Thanks for the responses
I understand that it's better than the vanilla AI but to my point, does that mean that every empire plays like Hegemonic Imperialists / Honorbound Warriors despite their AI personality types?
Interesting. Not expecting custom made AI personalities, just whether the default ones still affect how they play. I'm guessing the way ethics interact mean that by default some personalities are bound by the rules (so no wars of conquest from Inward Perfectionists) but just wanting to know if there's variety there.
So as
@Rithral mentions - when he says he's fixing Fleet comps, will that mean that fleet comps will be the same ones because there's some optimal meta fleet that works best?
There was meta fleet building for a day, but I talked to
@Glavius and given feedback in the Comments, he reverted the change to normal fleet building. Loadout will be better but still varied (no more PD-only fleets). He also modified Strike Craft behaviour; they shouldn't be completely useless anymore.
Personalities come later (AI still behaves vanilla in that regard).
Unfortunately the custom Glavius AI is not working in multiplayer and causes desyncs - i hate it so much!
PDS should integrate most parts of glavius into the base game. I dont understand why they hesitate.
I agree. Paradox needs to fix more desync issues so
@Glavius can get rid of the two MP versions.
Having two normal versioned mods is already daunting.
As per custom fleet code: there is currently no offensive code, only defensive. (It caused major lag in 2.2.2 and 2.2.3; he'll try again for 2.2.4.)
There's also all sorts of issues because, as far as we understand, fleet targeting is still measured in Euclidean distance, not jumps (meaning radius), which is, in my view, complete nonsense for Hyperlanes. (Exception being if a fleet has Hyperjump, but only then and there should it be measured in Euclidean.)