

And I really, really hate the -reliability commanders and never use them unless I am really needing them in a war. Once when I was playing Belgium I had otherwise brilliant commander who had -2 to reliability. As a result one the regular divisions under his command rebeled. On colonial troops it's even worse. Anyone with ANY minus to reliability seems to result in at least one division revolt per year. Really fun when trying to civilize an unciv.
 

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weird god said:
how does the +experience bonus work?

I think when units reach a certain experience, they will get a bonus in efficiency in battles.
 

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Eärendil said:
I think when units reach a certain experience, they will get a bonus in efficiency in battles.

I think he meant the leader trait. I'm not sure if the leader trait means that troops under that command will operate at higher experience or if they accumulate experience faster, I've always assumed the first.
Edit:Just looked through the Wiki and found nothing about it.
 
Last edited:

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Deutschu~ said:
I once read an AAR where a ship apparently rebeled while it was at a port. It turned into a rebel infantry division at land.
Maybe he was role-playing a bit for the purpose of the AAR? Not even when playing China and building a bunch of native MWs for the military score did I ever see a ship rebel.
 

unmerged(760)

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beowulf said:
I think he meant the leader trait. I'm not sure if the leader trait means that troops under that command will operate at higher experience or if they accumulate experience faster, I've always assumed the first.
Edit:Just looked through the Wiki and found nothing about it.

yes, thats exactly what i meant. thx for clearing this up beowolf! leaders are still a bit of a mystery for me - i attached a +3 shock leader to an infantry unit, but the bonus was only +1... seems there are caps (for units types?), that IIRC i also noticed with ships+leaders...

regarding the terrain bonus/malus - anyone knows how this one works? i also have no clue how this one could translate for admirals.

also, regarding combat efficiency in general, that enemy storm troopers that show a whooping +120% along with the tiny artillery, experience etc. boni dont seem to add nearly as much as shown.