Question about Japan and the Pacific theater?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

alex 9344

First Lieutenant
Oct 23, 2015
212
68
So first of all I'm surprised paradox is even acknowledging Japan's use of kamikaze attacks and that it will be an option for us to use
I say good job paradox in not shying away from that part of the war

Now my main question will island's be multiple sections or just one?
How hard Will they be to take?
Can we put concealed bunkers ect on them to give troops a defense bonus?

Or just have Japan have a natural defensive bonus when on island's?

I hope we can make them super hard to take just like in the actual war
I really want to make the allies work to take over the island chains I don't want them over quickly

if I remember right Okinawa took 2 months

Hell the entire Pacific was a freaking slog fest for America

so I really hope we can replicate that
 
  • 3
Reactions:

Mac Lazer

Captain
25 Badges
Mar 18, 2015
396
723
  • Europa Universalis IV: Art of War
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Federations
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
For the most part, small islands in the Pacific will be just 1 province. Some islands that are a bit larger may be 2 or 3, but I woulent expect to see any islands of that size in the Pacific theatre. And you can also put forts on islands, probably.
As for how hard the islands are to take, there are a few different factors. The fact that its an amphibious landing will certainly cause a negative modifier to the attacker, and so could things like weather. Ultimately, though, it really depends on what you do to defend them, or what the AI does to defend them, such as stationing more troops or building forts.
 

alex 9344

First Lieutenant
Oct 23, 2015
212
68
For the most part, small islands in the Pacific will be just 1 province. Some islands that are a bit larger may be 2 or 3, but I woulent expect to see any islands of that size in the Pacific theatre. And you can also put forts on islands, probably.
As for how hard the islands are to take, there are a few different factors. The fact that its an amphibious landing will certainly cause a negative modifier to the attacker, and so could things like weather. Ultimately, though, it really depends on what you do to defend them, or what the AI does to defend them, such as stationing more troops or building forts.
Hey thanks well guess I'll have to stack troops then I also like the fact Japanese troops get a moral bonus and a resistance to bombing
 

Number 7

Lt. General
105 Badges
Jun 18, 2012
1.486
3.970
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Warlock: Master of the Arcane
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Rome: Vae Victis
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
i would imagine if you garrisoned okinawa as heavily as the japanese did, it would take the allies quite a while to crack your island in hearts of iron 4 too. If i am reading my facts correctly there was some 77,000 troops on okinawa. or as many as eight full hearts of iron 3 divisions essentially.

the morale bonus will also probably mean your units will fight on for longer without shattering. i'm not 100% on what morale does exactly as opposed to ORG.
 

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
i would imagine if you garrisoned okinawa as heavily as the japanese did, it would take the allies quite a while to crack your island in hearts of iron 4 too. If i am reading my facts correctly there was some 77,000 troops on okinawa. or as many as eight full hearts of iron 3 divisions essentially.

the morale bonus will also probably mean your units will fight on for longer without shattering. i'm not 100% on what morale does exactly as opposed to ORG.

Keep in mind that a HoI division only includes (by and large) combat personnel, so of the 77K, you might find 'only' 50K are fighting troops, or five HoI divisions. It'd still be a monster garrison for an island though, and I could imagine would take a fair bit of work to beat :).
 

alex 9344

First Lieutenant
Oct 23, 2015
212
68
Keep in mind that a HoI division only includes (by and large) combat personnel, so of the 77K, you might find 'only' 50K are fighting troops, or five HoI divisions. It'd still be a monster garrison for an island though, and I could imagine would take a fair bit of work to beat :).
We'll I doubt I be able to beat America as Japan in single player so I'm going to give em a bloody mouth and nose if they want to beat me and they'll have to go with operation downfall this time!

As for multiplayer I may team up with fascist America and take out Britain

Team up with Britain and rule Asia and Europe
Or just say. Fucka youuu ww2 history and make my own faction :p
 
  • 2
Reactions:

CharlieFox

Colonel
68 Badges
Oct 28, 2012
839
1.149
  • Sword of the Stars
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Cities in Motion 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Cities in Motion
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Natural Disasters
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Crusader Kings III
  • 500k Club
  • Victoria 2
the morale bonus will also probably mean your units will fight on for longer without shattering. i'm not 100% on what morale does exactly as opposed to ORG.

In Hoi3 organization determined how long a unit could fight (basically like "morale" in EUIV or CKII) and morale determined the rate of Org regain outside combat. If it is the same in HoiIV this will not help Japan defend its islands better

Edit: Perhaps a more realistic bonus for Japan would have been to allow units that cannot retreat (like islands garrisons ) to fight to the last man instead of surrendering in mass when they run out of org
 
Last edited:
  • 1
Reactions:

Number 7

Lt. General
105 Badges
Jun 18, 2012
1.486
3.970
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Warlock: Master of the Arcane
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Rome: Vae Victis
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
In Hoi3 organization determined how long a unit could fight (basically like "morale" in EUIV or CKII) and morale determined the rate of Org regain outside combat. If it is the same in HoiIV this will not help Japan defend its islands better

Edit: Perhaps a more realistic bonus for Japan would have been to allow units that cannot retreat (like islands garrisons ) to fight to the last man instead of surrendering in mass when they run out of org

that would be quite a nice bonus, very fitting for the pacific theatre japanese garrisons too
 

FarEast

Sergeant
3 Badges
Sep 16, 2014
81
10
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
In the Pacific theater we have to remember thing, supply. If supply line would cut off, earch island's troops will be ruin. Then large troops will not be necessarily good.
 

Daddl

Lt. General
86 Badges
Feb 27, 2015
1.251
2.635
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Semper Fi
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Nemesis
  • Steel Division: Normand 44 Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
Coastal forts are your friend if you want to play like that. If you maxed out a coastal fort in HoI3, that was like attacking the Maginot line over the Rhine, or maybe even worse. No chance without massive bomber support, and even then it takes weeks.

Even without coastal forts, a full garrison (3x4) was enough to withstand an assault long enough to gather your fleet, move it through half of the Pacific and sink the attackers, whether you are USA or Japan, as the AI never was very good with its fleets. The introduction of air and sea zones might change this completely however, so lets wait for the DD on amphibious assaults on Friday :)
 

Number 7

Lt. General
105 Badges
Jun 18, 2012
1.486
3.970
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Warlock: Master of the Arcane
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Rome: Vae Victis
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
i wonder how "search and destroy" works when they are preforming an amphibious invasion. does your fleet immediately know where they are and beeline for them or do they actually have to go through the process of searching for the enemy fleet

does knowing where they are mean they come in a fairly tight formation compared to normal search and destroy? (which is already far tighter than say, patrol)
 

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
In the Pacific theater we have to remember thing, supply. If supply line would cut off, earch island's troops will be ruin. Then large troops will not be necessarily good.

If the Island is a victory point, there'll be at least some supply (and somewhere like Okinawa or Guadalcanal might qualify - we'll find out in due course), so depending in the size of the garrison (where, for supply, smaller is better), it may not actually be possible to completely starve them a la HoI3.
 

FarEast

Sergeant
3 Badges
Sep 16, 2014
81
10
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
If the Island is a victory point, there'll be at least some supply (and somewhere like Okinawa or Guadalcanal might qualify - we'll find out in due course), so depending in the size of the garrison (where, for supply, smaller is better), it may not actually be possible to completely starve them a la HoI3.
Of course, Islands are importtamt. That is the reason why some air-wings couldk be in there and attack to enemy fleets. So In pacific theater we will protect for the supply line.
 

CrasherZZ

Major
21 Badges
May 29, 2015
763
1.035
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
In Hoi3 organization determined how long a unit could fight (basically like "morale" in EUIV or CKII) and morale determined the rate of Org regain outside combat. If it is the same in HoiIV this will not help Japan defend its islands better

Edit: Perhaps a more realistic bonus for Japan would have been to allow units that cannot retreat (like islands garrisons ) to fight to the last man instead of surrendering in mass when they run out of org

I'm in agreement on that bonus. In Total War, a unit that was completely surrounded or trapped would get a morale boost and fight to the death. So it gave the attacker an interesting choice - should I let them have an escape route so that they will run and I have to chase them or should I trap them and wipe them out even though it means that they will fight harder and cause more casualties.

Given the chance, the IJA would evacuate or retreat from hopeless positions such as Guadalcanal and Burma. When retreat was not an option then Tarawa, Peleliu, Iwo Jima, and Okinawa fights to the deaths resulted.
 
  • 1
Reactions:

Invictus5966

Captain
73 Badges
Mar 6, 2015
439
371
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Conclave
  • Surviving Mars: First Colony Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: No Step Back
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44 -  Back to Hell
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Federations
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Golden Century
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III: Royal Edition
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
Keep in mind that a HoI division only includes (by and large) combat personnel, so of the 77K, you might find 'only' 50K are fighting troops, or five HoI divisions. It'd still be a monster garrison for an island though, and I could imagine would take a fair bit of work to beat :).

if it can be supplied. Supply Issues will need to be watched from watching the problems they had in the WWW