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Cat_Fuzz

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Does it basically turn all AI into a super computer which maximises its efficiency for big fleets and conquering or does it cater to the different AI personalities so that peaceful empires focus more on empire development and economy whilst xenophiles make friends etc?
 

Rithral

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Does it basically turn all AI into a super computer which maximises its efficiency for big fleets and conquering or does it cater to the different AI personalities so that peaceful empires focus more on empire development and economy whilst xenophiles make friends etc?

He has done a ton of work getting the AI not being pathetic after 50 years by focusing on economics and expansion.

He has just started to work on fleet related issues.

He explains it all point by point on the work shop. Their have been almost 200 updates since 2.2 was released.
 

Medicine Man

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I think most of Glavius' efforts so far have been to make the AI not act like it has head trauma. I don't think he's reached the point of creating custom AI personas -- though in my experience they are all still impacted by how friendly they are (ie. xenophiles tend to be less aggro).
 

Cat_Fuzz

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Thanks for the responses

He has done a ton of work getting the AI not being pathetic after 50 years by focusing on economics and expansion.

He has just started to work on fleet related issues.

He explains it all point by point on the work shop. Their have been almost 200 updates since 2.2 was released.

I understand that it's better than the vanilla AI but to my point, does that mean that every empire plays like Hegemonic Imperialists / Honorbound Warriors despite their AI personality types?

I think most of Glavius' efforts so far have been to make the AI not act like it has head trauma. I don't think he's reached the point of creating custom AI personas -- though in my experience they are all still impacted by how friendly they are (ie. xenophiles tend to be less aggro).

Interesting. Not expecting custom made AI personalities, just whether the default ones still affect how they play. I'm guessing the way ethics interact mean that by default some personalities are bound by the rules (so no wars of conquest from Inward Perfectionists) but just wanting to know if there's variety there.

So as @Rithral mentions - when he says he's fixing Fleet comps, will that mean that fleet comps will be the same ones because there's some optimal meta fleet that works best?
 

Rithral

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The third phase is to create distinct AI personalities. Fanatic Militant Xenophiles and Militant Authoritarian Xenophiles currently have very few gameplay differences between them. What I want to do is setup individual building weights so that the Fanatic Militant Xenophile would have large fleets, trading hubs and stations, and be willing to enter into defensive arrangements with its neighbors and friends. On the other hand, the Militant Authoritarian Xenophile would be similar, except as an authoritarian empire it would have far less interest working with its democratic and egalitarian neighbors. I can use this to determine its rival choices and who it should be hostile to.
Once these three phases are complete, I’ll go back to the first phase and start optimizing each area. Generally, after a loop or two, Paradox releases a new patch or expansion and then I start all over again.
 

Tim_Ward

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In my experience, 2.2 with Glavius is about as good as 2.1 without.
 

KingAlamar

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I just started playing with the Glavius mod and I agree with the posters that the mod has been able to turn the "dumpster fire" that is the vanilla AI into something that is a lot closer to what you would expect.

There are threads out there that claim the miraculous -- don't expect that. What you can expect is that the AI will at least seem like it's trying to do something and hopefully won't fall SO FAR BACK in the mid or late game.

Note: My current game settings are crippling the AI because I was expecting miracles apparently. Dumb on my part to have WILD expectations but that's a me-problem.
 

Playwars

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Glavius makes the AI work. Which begs the question as to why 2.2 was released in the first place without a functional AI past the early game but there are already extensive threads on that kind of subject.

In any case don't expect miracles, while the AI is decent with Glavius I wouldn't say that it's smart yet, but it's good enough to actually pose a challenge from time to time and given what he had to work with and that he's alone what he has accomplished is close to a miracle.
 

Fletz

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Unfortunately the custom Glavius AI is not working in multiplayer and causes desyncs - i hate it so much!

PDS should integrate most parts of glavius into the base game. I dont understand why they hesitate.
 

rubert

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Thanks for the responses
I understand that it's better than the vanilla AI but to my point, does that mean that every empire plays like Hegemonic Imperialists / Honorbound Warriors despite their AI personality types?

Not really. Xenophile empire is unlikely to attack you unless it is pissed off for some reason (eg. you are authoritarian while they are egalitarian). I have had friendly stronger empires be "Protective" towards me and giving me guarantees. Doesn't seem that Glavius has even touched the AI personalities yet so they should work just like before.
 

Rhym3z

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Unfortunately the custom Glavius AI is not working in multiplayer and causes desyncs - i hate it so much!

PDS should integrate most parts of glavius into the base game. I dont understand why they hesitate.

Might be a silly question but have you tried the multiplayer version of the mod?
I didn't notice until yesterday that there was one lol
 

Fletz

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Might be a silly question but have you tried the multiplayer version of the mod?
I didn't notice until yesterday that there was one lol

Thats the point, because we are using the multiplayer version for our MP.
The main difference between Glavius MP and SP Version -> MP-Version has no advanced fleet AI. So in our MP the AI is pretty dumb in command their fleets.

My hope: PDS copies better glavius fleet-AI and makes it vanilla.
 

UltimateTobi

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Thanks for the responses



I understand that it's better than the vanilla AI but to my point, does that mean that every empire plays like Hegemonic Imperialists / Honorbound Warriors despite their AI personality types?



Interesting. Not expecting custom made AI personalities, just whether the default ones still affect how they play. I'm guessing the way ethics interact mean that by default some personalities are bound by the rules (so no wars of conquest from Inward Perfectionists) but just wanting to know if there's variety there.

So as @Rithral mentions - when he says he's fixing Fleet comps, will that mean that fleet comps will be the same ones because there's some optimal meta fleet that works best?
There was meta fleet building for a day, but I talked to @Glavius and given feedback in the Comments, he reverted the change to normal fleet building. Loadout will be better but still varied (no more PD-only fleets). He also modified Strike Craft behaviour; they shouldn't be completely useless anymore.
Personalities come later (AI still behaves vanilla in that regard).
Unfortunately the custom Glavius AI is not working in multiplayer and causes desyncs - i hate it so much!

PDS should integrate most parts of glavius into the base game. I dont understand why they hesitate.
I agree. Paradox needs to fix more desync issues so @Glavius can get rid of the two MP versions.
Having two normal versioned mods is already daunting.
As per custom fleet code: there is currently no offensive code, only defensive. (It caused major lag in 2.2.2 and 2.2.3; he'll try again for 2.2.4.)
There's also all sorts of issues because, as far as we understand, fleet targeting is still measured in Euclidean distance, not jumps (meaning radius), which is, in my view, complete nonsense for Hyperlanes. (Exception being if a fleet has Hyperjump, but only then and there should it be measured in Euclidean.)