Why is the total IC displayed in the upper right not equal to the sum of the ICs used on consumer products, supplies, research, and production? I would think that the sum of those four numbers would have to equal the total IC.
So the total IC displayed in the upper right of the main screen = (supply ICs/3) + consumer products + production + research ?
Regarding resources:
coal ---> used for production and supplies
rubber ---> used for production and supplies
steel ---> used for production and supplies
oil ---> used for supplies
Also, what specifically happens when there are enough available ICs to complete a unit by a certain date, but steel, rubber, and/or coal is too low to make the unit? Basically, I want to know the relationship of resources to IC in the four aforemention economic areas.
As john heidel said, no. The main reason it is wrong that he didn't mention is that the supply slider shows SUPPLIES, NOT ICs. So a more accurate formula would be total IC displayed in the upper right of the main screen = (supplies/3) + consumer products + production + research. Still not exact because the number of supplies per IC varies a bit depending on what industrial tech you have.von Braun said:So the total IC displayed in the upper right of the main screen = (supply ICs/3) + consumer products + production + research ?
No it doesn't. That is a feature of the engine which is not changeable by a mod. If you're sure you are seeing it then please ask about it and give your exact testing process in the CORE discussion thread because AFAIK no one else has seen it.Roland II. said:Under CORE, extending a province' infra does also increase the number of ressources gathered.
john heidle said:You get about 3 supplies for each IC.
One major reason would be that since it is modified by techs and ministers it is actually different for every country. It's fairly easy to check: just unlock all the sliders and put all ICs into supplies and see how high the slider goes.Cunneda said:Why was this fact documented somewhere in the game? Even the book of unfacts (the user manual) would been a start!
Math Guy said:Back to something MuckyPup said (bold emphasis mine):
As hhhmmm commented, the thing to do with strategic bombing is to hit coal and steel. Pittsburgh, for example, which has something like 260 steel and 360 coal. It will take 4 or 5 of those V2A10 ICBMs to reduce Pittsburgh to zero in all categories. But then, since resources recover at just 1 point per type per day, it will take Pittsburgh a year to recover. You've spent about 4,000 IC on missiles but the USA has lost 65,000 coal and 34,000 steel. The IC value recovers a little more slowly, only 0.5 points per day, but then it's only 15 or 20 in most places, maybe 50 in somewhere like New York.
If you keep the missiles coming at intervals, the recovery never takes place and the US is doomed (since ICBMs can't be intercepted). 100 units of V2A10 will definitely do the job.
Needless to say, the HOI V2A10 is somewhat overpowered compared with its historical counterpart. The actual A9/A10 design had a 1-tonne warhead, and it needed a pilot to guide it as the Germans never could figure out terminal guidance at a distance of 5,000 km. The pilot was supposed to steer the A9 stage on a terminal glide (it would have had little wings), then bail out and surrender, although the final approach speed was nearly supersonic and ejector seats didn't exist yet . . . Plus HOI is a little weird in making steel mills and coal mines so vulnerable, since in real-world terms steel furnaces are huge, tough structures that could withstand anything but a direct hit, and coal mines are a thousand feet underground. But anyway, in game terms, I'll take the conventionally armed ICBM over nukes any day.
Roland II. said:I did a test under defined circumstance, between 1936 and 1937. To my surprise and sorrow increasing Infra had no effect on ressource gathering.
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Ralph